saveload.h
author pasky
Sun, 27 Mar 2005 15:13:51 +0000
changeset 1583 7617a49e78e8
parent 1217 59c024cfaf54
child 1881 435d39bd6ee0
permissions -rw-r--r--
(svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail).
#ifndef SAVELOAD_H
#define SAVELOAD_H

#include <setjmp.h>

typedef void ChunkSaveLoadProc(void);
typedef void AutolengthProc(void *arg);

typedef struct SaveLoadGlobVarList {
	void *address;
	byte conv;
	byte from_version;
	byte to_version;
} SaveLoadGlobVarList;


typedef struct {
	uint32 id;
	ChunkSaveLoadProc *save_proc;
	ChunkSaveLoadProc *load_proc;
	uint32 flags;
} ChunkHandler;

typedef struct {
	byte null;
} NullStruct;

typedef void WriterProc(uint len);
typedef uint ReaderProc(void);

typedef uint ReferenceToIntProc(void *v, uint t);
typedef void *IntToReferenceProc(uint r, uint t);

typedef struct {
	bool save;
	byte need_length;
	byte block_mode;
	bool error;
	byte version;
	uint16 full_version;

	int obj_len;
	int array_index, last_array_index;

	uint32 offs_base;

	WriterProc *write_bytes;
	ReaderProc *read_bytes;

	ReferenceToIntProc *ref_to_int_proc;
	IntToReferenceProc *int_to_ref_proc;

	const ChunkHandler * const * chs;
	const byte * const *includes;

	byte *bufp, *bufe;

	int tmp;

	// these 3 may be used by compressor/decompressors.
	byte *buf; // pointer and size to read/write, initialized by init
	uint bufsize;
	FILE *fh;

	void (*excpt_uninit)(void);
	const char *excpt_msg;
	jmp_buf excpt; // used to jump to "exception handler"
} SaverLoader;

extern SaverLoader _sl;

enum {
	REF_ORDER       = 0,
	REF_VEHICLE     = 1,
	REF_STATION     = 2,
	REF_TOWN        = 3,
	REF_VEHICLE_OLD = 4,
	REF_ROADSTOPS   = 5
};


enum {
	INC_VEHICLE_COMMON = 0,
};


enum {
	CH_RIFF = 0,
	CH_ARRAY = 1,
	CH_SPARSE_ARRAY = 2,
	CH_TYPE_MASK = 3,
	CH_LAST = 8,
	CH_AUTO_LENGTH = 16,
	CH_PRI_0 = 0 << 4,
	CH_PRI_1 = 1 << 4,
	CH_PRI_2 = 2 << 4,
	CH_PRI_3 = 3 << 4,
	CH_PRI_SHL = 4,
	CH_NUM_PRI_LEVELS = 4,
};

enum {
	SLE_FILE_I8 = 0,
	SLE_FILE_U8 = 1,
	SLE_FILE_I16 = 2,
	SLE_FILE_U16 = 3,
	SLE_FILE_I32 = 4,
	SLE_FILE_U32 = 5,
	SLE_FILE_I64 = 6,
	SLE_FILE_U64 = 7,

	SLE_FILE_STRINGID = 8,
//	SLE_FILE_IVAR = 8,
//	SLE_FILE_UVAR = 9,

	SLE_VAR_I8 = 0 << 4,
	SLE_VAR_U8 = 1 << 4,
	SLE_VAR_I16 = 2 << 4,
	SLE_VAR_U16 = 3 << 4,
	SLE_VAR_I32 = 4 << 4,
	SLE_VAR_U32 = 5 << 4,
	SLE_VAR_I64 = 6 << 4,
	SLE_VAR_U64 = 7 << 4,

	SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame.

	SLE_VAR_INT = SLE_VAR_I32,
	SLE_VAR_UINT = SLE_VAR_U32,

	SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
	SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
	SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
	SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
	SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
	SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
	SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
	SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,

	SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
};

#define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
#define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
#define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l
#define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
#define SLE_CONDREF(t,i,c,from,to) 0x50 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
#define SLE_CONDARR(t,i,c,l,from,to) 0x60 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from,to, l
#define SLE_WRITEBYTE(t,i,b,c) 0x80 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, b, c
#define SLE_INCLUDE(t,i,c) 0x90 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c


#define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c
#define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c
#define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to
#define SLE_CONDREFX(t,c,from,to) 0x50 | ((t) & 0xF), (t) >> 4, c, from, to
#define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b
#define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c

#define SLE_END() 0xF0


void SlSetArrayIndex(uint index);
int SlIterateArray(void);
void SlArray(void *array, uint length, uint conv);
void SlObject(void *object, const void *desc);
void SlAutolength(AutolengthProc *proc, void *arg);
uint SlGetFieldLength(void);
int SlReadByte(void);
void SlSetLength(uint length);
void SlWriteByte(byte v);
void SlGlobList(const SaveLoadGlobVarList *desc);

//int GetSavegameType(char *file);

#endif /* SAVELOAD_H */