(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
#ifndef CMD_HELPER_H
#define CMD_HELPER_H
#include "direction_type.h"
#include "road_type.h"
template<uint N> static inline void ExtractValid();
template<> inline void ExtractValid<1>() {}
template<typename T> struct ExtractBits;
template<> struct ExtractBits<Axis> { static const uint Count = 1; };
template<> struct ExtractBits<DiagDirection> { static const uint Count = 2; };
template<> struct ExtractBits<RoadBits> { static const uint Count = 4; };
template<typename T, uint N, typename U> static inline T Extract(U v)
{
// Check if there are enough bits in v
ExtractValid<N + ExtractBits<T>::Count <= sizeof(U) * 8>();
return (T)GB(v, N, ExtractBits<T>::Count);
}
#endif