spritecache.h
author bjarni
Wed, 27 Sep 2006 14:05:15 +0000
changeset 4651 73d828df1b28
parent 3565 ef0a9ef56fa0
permissions -rw-r--r--
(svn r6527) -Codechange: [depot window] added asserts to ensure that widget names, widget array and array of resize info stays the same length
Really bad stuff will happen if one of them contains a different number of widgets ;)
This is meant as a protection against incorrect additions of code rather than verifying that the current code works
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */