vehicle_gui.h
author bjarni
Fri, 18 Nov 2005 23:41:03 +0000
changeset 2676 59b65b4fb480
parent 2552 5b586a545665
child 3650 4dd8517bdcf6
permissions -rw-r--r--
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
/* $Id$ */

#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

#include "station.h"
#include "vehicle.h"

struct vehiclelist_d;

void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
void InitializeVehiclesGuiList(void);

/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);

void BuildVehicleList(struct vehiclelist_d* vl, int type, PlayerID, StationID);
void SortVehicleList(struct vehiclelist_d *vl);

int CDECL GeneralOwnerSorter(const void *a, const void *b);

#define PERIODIC_RESORT_DAYS 10
#define SORT_BY_UNSORTED 0
extern const StringID _vehicle_sort_listing[];

enum VehicleSortTypes {
	VEHTRAIN     = 0,
	VEHROAD      = 1,
	VEHSHIP      = 2,
	VEHAIRCRAFT  = 3
};

typedef struct Listing {
	bool order;	// Ascending/descending?
	byte criteria;	// Sorting criteria
} Listing;

typedef struct Sorting {
	Listing aircraft;
	Listing roadveh;
	Listing ship;
	Listing train;
} Sorting;

extern Sorting _sorting;

enum {
	PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
	PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
	PLY_WND_PRC__SIZE_OF_ROW_BIG   = 36,
};

void ShowReplaceVehicleWindow(byte vehicletype);

void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);

void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);



#endif /* VEHICLE_GUI_H */