spritecache.h
author tron
Mon, 25 Jul 2005 07:16:10 +0000
changeset 2189 5cdc11ffeaa4
parent 2186 db48cf29b983
child 2309 c48687a02a6c
permissions -rw-r--r--
(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

typedef struct {
	int xoffs, yoffs;
	int xsize, ysize;
} SpriteDimension;

const SpriteDimension *GetSpriteDimension(SpriteID sprite);
const void *GetRawSprite(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxLoadSprites(void);
void IncreaseSpriteLRU(void);

extern bool _cache_sprites;

#endif