(svn r13977) -Codechange: Let ResizeWindowForWidget() handle hidden (zero height or zero width) widgets.
/* $Id$ */
/** @file spriteloader.hpp Base for loading sprites. */
#ifndef SPRITELOADER_HPP
#define SPRITELOADER_HPP
class SpriteLoader {
public:
struct CommonPixel {
uint8 r; ///< Red-channel
uint8 g; ///< Green-channel
uint8 b; ///< Blue-channel
uint8 a; ///< Alpha-channel
uint8 m; ///< Remap-channel
};
struct Sprite {
uint16 height; ///< Height of the sprite
uint16 width; ///< Width of the sprite
int16 x_offs; ///< The x-offset of where the sprite will be drawn
int16 y_offs; ///< The y-offset of where the sprite will be drawn
SpriteLoader::CommonPixel *data; ///< The sprite itself
};
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos) = 0;
virtual ~SpriteLoader() { }
};
#endif /* SPRITELOADER_HPP */