newgrf.h
author celestar
Sat, 15 Jan 2005 09:28:08 +0000
changeset 1020 59ee8ceac74c
parent 463 97ec66c280f2
child 1477 9389baf2bf3c
permissions -rw-r--r--
(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctly
-Codechange: added some const to last commit
-Codechange: Ship and Aircraft lists are now update on order change, not
on new day
#ifndef NEWGRF_H
#define NEWGRF_H

#include "sprite.h"
#include "station.h"

struct GRFFile {
	char *filename;
	uint32 grfid;
	uint16 flags;
	uint16 sprite_offset;
	struct GRFFile *next;

	/* A sprite group contains all sprites of a given vehicle (or multiple
	 * vehicles) when carrying given cargo. It consists of several sprite
	 * sets.  Group ids are refered as "cargo id"s by TTDPatch
	 * documentation, contributing to the global confusion.
	 *
	 * A sprite set contains all sprites of a given vehicle carrying given
	 * cargo at a given *stage* - that is usually its load stage. Ie. you
	 * can have a spriteset for an empty wagon, wagon full of coal,
	 * half-filled wagon etc.  Each spriteset contains eight sprites (one
	 * per direction) or four sprites if the vehicle is symmetric. */

	int spriteset_start;
	int spriteset_numsets;
	int spriteset_numents;
	int spriteset_feature;

	int spritegroups_count;
	struct SpriteGroup *spritegroups;

	struct StationSpec stations[256];
};

extern int _grffile_count;
extern struct GRFFile *_first_grffile;

void InitNewGRFFile(const char *filename, int sprite_offset);
void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage);


#endif /* NEWGRF_H */