(svn r13977) -Codechange: Let ResizeWindowForWidget() handle hidden (zero height or zero width) widgets.
/* $Id$ */
/** @file build_industry.h Tables with default industry layouts and behaviours. */
#ifndef BUILD_INDUSTRY_H
#define BUILD_INDUSTRY_H
/**
* Definition of an industry tiles layout.
* @param x offset x of this tile
* @param y offset y of this tile
* @param m index of the tile.
* @see _industry_specs
* @see IndustryTileTable
*/
#define MK(x, y, m) {{x, y}, m}
/**
* Terminator of industry tiles layout definition
*/
#define MKEND {{-0x80, 0}, 0}
static const IndustryTileTable _tile_table_coal_mine_0[] = {
MK(1, 1, 0),
MK(1, 2, 2),
MK(0, 0, 5),
MK(1, 0, 6),
MK(2, 0, 3),
MK(2, 2, 3),
MKEND
};
static const IndustryTileTable _tile_table_coal_mine_1[] = {
MK(1, 1, 0),
MK(1, 2, 2),
MK(2, 0, 0),
MK(2, 1, 2),
MK(1, 0, 3),
MK(0, 0, 3),
MK(0, 1, 4),
MK(0, 2, 4),
MK(2, 2, 4),
MKEND
};
static const IndustryTileTable _tile_table_coal_mine_2[] = {
MK(0, 0, 0),
MK(0, 1, 2),
MK(0, 2, 5),
MK(1, 0, 3),
MK(1, 1, 3),
MK(1, 2, 6),
MKEND
};
static const IndustryTileTable _tile_table_coal_mine_3[] = {
MK(0, 1, 0),
MK(0, 2, 2),
MK(0, 3, 4),
MK(1, 0, 5),
MK(1, 1, 0),
MK(1, 2, 2),
MK(1, 3, 3),
MK(2, 0, 6),
MK(2, 1, 4),
MK(2, 2, 3),
MKEND
};
static const IndustryTileTable * const _tile_table_coal_mine[] = {
_tile_table_coal_mine_0,
_tile_table_coal_mine_1,
_tile_table_coal_mine_2,
_tile_table_coal_mine_3,
};
static const IndustryTileTable _tile_table_power_station_0[] = {
MK(0, 0, 7),
MK(0, 1, 9),
MK(1, 0, 7),
MK(1, 1, 8),
MK(2, 0, 7),
MK(2, 1, 8),
MK(3, 0, 10),
MK(3, 1, 10),
MKEND
};
static const IndustryTileTable _tile_table_power_station_1[] = {
MK(0, 1, 7),
MK(0, 2, 7),
MK(1, 0, 8),
MK(1, 1, 8),
MK(1, 2, 7),
MK(2, 0, 9),
MK(2, 1, 10),
MK(2, 2, 9),
MKEND
};
static const IndustryTileTable _tile_table_power_station_2[] = {
MK(0, 0, 7),
MK(0, 1, 7),
MK(1, 0, 9),
MK(1, 1, 8),
MK(2, 0, 10),
MK(2, 1, 9),
MKEND
};
static const IndustryTileTable * const _tile_table_power_station[] = {
_tile_table_power_station_0,
_tile_table_power_station_1,
_tile_table_power_station_2,
};
static const IndustryTileTable _tile_table_sawmill_0[] = {
MK(1, 0, 14),
MK(1, 1, 12),
MK(1, 2, 11),
MK(2, 0, 14),
MK(2, 1, 13),
MK(0, 0, 15),
MK(0, 1, 15),
MK(0, 2, 12),
MKEND
};
static const IndustryTileTable _tile_table_sawmill_1[] = {
MK(0, 0, 15),
MK(0, 1, 11),
MK(0, 2, 14),
MK(1, 0, 15),
MK(1, 1, 13),
MK(1, 2, 12),
MK(2, 0, 11),
MK(2, 1, 13),
MKEND
};
static const IndustryTileTable * const _tile_table_sawmill[] = {
_tile_table_sawmill_0,
_tile_table_sawmill_1,
};
static const IndustryTileTable _tile_table_forest_0[] = {
MK(0, 0, 16),
MK(0, 1, 16),
MK(0, 2, 16),
MK(0, 3, 16),
MK(1, 0, 16),
MK(1, 1, 16),
MK(1, 2, 16),
MK(1, 3, 16),
MK(2, 0, 16),
MK(2, 1, 16),
MK(2, 2, 16),
MK(2, 3, 16),
MK(3, 0, 16),
MK(3, 1, 16),
MK(3, 2, 16),
MK(3, 3, 16),
MK(1, 4, 16),
MK(2, 4, 16),
MKEND
};
static const IndustryTileTable _tile_table_forest_1[] = {
MK(0, 0, 16),
MK(1, 0, 16),
MK(2, 0, 16),
MK(3, 0, 16),
MK(4, 0, 16),
MK(0, 1, 16),
MK(1, 1, 16),
MK(2, 1, 16),
MK(3, 1, 16),
MK(4, 1, 16),
MK(0, 2, 16),
MK(1, 2, 16),
MK(2, 2, 16),
MK(3, 2, 16),
MK(4, 2, 16),
MK(0, 3, 16),
MK(1, 3, 16),
MK(2, 3, 16),
MK(3, 3, 16),
MK(4, 3, 16),
MK(1, 4, 16),
MK(2, 4, 16),
MK(3, 4, 16),
MKEND
};
static const IndustryTileTable * const _tile_table_forest[] = {
_tile_table_forest_0,
_tile_table_forest_1,
};
static const IndustryTileTable _tile_table_oil_refinery_0[] = {
MK(0, 0, 20),
MK(0, 1, 21),
MK(0, 2, 22),
MK(0, 3, 21),
MK(1, 0, 20),
MK(1, 1, 19),
MK(1, 2, 22),
MK(1, 3, 20),
MK(2, 1, 18),
MK(2, 2, 18),
MK(2, 3, 18),
MK(3, 2, 18),
MK(3, 3, 18),
MK(2, 0, 23),
MK(3, 1, 23),
MKEND
};
static const IndustryTileTable _tile_table_oil_refinery_1[] = {
MK(0, 0, 18),
MK(0, 1, 18),
MK(0, 2, 21),
MK(0, 3, 22),
MK(0, 4, 20),
MK(1, 0, 18),
MK(1, 1, 18),
MK(1, 2, 19),
MK(1, 3, 20),
MK(2, 0, 18),
MK(2, 1, 18),
MK(2, 2, 19),
MK(2, 3, 22),
MK(1, 4, 23),
MK(2, 4, 23),
MKEND
};
static const IndustryTileTable * const _tile_table_oil_refinery[] = {
_tile_table_oil_refinery_0,
_tile_table_oil_refinery_1,
};
static const IndustryTileTable _tile_table_oil_rig_0[] = {
MK(0, 0, 24),
MK(0, 1, 24),
MK(0, 2, 25),
MK(1, 0, 26),
MK(1, 1, 27),
MK(1, 2, 28),
MK(-4, -5, 255),
MK(-4, -4, 255),
MK(-4, -3, 255),
MK(-4, -2, 255),
MK(-4, -1, 255),
MK(-4, 0, 255),
MK(-4, 1, 255),
MK(-4, 2, 255),
MK(-4, 3, 255),
MK(-4, 4, 255),
MK(-4, 5, 255),
MK(-3, 5, 255),
MK(-2, 5, 255),
MK(-1, 5, 255),
MK(0, 6, 255),
MK(1, 6, 255),
MK(2, 6, 255),
MK(3, 6, 255),
MK(4, 6, 255),
MK(5, 6, 255),
MK(5, 5, 255),
MK(5, 4, 255),
MK(5, 3, 255),
MK(5, 2, 255),
MK(5, 1, 255),
MK(5, 0, 255),
MK(5, -1, 255),
MK(5, -2, 255),
MK(5, -3, 255),
MK(5, -4, 255),
MK(4, -4, 255),
MK(3, -4, 255),
MK(2, -4, 255),
MK(1, -4, 255),
MK(0, -4, 255),
MK(-1, -5, 255),
MK(-2, -5, 255),
MK(-3, -5, 255),
MK(2, 0, 255),
MKEND
};
static const IndustryTileTable * const _tile_table_oil_rig[] = {
_tile_table_oil_rig_0,
};
static const IndustryTileTable _tile_table_factory_0[] = {
MK(0, 0, 39),
MK(0, 1, 40),
MK(1, 0, 41),
MK(1, 1, 42),
MK(0, 2, 39),
MK(0, 3, 40),
MK(1, 2, 41),
MK(1, 3, 42),
MK(2, 1, 39),
MK(2, 2, 40),
MK(3, 1, 41),
MK(3, 2, 42),
MKEND
};
static const IndustryTileTable _tile_table_factory_1[] = {
MK(0, 0, 39),
MK(0, 1, 40),
MK(1, 0, 41),
MK(1, 1, 42),
MK(2, 0, 39),
MK(2, 1, 40),
MK(3, 0, 41),
MK(3, 1, 42),
MK(1, 2, 39),
MK(1, 3, 40),
MK(2, 2, 41),
MK(2, 3, 42),
MKEND
};
static const IndustryTileTable * const _tile_table_factory[] = {
_tile_table_factory_0,
_tile_table_factory_1,
};
static const IndustryTileTable _tile_table_printing_works_0[] = {
MK(0, 0, 43),
MK(0, 1, 44),
MK(1, 0, 45),
MK(1, 1, 46),
MK(0, 2, 43),
MK(0, 3, 44),
MK(1, 2, 45),
MK(1, 3, 46),
MK(2, 1, 43),
MK(2, 2, 44),
MK(3, 1, 45),
MK(3, 2, 46),
MKEND
};
static const IndustryTileTable _tile_table_printing_works_1[] = {
MK(0, 0, 43),
MK(0, 1, 44),
MK(1, 0, 45),
MK(1, 1, 46),
MK(2, 0, 43),
MK(2, 1, 44),
MK(3, 0, 45),
MK(3, 1, 46),
MK(1, 2, 43),
MK(1, 3, 44),
MK(2, 2, 45),
MK(2, 3, 46),
MKEND
};
static const IndustryTileTable * const _tile_table_printing_works[] = {
_tile_table_printing_works_0,
_tile_table_printing_works_1,
};
static const IndustryTileTable _tile_table_steel_mill_0[] = {
MK(2, 1, 52),
MK(2, 2, 53),
MK(3, 1, 54),
MK(3, 2, 55),
MK(0, 0, 56),
MK(1, 0, 57),
MK(0, 1, 56),
MK(1, 1, 57),
MK(0, 2, 56),
MK(1, 2, 57),
MK(2, 0, 56),
MK(3, 0, 57),
MKEND
};
static const IndustryTileTable _tile_table_steel_mill_1[] = {
MK(0, 0, 52),
MK(0, 1, 53),
MK(1, 0, 54),
MK(1, 1, 55),
MK(2, 0, 52),
MK(2, 1, 53),
MK(3, 0, 54),
MK(3, 1, 55),
MK(0, 2, 56),
MK(1, 2, 57),
MK(2, 2, 56),
MK(3, 2, 57),
MK(1, 3, 56),
MK(2, 3, 57),
MKEND
};
static const IndustryTileTable * const _tile_table_steel_mill[] = {
_tile_table_steel_mill_0,
_tile_table_steel_mill_1,
};
static const IndustryTileTable _tile_table_farm_0[] = {
MK(1, 0, 33),
MK(1, 1, 34),
MK(1, 2, 36),
MK(0, 0, 37),
MK(0, 1, 37),
MK(0, 2, 36),
MK(2, 0, 35),
MK(2, 1, 38),
MK(2, 2, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm_1[] = {
MK(1, 1, 33),
MK(1, 2, 34),
MK(0, 0, 35),
MK(0, 1, 36),
MK(0, 2, 36),
MK(0, 3, 35),
MK(1, 0, 37),
MK(1, 3, 38),
MK(2, 0, 37),
MK(2, 1, 37),
MK(2, 2, 38),
MK(2, 3, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm_2[] = {
MK(2, 0, 33),
MK(2, 1, 34),
MK(0, 0, 36),
MK(0, 1, 36),
MK(0, 2, 37),
MK(0, 3, 37),
MK(1, 0, 35),
MK(1, 1, 38),
MK(1, 2, 38),
MK(1, 3, 37),
MK(2, 2, 37),
MK(2, 3, 35),
MKEND
};
static const IndustryTileTable * const _tile_table_farm[] = {
_tile_table_farm_0,
_tile_table_farm_1,
_tile_table_farm_2,
};
static const IndustryTileTable _tile_table_copper_mine_0[] = {
MK(0, 0, 47),
MK(0, 1, 49),
MK(0, 2, 51),
MK(1, 0, 47),
MK(1, 1, 49),
MK(1, 2, 50),
MK(2, 0, 51),
MK(2, 1, 51),
MKEND
};
static const IndustryTileTable _tile_table_copper_mine_1[] = {
MK(0, 0, 50),
MK(0, 1, 47),
MK(0, 2, 49),
MK(1, 0, 47),
MK(1, 1, 49),
MK(1, 2, 51),
MK(2, 0, 51),
MK(2, 1, 47),
MK(2, 2, 49),
MKEND
};
static const IndustryTileTable * const _tile_table_copper_mine[] = {
_tile_table_copper_mine_0,
_tile_table_copper_mine_1,
};
static const IndustryTileTable _tile_table_oil_well_0[] = {
MK(0, 0, 29),
MK(1, 0, 29),
MK(2, 0, 29),
MK(0, 1, 29),
MK(0, 2, 29),
MKEND
};
static const IndustryTileTable _tile_table_oil_well_1[] = {
MK(0, 0, 29),
MK(1, 0, 29),
MK(1, 1, 29),
MK(2, 2, 29),
MK(2, 3, 29),
MKEND
};
static const IndustryTileTable * const _tile_table_oil_well[] = {
_tile_table_oil_well_0,
_tile_table_oil_well_1,
};
static const IndustryTileTable _tile_table_bank_0[] = {
MK(0, 0, 58),
MK(1, 0, 59),
MKEND
};
static const IndustryTileTable * const _tile_table_bank[] = {
_tile_table_bank_0,
};
static const IndustryTileTable _tile_table_food_process_0[] = {
MK(0, 0, 60),
MK(1, 0, 60),
MK(2, 0, 60),
MK(0, 1, 60),
MK(1, 1, 60),
MK(2, 1, 60),
MK(0, 2, 61),
MK(1, 2, 61),
MK(2, 2, 63),
MK(0, 3, 62),
MK(1, 3, 62),
MK(2, 3, 63),
MKEND
};
static const IndustryTileTable _tile_table_food_process_1[] = {
MK(0, 0, 61),
MK(1, 0, 60),
MK(2, 0, 61),
MK(3, 0, 61),
MK(0, 1, 62),
MK(1, 1, 63),
MK(2, 1, 63),
MK(3, 1, 63),
MK(0, 2, 60),
MK(1, 2, 60),
MK(2, 2, 60),
MK(3, 2, 60),
MK(0, 3, 62),
MK(1, 3, 62),
MKEND
};
static const IndustryTileTable * const _tile_table_food_process[] = {
_tile_table_food_process_0,
_tile_table_food_process_1,
};
static const IndustryTileTable _tile_table_paper_mill_0[] = {
MK(0, 0, 64),
MK(1, 0, 65),
MK(2, 0, 66),
MK(3, 0, 67),
MK(0, 1, 68),
MK(1, 1, 69),
MK(2, 1, 67),
MK(3, 1, 67),
MK(0, 2, 66),
MK(1, 2, 71),
MK(2, 2, 71),
MK(3, 2, 70),
MKEND
};
static const IndustryTileTable * const _tile_table_paper_mill[] = {
_tile_table_paper_mill_0,
};
static const IndustryTileTable _tile_table_gold_mine_0[] = {
MK(0, 0, 72),
MK(0, 1, 73),
MK(0, 2, 74),
MK(0, 3, 75),
MK(1, 0, 76),
MK(1, 1, 77),
MK(1, 2, 78),
MK(1, 3, 79),
MK(2, 0, 80),
MK(2, 1, 81),
MK(2, 2, 82),
MK(2, 3, 83),
MK(3, 0, 84),
MK(3, 1, 85),
MK(3, 2, 86),
MK(3, 3, 87),
MKEND
};
static const IndustryTileTable * const _tile_table_gold_mine[] = {
_tile_table_gold_mine_0,
};
static const IndustryTileTable _tile_table_bank2_0[] = {
MK(0, 0, 89),
MK(1, 0, 90),
MKEND
};
static const IndustryTileTable * const _tile_table_bank2[] = {
_tile_table_bank2_0,
};
static const IndustryTileTable _tile_table_diamond_mine_0[] = {
MK(0, 0, 91),
MK(0, 1, 92),
MK(0, 2, 93),
MK(1, 0, 94),
MK(1, 1, 95),
MK(1, 2, 96),
MK(2, 0, 97),
MK(2, 1, 98),
MK(2, 2, 99),
MKEND
};
static const IndustryTileTable * const _tile_table_diamond_mine[] = {
_tile_table_diamond_mine_0,
};
static const IndustryTileTable _tile_table_iron_mine_0[] = {
MK(0, 0, 100),
MK(0, 1, 101),
MK(0, 2, 102),
MK(0, 3, 103),
MK(1, 0, 104),
MK(1, 1, 105),
MK(1, 2, 106),
MK(1, 3, 107),
MK(2, 0, 108),
MK(2, 1, 109),
MK(2, 2, 110),
MK(2, 3, 111),
MK(3, 0, 112),
MK(3, 1, 113),
MK(3, 2, 114),
MK(3, 3, 115),
MKEND
};
static const IndustryTileTable * const _tile_table_iron_mine[] = {
_tile_table_iron_mine_0,
};
static const IndustryTileTable _tile_table_fruit_plantation_0[] = {
MK(0, 0, 116),
MK(0, 1, 116),
MK(0, 2, 116),
MK(0, 3, 116),
MK(1, 0, 116),
MK(1, 1, 116),
MK(1, 2, 116),
MK(1, 3, 116),
MK(2, 0, 116),
MK(2, 1, 116),
MK(2, 2, 116),
MK(2, 3, 116),
MK(3, 0, 116),
MK(3, 1, 116),
MK(3, 2, 116),
MK(3, 3, 116),
MK(4, 0, 116),
MK(4, 1, 116),
MK(4, 2, 116),
MK(4, 3, 116),
MKEND
};
static const IndustryTileTable * const _tile_table_fruit_plantation[] = {
_tile_table_fruit_plantation_0,
};
static const IndustryTileTable _tile_table_rubber_plantation_0[] = {
MK(0, 0, 117),
MK(0, 1, 117),
MK(0, 2, 117),
MK(0, 3, 117),
MK(1, 0, 117),
MK(1, 1, 117),
MK(1, 2, 117),
MK(1, 3, 117),
MK(2, 0, 117),
MK(2, 1, 117),
MK(2, 2, 117),
MK(2, 3, 117),
MK(3, 0, 117),
MK(3, 1, 117),
MK(3, 2, 117),
MK(3, 3, 117),
MK(4, 0, 117),
MK(4, 1, 117),
MK(4, 2, 117),
MK(4, 3, 117),
MKEND
};
static const IndustryTileTable * const _tile_table_rubber_plantation[] = {
_tile_table_rubber_plantation_0,
};
static const IndustryTileTable _tile_table_water_supply_0[] = {
MK(0, 0, 118),
MK(0, 1, 119),
MK(1, 0, 118),
MK(1, 1, 119),
MKEND
};
static const IndustryTileTable * const _tile_table_water_supply[] = {
_tile_table_water_supply_0,
};
static const IndustryTileTable _tile_table_water_tower_0[] = {
MK(0, 0, 120),
MKEND
};
static const IndustryTileTable * const _tile_table_water_tower[] = {
_tile_table_water_tower_0,
};
static const IndustryTileTable _tile_table_factory2_0[] = {
MK(0, 0, 121),
MK(0, 1, 122),
MK(1, 0, 123),
MK(1, 1, 124),
MK(0, 2, 121),
MK(0, 3, 122),
MK(1, 2, 123),
MK(1, 3, 124),
MKEND
};
static const IndustryTileTable _tile_table_factory2_1[] = {
MK(0, 0, 121),
MK(0, 1, 122),
MK(1, 0, 123),
MK(1, 1, 124),
MK(2, 0, 121),
MK(2, 1, 122),
MK(3, 0, 123),
MK(3, 1, 124),
MKEND
};
static const IndustryTileTable * const _tile_table_factory2[] = {
_tile_table_factory2_0,
_tile_table_factory2_1,
};
static const IndustryTileTable _tile_table_farm2_0[] = {
MK(1, 0, 33),
MK(1, 1, 34),
MK(1, 2, 36),
MK(0, 0, 37),
MK(0, 1, 37),
MK(0, 2, 36),
MK(2, 0, 35),
MK(2, 1, 38),
MK(2, 2, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm2_1[] = {
MK(1, 1, 33),
MK(1, 2, 34),
MK(0, 0, 35),
MK(0, 1, 36),
MK(0, 2, 36),
MK(0, 3, 35),
MK(1, 0, 37),
MK(1, 3, 38),
MK(2, 0, 37),
MK(2, 1, 37),
MK(2, 2, 38),
MK(2, 3, 38),
MKEND
};
static const IndustryTileTable _tile_table_farm2_2[] = {
MK(2, 0, 33),
MK(2, 1, 34),
MK(0, 0, 36),
MK(0, 1, 36),
MK(0, 2, 37),
MK(0, 3, 37),
MK(1, 0, 35),
MK(1, 1, 38),
MK(1, 2, 38),
MK(1, 3, 37),
MK(2, 2, 37),
MK(2, 3, 35),
MKEND
};
static const IndustryTileTable * const _tile_table_farm2[] = {
_tile_table_farm2_0,
_tile_table_farm2_1,
_tile_table_farm2_2,
};
static const IndustryTileTable _tile_table_lumber_mill_0[] = {
MK(0, 0, 125),
MK(0, 1, 126),
MK(1, 0, 127),
MK(1, 1, 128),
MKEND
};
static const IndustryTileTable * const _tile_table_lumber_mill[] = {
_tile_table_lumber_mill_0,
};
static const IndustryTileTable _tile_table_cotton_candy_0[] = {
MK(0, 0, 129),
MK(0, 1, 129),
MK(0, 2, 129),
MK(0, 3, 129),
MK(1, 0, 129),
MK(1, 1, 129),
MK(1, 2, 129),
MK(1, 3, 129),
MK(2, 0, 129),
MK(2, 1, 129),
MK(2, 2, 129),
MK(2, 3, 129),
MK(3, 0, 129),
MK(3, 1, 129),
MK(3, 2, 129),
MK(3, 3, 129),
MK(1, 4, 129),
MK(2, 4, 129),
MKEND
};
static const IndustryTileTable _tile_table_cotton_candy_1[] = {
MK(0, 0, 129),
MK(1, 0, 129),
MK(2, 0, 129),
MK(3, 0, 129),
MK(4, 0, 129),
MK(0, 1, 129),
MK(1, 1, 129),
MK(2, 1, 129),
MK(3, 1, 129),
MK(4, 1, 129),
MK(0, 2, 129),
MK(1, 2, 129),
MK(2, 2, 129),
MK(3, 2, 129),
MK(4, 2, 129),
MK(0, 3, 129),
MK(1, 3, 129),
MK(2, 3, 129),
MK(3, 3, 129),
MK(4, 3, 129),
MK(1, 4, 129),
MK(2, 4, 129),
MK(3, 4, 129),
MKEND
};
static const IndustryTileTable * const _tile_table_cotton_candy[] = {
_tile_table_cotton_candy_0,
_tile_table_cotton_candy_1,
};
static const IndustryTileTable _tile_table_candy_factory_0[] = {
MK(0, 0, 131),
MK(0, 1, 132),
MK(1, 0, 133),
MK(1, 1, 134),
MK(0, 2, 131),
MK(0, 3, 132),
MK(1, 2, 133),
MK(1, 3, 134),
MK(2, 1, 131),
MK(2, 2, 132),
MK(3, 1, 133),
MK(3, 2, 134),
MKEND
};
static const IndustryTileTable _tile_table_candy_factory_1[] = {
MK(0, 0, 131),
MK(0, 1, 132),
MK(1, 0, 133),
MK(1, 1, 134),
MK(2, 0, 131),
MK(2, 1, 132),
MK(3, 0, 133),
MK(3, 1, 134),
MK(1, 2, 131),
MK(1, 3, 132),
MK(2, 2, 133),
MK(2, 3, 134),
MKEND
};
static const IndustryTileTable * const _tile_table_candy_factory[] = {
_tile_table_candy_factory_0,
_tile_table_candy_factory_1,
};
static const IndustryTileTable _tile_table_battery_farm_0[] = {
MK(0, 0, 135),
MK(0, 1, 135),
MK(0, 2, 135),
MK(0, 3, 135),
MK(1, 0, 135),
MK(1, 1, 135),
MK(1, 2, 135),
MK(1, 3, 135),
MK(2, 0, 135),
MK(2, 1, 135),
MK(2, 2, 135),
MK(2, 3, 135),
MK(3, 0, 135),
MK(3, 1, 135),
MK(3, 2, 135),
MK(3, 3, 135),
MK(4, 0, 135),
MK(4, 1, 135),
MK(4, 2, 135),
MK(4, 3, 135),
MKEND
};
static const IndustryTileTable * const _tile_table_battery_farm[] = {
_tile_table_battery_farm_0,
};
static const IndustryTileTable _tile_table_cola_wells_0[] = {
MK(0, 0, 137),
MK(0, 1, 137),
MK(0, 2, 137),
MK(1, 0, 137),
MK(1, 1, 137),
MK(1, 2, 137),
MK(2, 1, 137),
MK(2, 2, 137),
MKEND
};
static const IndustryTileTable _tile_table_cola_wells_1[] = {
MK(0, 1, 137),
MK(0, 2, 137),
MK(0, 3, 137),
MK(1, 0, 137),
MK(1, 1, 137),
MK(1, 2, 137),
MK(2, 1, 137),
MKEND
};
static const IndustryTileTable * const _tile_table_cola_wells[] = {
_tile_table_cola_wells_0,
_tile_table_cola_wells_1,
};
static const IndustryTileTable _tile_table_toy_shop_0[] = {
MK(0, 0, 138),
MK(0, 1, 139),
MK(1, 0, 140),
MK(1, 1, 141),
MKEND
};
static const IndustryTileTable * const _tile_table_toy_shop[] = {
_tile_table_toy_shop_0,
};
static const IndustryTileTable _tile_table_toy_factory_0[] = {
MK(0, 0, 147),
MK(0, 1, 142),
MK(1, 0, 147),
MK(1, 1, 143),
MK(2, 0, 147),
MK(2, 1, 144),
MK(3, 0, 146),
MK(3, 1, 145),
MKEND
};
static const IndustryTileTable * const _tile_table_toy_factory[] = {
_tile_table_toy_factory_0,
};
static const IndustryTileTable _tile_table_plastic_fountain_0[] = {
MK(0, 0, 148),
MK(0, 1, 151),
MK(0, 2, 154),
MKEND
};
static const IndustryTileTable _tile_table_plastic_fountain_1[] = {
MK(0, 0, 148),
MK(1, 0, 151),
MK(2, 0, 154),
MKEND
};
static const IndustryTileTable * const _tile_table_plastic_fountain[] = {
_tile_table_plastic_fountain_0,
_tile_table_plastic_fountain_1,
};
static const IndustryTileTable _tile_table_fizzy_drink_0[] = {
MK(0, 0, 156),
MK(0, 1, 157),
MK(1, 0, 158),
MK(1, 1, 159),
MKEND
};
static const IndustryTileTable * const _tile_table_fizzy_drink[] = {
_tile_table_fizzy_drink_0,
};
static const IndustryTileTable _tile_table_bubble_generator_0[] = {
MK(0, 0, 163),
MK(0, 1, 160),
MK(1, 0, 163),
MK(1, 1, 161),
MK(2, 0, 163),
MK(2, 1, 162),
MK(0, 2, 163),
MK(0, 3, 160),
MK(1, 2, 163),
MK(1, 3, 161),
MK(2, 2, 163),
MK(2, 3, 162),
MKEND
};
static const IndustryTileTable * const _tile_table_bubble_generator[] = {
_tile_table_bubble_generator_0,
};
static const IndustryTileTable _tile_table_toffee_quarry_0[] = {
MK(0, 0, 164),
MK(1, 0, 165),
MK(2, 0, 166),
MKEND
};
static const IndustryTileTable * const _tile_table_toffee_quarry[] = {
_tile_table_toffee_quarry_0,
};
static const IndustryTileTable _tile_table_sugar_mine_0[] = {
MK(0, 0, 167),
MK(0, 1, 168),
MK(1, 0, 169),
MK(1, 1, 170),
MK(2, 0, 171),
MK(2, 1, 172),
MK(3, 0, 173),
MK(3, 1, 174),
MKEND
};
static const IndustryTileTable * const _tile_table_sugar_mine[] = {
_tile_table_sugar_mine_0,
};
#undef MK
#undef MKEND
/** Array with saw sound, for sawmill */
static const uint8 _sawmill_sounds[] = { SND_28_SAWMILL };
/** Array with whistle sound, for factory */
static const uint8 _factory_sounds[] = { SND_03_FACTORY_WHISTLE };
/** Array with 3 animal sounds, for farms */
static const uint8 _farm_sounds[] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE };
/** Array with... hem... a sound of toyland */
static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
enum {
IT_COAL_MINE = 0,
IT_POWER_STATION = 1,
IT_SAWMILL = 2,
IT_FOREST = 3,
IT_OIL_REFINERY = 4,
IT_OIL_RIG = 5,
IT_FACTORY = 6,
IT_PRINTING_WORKS = 7,
IT_STEEL_MILL = 8,
IT_FARM = 9,
IT_COPPER_MINE = 10,
IT_OIL_WELL = 11,
IT_BANK_TEMP = 12,
IT_FOOD_PROCESS = 13,
IT_PAPER_MILL = 14,
IT_GOLD_MINE = 15,
IT_BANK_TROPIC_ARCTIC = 16,
IT_DIAMOND_MINE = 17,
IT_IRON_MINE = 18,
IT_FRUIT_PLANTATION = 19,
IT_RUBBER_PLANTATION = 20,
IT_WATER_SUPPLY = 21,
IT_WATER_TOWER = 22,
IT_FACTORY_2 = 23,
IT_FARM_2 = 24,
IT_LUMBER_MILL = 25,
IT_COTTON_CANDY = 26,
IT_CANDY_FACTORY = 27,
IT_BATTERY_FARM = 28,
IT_COLA_WELLS = 29,
IT_TOY_SHOP = 30,
IT_TOY_FACTORY = 31,
IT_PLASTIC_FOUNTAINS = 32,
IT_FIZZY_DRINK_FACTORY = 33,
IT_BUBBLE_GENERATOR = 34,
IT_TOFFEE_QUARRY = 35,
IT_SUGAR_MINE = 36,
IT_END,
};
/**
* Writes the properties of an industry into the IndustrySpec struct.
* @param tbl tile table
* @param sndc number of sounds
* @param snd sounds table
* @param d cost multiplier
* @param pc prospecting chance
* @param ai1 appear chance ingame - temperate
* @param ai2 appear chance ingame - arctic
* @param ai3 appear chance ingame - tropic
* @param ai4 appear chance ingame - toyland
* @param ag1 appear chance random creation - temperate
* @param ag2 appear chance random creation - arctic
* @param ag3 appear chance random creation - tropic
* @param ag4 appear chance random creation - toyland
* @param col map colour
* @param c1 industry proximity refusal - 1st
* @param c2 industry proximity refusal - 2nd
* @param c3 industry proximity refusal - 3th
* @param proc check procedure index
* @param p1 produce cargo 1
* @param r1 rate of production 1
* @param p2 produce cargo 2
* @param r2 rate of production 1
* @param m minimum cargo moved to station
* @param a1 accepted cargo 1
* @param im1 input multiplier for cargo 1
* @param a2 accepted cargo 2
* @param im2 input multiplier for cargo 2
* @param a3 accepted cargo 3
* @param im3 input multiplier for cargo 3
* @param pr industry life (actually, the same as extractive, organic, processing in ttdpatch's specs)
* @param clim climate availaility
* @param bev industry behaviour
* @param in name
* @param intx text while building
* @param s1 text for closure
* @param s2 text for production up
* @param s3 text for production down
*/
#define MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, \
c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
{tbl, lengthof(tbl), min(255, d), 0, d, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \
{a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, STR_UNDEFINED, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
sndc, snd, 0, 0, true, {INVALID_INDUSTRYTYPE, 0, NULL, NULL, INVALID_INDUSTRYTYPE}}
/* Format:
tile table count and sounds table
cost multiplier appear chances(4ingame, 4random) map colour
cannot be close to these industries (3 times) check proc
(produced cargo + rate) (twice) minimum cargo moved to station
3 accepted cargo and their corresponding input multiplier
industry life climate availability
industry behaviours
industry name building text
messages : Closure production up production down */
static const IndustrySpec _origin_industry_specs[NEW_INDUSTRYOFFSET] = {
MI(_tile_table_coal_mine, 0, NULL,
1680, 0xB3333333, 2, 3, 0, 0, 8, 8, 0, 0, 215,
IT_POWER_STATION, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COAL, 15, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
INDUSTRYBEH_CAN_SUBSIDENCE,
STR_4802_COAL_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4836_NEW_COAL_SEAM_FOUND_AT, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_power_station, 0, NULL,
240, 0xFFFFFFFF, 2, 2, 0, 0, 5, 5, 0, 0, 184,
IT_COAL_MINE, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_COAL, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_BLACK_HOLE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
INDUSTRYBEH_NONE,
STR_4803_POWER_STATION, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_sawmill, 1, _sawmill_sounds,
224, 0xFFFFFFFF, 2, 0, 0, 0, 5, 0, 0, 0, 194,
IT_FOREST, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_WOOD, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TEMPERATE,
INDUSTRYBEH_NONE,
STR_4804_SAWMILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_forest, 0, NULL,
1600, 0xBFFFFFFF, 3, 4, 0, 0, 5, 5, 0, 0, 86,
IT_SAWMILL, IT_PAPER_MILL, IT_INVALID, CHECK_FOREST,
CT_WOOD, 13, CT_INVALID, 0, 30,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_ORGANIC, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
INDUSTRYBEH_NONE,
STR_4805_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_483A_INSECT_INFESTATION_CAUSES),
MI(_tile_table_oil_refinery, 0, NULL,
244, 0xFFFFFFFF, 2, 2, 2, 0, 4, 4, 4, 0, 191,
IT_OIL_RIG, IT_INVALID, IT_INVALID, CHECK_REFINERY,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_OIL, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC,
INDUSTRYBEH_AIRPLANE_ATTACKS,
STR_4806_OIL_REFINERY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_oil_rig, 0, NULL,
1920, 0x99999999, 6, 0, 0, 0, 0, 0, 0, 0, 152,
IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_OIL_RIG,
CT_OIL, 15, CT_PASSENGERS, 2, 5,
CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, 0,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TEMPERATE,
INDUSTRYBEH_BUILT_ONWATER | INDUSTRYBEH_AFTER_1960 | INDUSTRYBEH_AI_AIRSHIP_ROUTES,
STR_4807_OIL_RIG, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_factory, 1, _factory_sounds,
208, 0xFFFFFFFF, 2, 0, 0, 0, 5, 0, 0, 0, 174,
IT_FARM, IT_STEEL_MILL, IT_INVALID, CHECK_NOTHING,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_LIVESTOCK, 256, CT_GRAIN, 256, CT_STEEL, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TEMPERATE,
INDUSTRYBEH_CHOPPER_ATTACKS,
STR_4808_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_printing_works, 1, _factory_sounds,
208, 0xFFFFFFFF, 0, 2, 0, 0, 0, 5, 0, 0, 174,
IT_PAPER_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_PAPER, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_ARCTIC,
INDUSTRYBEH_NONE,
STR_4809_PRINTING_WORKS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_steel_mill, 0, NULL,
215, 0xFFFFFFFF, 2, 0, 0, 0, 5, 0, 0, 0, 10,
IT_IRON_MINE, IT_FACTORY, IT_INVALID, CHECK_NOTHING,
CT_STEEL, 0, CT_INVALID, 0, 5,
CT_IRON_ORE, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TEMPERATE,
INDUSTRYBEH_NONE,
STR_480A_STEEL_MILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_farm, 3, _farm_sounds,
2000, 0xD9999999, 2, 4, 0, 0, 9, 9, 0, 0, 48,
IT_FACTORY, IT_FOOD_PROCESS, IT_INVALID, CHECK_FARM,
CT_GRAIN, 10, CT_LIVESTOCK, 10, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_ORGANIC, 1 << LT_TEMPERATE | 1 << LT_ARCTIC,
INDUSTRYBEH_PLANT_FIELDS | INDUSTRYBEH_PLANT_ON_BUILT,
STR_480B_FARM, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
MI(_tile_table_copper_mine, 0, NULL,
1640, 0xB3333333, 0, 0, 3, 0, 0, 0, 4, 0, 10,
IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COPPER_ORE, 10, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TROPIC,
INDUSTRYBEH_NONE,
STR_480C_COPPER_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_oil_well, 0, NULL,
1760, 0x99999999, 0, 5, 3, 0, 4, 5, 5, 0, 152,
IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_OIL, 12, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC,
INDUSTRYBEH_DONT_INCR_PROD | INDUSTRYBEH_BEFORE_1950,
STR_480D_OIL_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_bank, 0, NULL,
1544, 0xA6666666, 7, 0, 0, 0, 0, 0, 0, 0, 15,
IT_BANK_TEMP, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_VALUABLES, 6, CT_INVALID, 0, 5,
CT_VALUABLES, 0, CT_INVALID, 0, CT_INVALID, 0,
INDUSTRYLIFE_BLACK_HOLE, 1 << LT_TEMPERATE,
INDUSTRYBEH_TOWN1200_MORE,
STR_480E_BANK, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_food_process, 0, NULL,
206, 0xFFFFFFFF, 0, 2, 2, 0, 0, 3, 4, 0, 55,
IT_FRUIT_PLANTATION, IT_FARM, IT_FARM_2, CHECK_NOTHING,
CT_FOOD, 0, CT_INVALID, 0, 5,
CT_FRUIT, 256, CT_MAIZE, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_ARCTIC | 1 << LT_TROPIC,
INDUSTRYBEH_NONE,
STR_480F_FOOD_PROCESSING_PLANT, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_paper_mill, 1, _sawmill_sounds,
227, 0xFFFFFFFF, 0, 2, 0, 0, 0, 5, 0, 0, 10,
IT_FOREST, IT_PRINTING_WORKS, IT_INVALID, CHECK_NOTHING,
CT_PAPER, 0, CT_INVALID, 0, 5,
CT_WOOD, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_ARCTIC,
INDUSTRYBEH_NONE,
STR_4810_PAPER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_gold_mine, 0, NULL,
1664, 0x99999999, 0, 3, 0, 0, 0, 4, 0, 0, 194,
IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_GOLD, 7, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_ARCTIC,
INDUSTRYBEH_NONE,
STR_4811_GOLD_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_bank2, 0, NULL,
151, 0xA6666666, 0, 3, 3, 0, 0, 6, 5, 0, 15,
IT_GOLD_MINE, IT_DIAMOND_MINE, IT_INVALID, CHECK_NOTHING,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_GOLD, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_BLACK_HOLE, 1 << LT_ARCTIC | 1 << LT_TROPIC,
INDUSTRYBEH_ONLY_INTOWN,
STR_4812_BANK, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_diamond_mine, 0, NULL,
1704, 0x99999999, 0, 0, 3, 0, 0, 0, 4, 0, 184,
IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_DIAMONDS, 7, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TROPIC,
INDUSTRYBEH_NONE,
STR_4813_DIAMOND_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_iron_mine, 0, NULL,
1760, 0xB3333333, 2, 0, 0, 0, 5, 0, 0, 0, 55,
IT_STEEL_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_IRON_ORE, 10, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TEMPERATE,
INDUSTRYBEH_NONE,
STR_4814_IRON_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_fruit_plantation, 0, NULL,
1800, 0xBFFFFFFF, 0, 0, 2, 0, 0, 0, 4, 0, 86,
IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION,
CT_FRUIT, 10, CT_INVALID, 0, 15,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_ORGANIC, 1 << LT_TROPIC,
INDUSTRYBEH_NONE,
STR_4815_FRUIT_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
MI(_tile_table_rubber_plantation, 0, NULL,
1744, 0xBFFFFFFF, 0, 0, 3, 0, 0, 0, 4, 0, 39,
IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_PLANTATION,
CT_RUBBER, 10, CT_INVALID, 0, 15,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_ORGANIC, 1 << LT_TROPIC,
INDUSTRYBEH_NONE,
STR_4816_RUBBER_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
MI(_tile_table_water_supply, 0, NULL,
1592, 0xB3333333, 0, 0, 3, 0, 0, 0, 4, 0, 37,
IT_WATER_TOWER, IT_INVALID, IT_INVALID, CHECK_WATER,
CT_WATER, 12, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TROPIC,
INDUSTRYBEH_NONE,
STR_4817_WATER_SUPPLY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_water_tower, 0, NULL,
115, 0xFFFFFFFF, 0, 0, 4, 0, 0, 0, 8, 0, 208,
IT_WATER_SUPPLY, IT_INVALID, IT_INVALID, CHECK_WATER,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_WATER, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_BLACK_HOLE, 1 << LT_TROPIC,
INDUSTRYBEH_ONLY_INTOWN,
STR_4818_WATER_TOWER, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_factory2, 1, _factory_sounds,
208, 0xFFFFFFFF, 0, 0, 2, 0, 0, 0, 4, 0, 174,
IT_RUBBER_PLANTATION, IT_COPPER_MINE, IT_LUMBER_MILL, CHECK_PLANTATION,
CT_GOODS, 0, CT_INVALID, 0, 5,
CT_RUBBER, 256, CT_COPPER_ORE, 256, CT_WOOD, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TROPIC,
INDUSTRYBEH_NONE,
STR_4819_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_farm2, 0, NULL,
2000, 0xD9999999, 0, 0, 1, 0, 0, 0, 2, 0, 48,
IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION,
CT_MAIZE, 11, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_ORGANIC, 1 << LT_TROPIC,
INDUSTRYBEH_PLANT_FIELDS | INDUSTRYBEH_PLANT_ON_BUILT,
STR_481A_FARM, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
MI(_tile_table_lumber_mill, 0, NULL,
135, 0xFFFFFFFF, 0, 0, 0, 0, 0, 0, 0, 0, 194,
IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_LUMBERMILL,
CT_WOOD, 0, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TROPIC,
INDUSTRYBEH_CUT_TREES,
STR_481B_LUMBER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4834_LACK_OF_NEARBY_TREES_CAUSES, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_cotton_candy, 0, NULL,
1560, 0xBFFFFFFF, 0, 0, 0, 3, 0, 0, 0, 5, 48,
IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COTTON_CANDY, 13, CT_INVALID, 0, 30,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_ORGANIC, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_481C_COTTON_CANDY_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_candy_factory, 0, NULL,
206, 0xFFFFFFFF, 0, 0, 0, 3, 0, 0, 0, 5, 174,
IT_COTTON_CANDY, IT_TOFFEE_QUARRY, IT_SUGAR_MINE, CHECK_NOTHING,
CT_CANDY, 0, CT_INVALID, 0, 5,
CT_SUGAR, 256, CT_TOFFEE, 256, CT_COTTON_CANDY, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_481D_CANDY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_battery_farm, 0, NULL,
1496, 0xB3333333, 0, 0, 0, 3, 0, 0, 0, 4, 39,
IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_BATTERIES, 11, CT_INVALID, 0, 30,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_ORGANIC, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_481E_BATTERY_FARM, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES),
MI(_tile_table_cola_wells, 0, NULL,
1544, 0x99999999, 0, 0, 0, 3, 0, 0, 0, 5, 55,
IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_COLA, 12, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_481F_COLA_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_toy_shop, 0, NULL,
133, 0xFFFFFFFF, 0, 0, 0, 3, 0, 0, 0, 4, 208,
IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_INVALID, 0, CT_INVALID, 0, 5,
CT_TOYS, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_BLACK_HOLE, 1 << LT_TOYLAND,
INDUSTRYBEH_ONLY_NEARTOWN,
STR_4820_TOY_SHOP, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_toy_factory, 0, NULL,
163, 0xFFFFFFFF, 0, 0, 0, 3, 0, 0, 0, 5, 10,
IT_PLASTIC_FOUNTAINS, IT_BATTERY_FARM, IT_TOY_SHOP, CHECK_NOTHING,
CT_TOYS, 0, CT_INVALID, 0, 5,
CT_PLASTIC, 256, CT_BATTERIES, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_4821_TOY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_plastic_fountain, 1, _plastic_mine_sounds,
1536, 0xA6666666, 0, 0, 0, 3, 0, 0, 0, 5, 37,
IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_PLASTIC, 14, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_4822_PLASTIC_FOUNTAINS, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_fizzy_drink, 0, NULL,
177, 0xFFFFFFFF, 0, 0, 0, 3, 0, 0, 0, 4, 184,
IT_COLA_WELLS, IT_BUBBLE_GENERATOR, IT_INVALID, CHECK_NOTHING,
CT_FIZZY_DRINKS, 0, CT_INVALID, 0, 5,
CT_COLA, 256, CT_BUBBLES, 256, CT_INVALID, 256,
INDUSTRYLIFE_PROCESSING, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_4823_FIZZY_DRINK_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_bubble_generator, 0, NULL,
1624, 0xB3333333, 0, 0, 0, 3, 0, 0, 0, 5, 152,
IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_BUBBLEGEN,
CT_BUBBLES, 13, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_4824_BUBBLE_GENERATOR, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_toffee_quarry, 0, NULL,
1704, 0xCCCCCCCC, 0, 0, 0, 3, 0, 0, 0, 5, 194,
IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_TOFFEE, 10, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_4825_TOFFEE_QUARRY, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
MI(_tile_table_sugar_mine, 0, NULL,
1680, 0xBFFFFFFF, 0, 0, 0, 2, 0, 0, 0, 4, 15,
IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING,
CT_SUGAR, 11, CT_INVALID, 0, 5,
CT_INVALID, 256, CT_INVALID, 256, CT_INVALID, 256,
INDUSTRYLIFE_EXTRACTIVE, 1 << LT_TOYLAND,
INDUSTRYBEH_NONE,
STR_4826_SUGAR_MINE, STR_482D_NEW_UNDER_CONSTRUCTION,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50),
};
#undef MI
/** Writes the properties of an industry tile into the IndustryTileSpec struct.
* @param ca1 acceptance of first cargo
* @param c1 first type of cargo accepted for this tile
* @param ca2 acceptance of second cargo
* @param c2 second cargo
* @param ca3 acceptance of third cargo
* @param c3 and third cargo. Those three are in an array
* @param s1 slope refused upon choosing a place to build
* @param a1 animation frame on production
* @param a2 next frame of animation
* @param a3 chooses between animation or construction state
*/
#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, 0xFFFF, 2, 0, 0, true, {INVALID_INDUSTRYTILE, 0, NULL, NULL, INVALID_INDUSTRYTILE}}
static const IndustryTileSpec _origin_industry_tile_specs[NEW_INDUSTRYTILEOFFSET] = {
/* Coal Mine */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Power Station */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_COAL, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Sawmill */
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Forest Artic, temperate */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, 17, INDUSTRYTILE_NOANIM, false), ///< Chopping forest
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, 16, false), ///< Growing forest
/* Oil refinery */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_OIL, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Oil Rig */
MT(0, CT_INVALID, 8, CT_PASSENGERS, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_MAIL, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Oil Wells artic, temperate and sub-tropical */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true ),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true ),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true ),
/* Farm tropic, arctic and temperate */
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Factory temperate */
MT(8, CT_GRAIN, 8, CT_LIVESTOCK, 8, CT_STEEL, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_GRAIN, 8, CT_LIVESTOCK, 8, CT_STEEL, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_GRAIN, 8, CT_LIVESTOCK, 8, CT_STEEL, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_GRAIN, 8, CT_LIVESTOCK, 8, CT_STEEL, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Printing works */
MT(0, CT_INVALID, 8, CT_PAPER, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_PAPER, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_PAPER, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_PAPER, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Copper ore mine */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true ),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Steel mill */
MT(1, CT_PASSENGERS, 8, CT_IRON_ORE, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_IRON_ORE, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_IRON_ORE, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_IRON_ORE, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_IRON_ORE, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_IRON_ORE, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Bank temperate*/
MT(1, CT_PASSENGERS, 8, CT_VALUABLES, 0, CT_INVALID, SLOPE_E, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(1, CT_PASSENGERS, 8, CT_VALUABLES, 0, CT_INVALID, SLOPE_S, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Food processing plant, tropic and arctic. CT_MAIZE or CT_WHEAT, CT_LIVESTOCK or CT_FRUIT*/
MT(8, CT_MAIZE, 8, CT_LIVESTOCK, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_MAIZE, 8, CT_LIVESTOCK, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_MAIZE, 8, CT_LIVESTOCK, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_MAIZE, 8, CT_LIVESTOCK, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Paper mill */
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_WOOD, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Gold mine */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true ),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Bank Sub Arctic */
MT(0, CT_INVALID, 8, CT_GOLD, 0, CT_INVALID, SLOPE_E, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_GOLD, 0, CT_INVALID, SLOPE_S, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Diamond mine */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Iron ore Mine */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Fruit plantation */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Rubber plantation */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Water supply */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Water tower */
MT(0, CT_INVALID, 8, CT_WATER, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Factory (sub-tropical) */
MT(8, CT_COPPER_ORE, 8, CT_RUBBER, 8, CT_WOOD, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_COPPER_ORE, 8, CT_RUBBER, 8, CT_WOOD, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_COPPER_ORE, 8, CT_RUBBER, 8, CT_WOOD, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_COPPER_ORE, 8, CT_RUBBER, 8, CT_WOOD, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Lumber mill */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Candyfloss forest */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, 130, INDUSTRYTILE_NOANIM, false), ///< Chopping candyfloss
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, 129, false), ///< Growing candyfloss
/* Sweet factory */
MT(8, CT_COTTON_CANDY, 8, CT_TOFFEE, 8, CT_SUGAR, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_COTTON_CANDY, 8, CT_TOFFEE, 8, CT_SUGAR, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_COTTON_CANDY, 8, CT_TOFFEE, 8, CT_SUGAR, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_COTTON_CANDY, 8, CT_TOFFEE, 8, CT_SUGAR, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Battery farm */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, 136, INDUSTRYTILE_NOANIM, false), ///< Reaping batteries
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, 135, false), ///< Growing batteries
/* Cola wells */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Toy shop */
MT(0, CT_INVALID, 8, CT_TOYS, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_TOYS, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_TOYS, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 8, CT_TOYS, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Toy factory */
MT(8, CT_BATTERIES, 8, CT_PLASTIC, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BATTERIES, 8, CT_PLASTIC, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BATTERIES, 8, CT_PLASTIC, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BATTERIES, 8, CT_PLASTIC, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BATTERIES, 8, CT_PLASTIC, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BATTERIES, 8, CT_PLASTIC, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Plastic Fountain */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Fizzy drink factory */
MT(8, CT_BUBBLES, 8, CT_COLA, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BUBBLES, 8, CT_COLA, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BUBBLES, 8, CT_COLA, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(8, CT_BUBBLES, 8, CT_COLA, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Bubble generator */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Toffee quarry */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
/* Sugar mine */
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
};
#undef MT
#endif /* BUILD_INDUSTRY_H */