(svn r4539) - NewGRF: always check that the action 0x2 feature matches the action 0x1, not just on 'normal' sprite groups.
/* $Id$ */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
typedef struct Sprite {
byte info;
byte height;
uint16 width;
int16 x_offs;
int16 y_offs;
byte data[VARARRAY_SIZE];
} Sprite;
const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{
return GetRawSprite(sprite);
}
static inline const byte *GetNonSprite(SpriteID sprite)
{
return GetRawSprite(sprite);
}
void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);
bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);
#endif /* SPRITECACHE_H */