src/engine.cpp
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8307 d4cf68c0d50b
child 8400 1aaf4aa0bc9c
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file engine.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "engine.h"
#include "player_base.h"
#include "player_func.h"
#include "command_func.h"
#include "news.h"
#include "saveload.h"
#include "variables.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_cargo.h"
#include "group.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "autoreplace_base.h"
#include "autoreplace_gui.h"
#include "string_func.h"
#include "settings_type.h"

#include "table/strings.h"
#include "table/engines.h"

Engine _engines[TOTAL_NUM_ENGINES];
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];

enum {
	YEAR_ENGINE_AGING_STOPS = 2050,
};


void SetupEngines()
{
	/* Copy original static engine data */
	memcpy(&_engine_info, &_orig_engine_info, sizeof(_orig_engine_info));
	memcpy(&_rail_vehicle_info, &_orig_rail_vehicle_info, sizeof(_orig_rail_vehicle_info));
	memcpy(&_ship_vehicle_info, &_orig_ship_vehicle_info, sizeof(_orig_ship_vehicle_info));
	memcpy(&_aircraft_vehicle_info, &_orig_aircraft_vehicle_info, sizeof(_orig_aircraft_vehicle_info));
	memcpy(&_road_vehicle_info, &_orig_road_vehicle_info, sizeof(_orig_road_vehicle_info));

	/* Add type to engines */
	Engine* e = _engines;
	do e->type = VEH_TRAIN;    while (++e < &_engines[ROAD_ENGINES_INDEX]);
	do e->type = VEH_ROAD;     while (++e < &_engines[SHIP_ENGINES_INDEX]);
	do e->type = VEH_SHIP;     while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
	do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]);

	/* Set up default engine names */
	for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
		EngineInfo *ei = &_engine_info[engine];
		ei->string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + engine;
	}
}


void ShowEnginePreviewWindow(EngineID engine);

void DeleteCustomEngineNames()
{
	Engine *e;
	FOR_ALL_ENGINES(e) {
		free(e->name);
		e->name = NULL;
	}

	_vehicle_design_names &= ~1;
}

void LoadCustomEngineNames()
{
	/* XXX: not done */
	DEBUG(misc, 1, "LoadCustomEngineNames: not done");
}

static void CalcEngineReliability(Engine *e)
{
	uint age = e->age;

	/* Check for early retirement */
	if (e->player_avail != 0 && !_patches.never_expire_vehicles) {
		uint retire_early = EngInfo(e - _engines)->retire_early;
		if (retire_early > 0 && age >= e->duration_phase_1 + e->duration_phase_2 - retire_early * 12) {
			/* Early retirement is enabled and we're past the date... */
			e->player_avail = 0;
			AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
		}
	}

	if (age < e->duration_phase_1) {
		uint start = e->reliability_start;
		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
		/* We are at the peak of this engines life. It will have max reliability.
		 * This is also true if the engines never expire. They will not go bad over time */
		e->reliability = e->reliability_max;
	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
		uint max = e->reliability_max;
		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
	} else {
		/* time's up for this engine.
		 * We will now completely retire this design */
		e->player_avail = 0;
		e->reliability = e->reliability_final;
		/* Kick this engine out of the lists */
		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
	}
	InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability
	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
}

void StartupEngines()
{
	Engine *e;
	const EngineInfo *ei;
	/* Aging of vehicles stops, so account for that when starting late */
	const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));

	for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
		uint32 r;

		e->age = 0;
		e->flags = 0;
		e->player_avail = 0;

		/* The magic value of 729 days below comes from the NewGRF spec. If the
		 * base intro date is before 1922 then the random number of days is not
		 * added. */
		r = Random();
		e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
		if (e->intro_date <= _date) {
			e->age = (aging_date - e->intro_date) >> 5;
			e->player_avail = (byte)-1;
			e->flags |= ENGINE_AVAILABLE;
		}

		e->reliability_start = GB(r, 16, 14) + 0x7AE0;
		r = Random();
		e->reliability_max   = GB(r,  0, 14) + 0xBFFF;
		e->reliability_final = GB(r, 16, 14) + 0x3FFF;

		r = Random();
		e->duration_phase_1 = GB(r, 0, 5) + 7;
		e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
		e->duration_phase_3 = GB(r, 9, 7) + 120;

		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;

		/* my invented flag for something that is a wagon */
		if (ei->unk2 & 0x80) {
			e->age = 0xFFFF;
		} else {
			CalcEngineReliability(e);
		}

		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;

		/* prevent certain engines from ever appearing. */
		if (!HasBit(ei->climates, _opt.landscape)) {
			e->flags |= ENGINE_AVAILABLE;
			e->player_avail = 0;
		}

		/* This sets up type for the engine
		 * It is needed if you want to ask the engine what type it is
		 * It should hopefully be the same as when you ask a vehicle what it is
		 * but using this, you can ask what type an engine number is
		 * even if it is not a vehicle (yet)*/
	}
}

static void AcceptEnginePreview(EngineID eid, PlayerID player)
{
	Engine *e = GetEngine(eid);
	Player *p = GetPlayer(player);

	SetBit(e->player_avail, player);
	if (e->type == VEH_TRAIN) {
		const RailVehicleInfo *rvi = RailVehInfo(eid);

		assert(rvi->railtype < RAILTYPE_END);
		SetBit(p->avail_railtypes, rvi->railtype);
	} else if (e->type == VEH_ROAD) {
		SetBit(p->avail_roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
	}

	e->preview_player = INVALID_PLAYER;
	if (player == _local_player) {
		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
	}
}

static PlayerID GetBestPlayer(PlayerID pp)
{
	const Player *p;
	int32 best_hist;
	PlayerID best_player;
	uint mask = 0;

	do {
		best_hist = -1;
		best_player = PLAYER_SPECTATOR;
		FOR_ALL_PLAYERS(p) {
			if (p->is_active && p->block_preview == 0 && !HasBit(mask, p->index) &&
					p->old_economy[0].performance_history > best_hist) {
				best_hist = p->old_economy[0].performance_history;
				best_player = p->index;
			}
		}

		if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR;

		SetBit(mask, best_player);
	} while (pp--, pp != 0);

	return best_player;
}

void EnginesDailyLoop()
{
	EngineID i;

	if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;

	for (i = 0; i != lengthof(_engines); i++) {
		Engine *e = &_engines[i];

		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
			if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
				if (e->preview_player != 0xFF && !--e->preview_wait) {
					e->flags &= ~ENGINE_OFFER_WINDOW_OPEN;
					DeleteWindowById(WC_ENGINE_PREVIEW, i);
					e->preview_player++;
				}
			} else if (e->preview_player != 0xFF) {
				PlayerID best_player = GetBestPlayer(e->preview_player);

				if (best_player == PLAYER_SPECTATOR) {
					e->preview_player = INVALID_PLAYER;
					continue;
				}

				if (!IsHumanPlayer(best_player)) {
					/* XXX - TTDBUG: TTD has a bug here ???? */
					AcceptEnginePreview(i, best_player);
				} else {
					e->flags |= ENGINE_OFFER_WINDOW_OPEN;
					e->preview_wait = 20;
					if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i);
				}
			}
		}
	}
}

/** Accept an engine prototype. XXX - it is possible that the top-player
 * changes while you are waiting to accept the offer? Then it becomes invalid
 * @param tile unused
 * @param flags operation to perfom
 * @param p1 engine-prototype offered
 * @param p2 unused
 */
CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Engine *e;

	if (!IsEngineIndex(p1)) return CMD_ERROR;
	e = GetEngine(p1);
	if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;

	if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player);

	return CommandCost();
}

/* Determine if an engine type is a wagon (and not a loco) */
static bool IsWagon(EngineID index)
{
	return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON;
}

static void NewVehicleAvailable(Engine *e)
{
	Vehicle *v;
	Player *p;
	EngineID index = e - _engines;

	/* In case the player didn't build the vehicle during the intro period,
	 * prevent that player from getting future intro periods for a while. */
	if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
		FOR_ALL_PLAYERS(p) {
			uint block_preview = p->block_preview;

			if (!HasBit(e->player_avail, p->index)) continue;

			/* We assume the user did NOT build it.. prove me wrong ;) */
			p->block_preview = 20;

			FOR_ALL_VEHICLES(v) {
				if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
						(v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) {
					if (v->owner == p->index && v->engine_type == index) {
						/* The user did prove me wrong, so restore old value */
						p->block_preview = block_preview;
						break;
					}
				}
			}
		}
	}

	e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
	AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);

	/* Now available for all players */
	e->player_avail = (byte)-1;

	/* Do not introduce new rail wagons */
	if (IsWagon(index)) return;

	if (e->type == VEH_TRAIN) {
		/* maybe make another rail type available */
		RailType railtype = RailVehInfo(index)->railtype;
		assert(railtype < RAILTYPE_END);
		FOR_ALL_PLAYERS(p) {
			if (p->is_active) SetBit(p->avail_railtypes, railtype);
		}
	} else if (e->type == VEH_ROAD) {
		/* maybe make another road type available */
		FOR_ALL_PLAYERS(p) {
			if (p->is_active) SetBit(p->avail_roadtypes, HasBit(EngInfo(index)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
		}
	}
	AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
}

void EnginesMonthlyLoop()
{
	Engine *e;

	if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
		for (e = _engines; e != endof(_engines); e++) {
			/* Age the vehicle */
			if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
				e->age++;
				CalcEngineReliability(e);
			}

			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
				/* Introduce it to all players */
				NewVehicleAvailable(e);
			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) {
				/* Introduction date has passed.. show introducing dialog to one player. */
				e->flags |= ENGINE_EXCLUSIVE_PREVIEW;

				/* Do not introduce new rail wagons */
				if (!IsWagon(e - _engines))
					e->preview_player = (PlayerID)1; // Give to the player with the highest rating.
			}
		}
	}
}

static bool IsUniqueEngineName(const char *name)
{
	char buf[512];

	for (EngineID i = 0; i < TOTAL_NUM_ENGINES; i++) {
		SetDParam(0, i);
		GetString(buf, STR_ENGINE_NAME, lastof(buf));
		if (strcmp(buf, name) == 0) return false;
	}

	return true;
}

/** Rename an engine.
 * @param tile unused
 * @param flags operation to perfom
 * @param p1 engine ID to rename
 * @param p2 unused
 */
CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	if (!IsEngineIndex(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;

	if (!IsUniqueEngineName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);

	if (flags & DC_EXEC) {
		Engine *e = GetEngine(p1);
		free(e->name);
		e->name = strdup(_cmd_text);
		_vehicle_design_names |= 3;
		MarkWholeScreenDirty();
	}

	return CommandCost();
}


/*
 * returns true if an engine is valid, of the specified type, and buildable by
 * the given player, false otherwise
 *
 * engine = index of the engine to check
 * type   = the type the engine should be of (VEH_xxx)
 * player = index of the player
 */
bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
{
	const Engine *e;

	/* check if it's an engine that is in the engine array */
	if (!IsEngineIndex(engine)) return false;

	e = GetEngine(engine);

	/* check if it's an engine of specified type */
	if (e->type != type) return false;

	/* check if it's available */
	if (!HasBit(e->player_avail, player)) return false;

	if (type == VEH_TRAIN) {
		/* Check if the rail type is available to this player */
		const Player *p = GetPlayer(player);
		if (!HasBit(p->avail_railtypes, RailVehInfo(engine)->railtype)) return false;
	}

	return true;
}

/** Get the default cargo type for a certain engine type
 * @param engine The ID to get the cargo for
 * @return The cargo type. CT_INVALID means no cargo capacity
 */
CargoID GetEngineCargoType(EngineID engine)
{
	assert(IsEngineIndex(engine));

	switch (GetEngine(engine)->type) {
		case VEH_TRAIN:
			if (RailVehInfo(engine)->capacity == 0) return CT_INVALID;
			return RailVehInfo(engine)->cargo_type;

		case VEH_ROAD:
			if (RoadVehInfo(engine)->capacity == 0) return CT_INVALID;
			return RoadVehInfo(engine)->cargo_type;

		case VEH_SHIP:
			if (ShipVehInfo(engine)->capacity == 0) return CT_INVALID;
			return ShipVehInfo(engine)->cargo_type;

		case VEH_AIRCRAFT:
			/* all aircraft starts as passenger planes with cargo capacity */
			return CT_PASSENGERS;

		default: NOT_REACHED(); return CT_INVALID;
	}
}

/************************************************************************
 * Engine Replacement stuff
 ************************************************************************/

DEFINE_OLD_POOL_GENERIC(EngineRenew, EngineRenew)

/**
 * Retrieves the EngineRenew that specifies the replacement of the given
 * engine type from the given renewlist */
static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
{
	EngineRenew *er = (EngineRenew *)erl;

	while (er) {
		if (er->from == engine && er->group_id == group) return er;
		er = er->next;
	}
	return NULL;
}

void RemoveAllEngineReplacement(EngineRenewList *erl)
{
	EngineRenew *er = (EngineRenew *)(*erl);
	EngineRenew *next;

	while (er != NULL) {
		next = er->next;
		delete er;
		er = next;
	}
	*erl = NULL; // Empty list
}

EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
{
	const EngineRenew *er = GetEngineReplacement(erl, engine, group);
	if (er == NULL && (group == DEFAULT_GROUP || (IsValidGroupID(group) && !GetGroup(group)->replace_protection))) {
		/* We didn't find anything useful in the vehicle's own group so we will try ALL_GROUP */
		er = GetEngineReplacement(erl, engine, ALL_GROUP);
	}
	return er == NULL ? INVALID_ENGINE : er->to;
}

CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags)
{
	EngineRenew *er;

	/* Check if the old vehicle is already in the list */
	er = GetEngineReplacement(*erl, old_engine, group);
	if (er != NULL) {
		if (flags & DC_EXEC) er->to = new_engine;
		return CommandCost();
	}

	er = new EngineRenew(old_engine, new_engine);
	if (er == NULL) return CMD_ERROR;
	AutoPtrT<EngineRenew> er_auto_delete = er;


	if (flags & DC_EXEC) {
		er->group_id = group;

		/* Insert before the first element */
		er->next = (EngineRenew *)(*erl);
		*erl = (EngineRenewList)er;

		er_auto_delete.Detach();
	}

	return CommandCost();
}

CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags)
{
	EngineRenew *er = (EngineRenew *)(*erl);
	EngineRenew *prev = NULL;

	while (er)
	{
		if (er->from == engine && er->group_id == group) {
			if (flags & DC_EXEC) {
				if (prev == NULL) { // First element
					/* The second becomes the new first element */
					*erl = (EngineRenewList)er->next;
				} else {
					/* Cut this element out */
					prev->next = er->next;
				}
				delete er;
			}
			return CommandCost();
		}
		prev = er;
		er = er->next;
	}

	return CMD_ERROR;
}

static const SaveLoad _engine_renew_desc[] = {
	    SLE_VAR(EngineRenew, from,     SLE_UINT16),
	    SLE_VAR(EngineRenew, to,       SLE_UINT16),

	    SLE_REF(EngineRenew, next,     REF_ENGINE_RENEWS),
	SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
	SLE_END()
};

static void Save_ERNW()
{
	EngineRenew *er;

	FOR_ALL_ENGINE_RENEWS(er) {
		SlSetArrayIndex(er->index);
		SlObject(er, _engine_renew_desc);
	}
}

static void Load_ERNW()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		EngineRenew *er = new (index) EngineRenew();
		SlObject(er, _engine_renew_desc);

		/* Advanced vehicle lists, ungrouped vehicles got added */
		if (CheckSavegameVersion(60)) {
			er->group_id = ALL_GROUP;
		} else if (CheckSavegameVersion(71)) {
			if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
		}
	}
}

static const SaveLoad _engine_desc[] = {
	SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
	SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  31, SL_MAX_VERSION),
	SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
	SLE_CONDVAR(Engine, age,                 SLE_INT32,                  31, SL_MAX_VERSION),
	    SLE_VAR(Engine, reliability,         SLE_UINT16),
	    SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
	    SLE_VAR(Engine, reliability_start,   SLE_UINT16),
	    SLE_VAR(Engine, reliability_max,     SLE_UINT16),
	    SLE_VAR(Engine, reliability_final,   SLE_UINT16),
	    SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
	    SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
	    SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),

	    SLE_VAR(Engine, lifelength,          SLE_UINT8),
	    SLE_VAR(Engine, flags,               SLE_UINT8),
	    SLE_VAR(Engine, preview_player,      SLE_UINT8),
	    SLE_VAR(Engine, preview_wait,        SLE_UINT8),
	SLE_CONDNULL(1, 0, 44),
	    SLE_VAR(Engine, player_avail,        SLE_UINT8),
	SLE_CONDSTR(Engine, name,                SLE_STR, 0,                 84, SL_MAX_VERSION),

	/* reserve extra space in savegame here. (currently 16 bytes) */
	SLE_CONDNULL(16, 2, SL_MAX_VERSION),

	SLE_END()
};

static void Save_ENGN()
{
	uint i;

	for (i = 0; i != lengthof(_engines); i++) {
		SlSetArrayIndex(i);
		SlObject(&_engines[i], _engine_desc);
	}
}

static void Load_ENGN()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		SlObject(GetEngine(index), _engine_desc);
	}
}

static void Load_ENGS()
{
	StringID names[TOTAL_NUM_ENGINES];

	SlArray(names, lengthof(names), SLE_STRINGID);

	for (EngineID engine = 0; engine < lengthof(names); engine++) {
		Engine *e = GetEngine(engine);
		e->name = CopyFromOldName(names[engine]);
	}
}

extern const ChunkHandler _engine_chunk_handlers[] = {
	{ 'ENGN', Save_ENGN,     Load_ENGN,     CH_ARRAY          },
	{ 'ENGS', NULL,          Load_ENGS,     CH_RIFF           },
	{ 'ERNW', Save_ERNW,     Load_ERNW,     CH_ARRAY | CH_LAST},
};

void InitializeEngines()
{
	/* Clean the engine renew pool and create 1 block in it */
	_EngineRenew_pool.CleanPool();
	_EngineRenew_pool.AddBlockToPool();

	Engine *e;
	FOR_ALL_ENGINES(e) {
		free(e->name);
		e->name = NULL;
	}
}