(svn r6824) -Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T)
sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all
team mates and ENTER (T) sends a message to teammates if you have any, otherwise
to all players.
The chat-window now also shows what kind of message is being sent. Shortcut
functionality has not been changed (ENTER sends message, ESC closes window)
/* $Id$ */
#ifndef STRING_H
#define STRING_H
/*
* dst: destination buffer
* src: string to copy/concatenate
* size: size of the destination buffer
* usage: ttd_strlcpy(dst, src, lengthof(dst));
*/
void ttd_strlcat(char *dst, const char *src, size_t size);
void ttd_strlcpy(char *dst, const char *src, size_t size);
/*
* dst: destination buffer
* src: string to copy
* last: pointer to the last element in the dst array
* if NULL no boundary check is performed
* returns a pointer to the terminating \0 in the destination buffer
* usage: strecpy(dst, src, lastof(dst));
*/
char* strecat(char* dst, const char* src, const char* last);
char* strecpy(char* dst, const char* src, const char* last);
char* CDECL str_fmt(const char* str, ...);
/** Scans the string for valid characters and if it finds invalid ones,
* replaces them with a question mark '?' */
void str_validate(char *str);
/**
* Valid filter types for IsValidAsciiChar.
*/
typedef enum CharSetFilter {
CS_ALPHANUMERAL, //! Both numeric and alphabetic and spaces and stuff
CS_NUMERAL, //! Only numeric ones
CS_ALPHA, //! Only alphabetic values
} CharSetFilter;
/**
* Only allow certain keys. You can define the filter to be used. This makes
* sure no invalid keys can get into an editbox, like BELL.
* @param key character to be checked
* @param afilter the filter to use
* @return true or false depending if the character is printable/valid or not
*/
bool IsValidAsciiChar(byte key, CharSetFilter afilter);
/** Convert the given string to lowercase */
void strtolower(char *str);
#endif /* STRING_H */