(svn r13042) -Codechange: make a class of CreateScenarioWindow, GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
/* $Id$ */
/** @file querystring_gui.h Base for the GUIs that have an edit box in them. */
#ifndef QUERYSTRING_GUI_H
#define QUERYSTRING_GUI_H
#include "textbuf_gui.h"
#include "window_gui.h"
struct QueryString {
StringID caption;
Textbuf text;
const char *orig;
CharSetFilter afilter;
bool handled;
void DrawEditBox(Window *w, int wid);
void HandleEditBox(Window *w, int wid);
int HandleEditBoxKey(Window *w, int wid, uint16 key, uint16 keycode, bool &cont);
};
struct QueryStringBaseWindow : public Window, public QueryString {
char edit_str_buf[64];
char orig_str_buf[64];
QueryStringBaseWindow(const WindowDesc *desc, void *data = NULL, WindowNumber window_number = 0) : Window(desc, data, window_number)
{
}
void DrawEditBox(int wid);
void HandleEditBox(int wid);
int HandleEditBoxKey(int wid, uint16 key, uint16 keycode, bool &cont);
};
void ShowOnScreenKeyboard(QueryStringBaseWindow *parent, int button, int cancel, int ok);
#endif /* QUERYSTRING_GUI_H */