(svn r4539) - NewGRF: always check that the action 0x2 feature matches the action 0x1, not just on 'normal' sprite groups.
/* $Id$ */
#ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H
#include "functions.h"
extern CommandCallback *_callback_table[];
extern const int _callback_table_count;
#endif /* CALLBACK_TABLE_H */