signs.h
author bjarni
Wed, 27 Sep 2006 13:53:59 +0000
changeset 4650 52adab371ed7
parent 4400 82e6cecb71ec
child 4979 a85ffde44778
permissions -rw-r--r--
(svn r6526) -Codechange: [depot window] the train only widgets are now resized depending on the size of other widgets
This will ensure that say the horizontal scrollbar is as wide as the matrix even if only the matrix is altered in size
This is meant to make it easier to add more widgets without coding a lot of vehicle type specific stuff (you should still check all windows though)
/* $Id$ */

#ifndef SIGNS_H
#define SIGNS_H

#include "pool.h"

typedef struct Sign {
	StringID     str;
	ViewportSign sign;
	int32        x;
	int32        y;
	byte         z;
	PlayerID     owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.

	SignID       index;
} Sign;

extern MemoryPool _sign_pool;

/**
 * Get the pointer to the sign with index 'index'
 */
static inline Sign *GetSign(SignID index)
{
	return (Sign *)GetItemFromPool(&_sign_pool, index);
}

/**
 * Get the current size of the SignPool
 */
static inline uint16 GetSignPoolSize(void)
{
	return _sign_pool.total_items;
}

static inline SignID GetSignArraySize(void)
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index + 1. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetSignPoolSize();
}

/**
 * Check if a Sign really exists.
 */
static inline bool IsValidSign(const Sign *si)
{
	return si->str != STR_NULL;
}

static inline bool IsValidSignID(uint index)
{
	return index < GetSignPoolSize() && IsValidSign(GetSign(index));
}

void DestroySign(Sign *si);

static inline void DeleteSign(Sign *si)
{
	DestroySign(si);
	si->str = STR_NULL;
}

#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL) if (IsValidSign(ss))
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)

VARDEF bool _sign_sort_dirty;

void UpdateAllSignVirtCoords(void);
void PlaceProc_Sign(TileIndex tile);

/* misc.c */
void ShowRenameSignWindow(const Sign *si);

#endif /* SIGNS_H */