(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file driver.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "driver.h"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "video/video_driver.hpp"
VideoDriver *_video_driver;
char _ini_videodriver[32];
int _num_resolutions;
uint16 _resolutions[32][2];
uint16 _cur_resolution[2];
SoundDriver *_sound_driver;
char _ini_sounddriver[32];
MusicDriver *_music_driver;
char _ini_musicdriver[32];
char _ini_blitter[32];
static const char* GetDriverParam(const char* const* parm, const char* name)
{
size_t len;
if (parm == NULL) return NULL;
len = strlen(name);
for (; *parm != NULL; parm++) {
const char* p = *parm;
if (strncmp(p, name, len) == 0) {
if (p[len] == '=') return p + len + 1;
if (p[len] == '\0') return p + len;
}
}
return NULL;
}
bool GetDriverParamBool(const char* const* parm, const char* name)
{
return GetDriverParam(parm, name) != NULL;
}
int GetDriverParamInt(const char* const* parm, const char* name, int def)
{
const char* p = GetDriverParam(parm, name);
return p != NULL ? atoi(p) : def;
}