src/group_cmd.cpp
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8264 b1e85998c7d3
child 8650 9a9c905deaa5
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file group_cmd.cpp Handling of the engine groups */

#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "command_func.h"
#include "saveload.h"
#include "debug.h"
#include "group.h"
#include "train.h"
#include "aircraft.h"
#include "vehicle_gui.h"
#include "misc/autoptr.hpp"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_base.h"
#include "autoreplace_func.h"
#include "string_func.h"
#include "player_func.h"

#include "table/strings.h"

/**
 * Update the num engines of a groupID. Decrease the old one and increase the new one
 * @note called in SetTrainGroupID and UpdateTrainGroupID
 * @param i     EngineID we have to update
 * @param old_g index of the old group
 * @param new_g index of the new group
 */
static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g)
{
	if (old_g != new_g) {
		/* Decrease the num engines of EngineID i of the old group if it's not the default one */
		if (!IsDefaultGroupID(old_g) && IsValidGroupID(old_g)) GetGroup(old_g)->num_engines[i]--;

		/* Increase the num engines of EngineID i of the new group if it's not the new one */
		if (!IsDefaultGroupID(new_g) && IsValidGroupID(new_g)) GetGroup(new_g)->num_engines[i]++;
	}
}


DEFINE_OLD_POOL_GENERIC(Group, Group)


Group::Group(PlayerID owner)
{
	this->owner = owner;
}

Group::~Group()
{
	free(this->name);
	this->owner = INVALID_PLAYER;
}

bool Group::IsValid() const
{
	return this->owner != INVALID_PLAYER;
}

void InitializeGroup(void)
{
	_Group_pool.CleanPool();
	_Group_pool.AddBlockToPool();
}


static WindowClass GetWCForVT(VehicleType vt)
{
	switch (vt) {
		default:
		case VEH_TRAIN:    return WC_TRAINS_LIST;
		case VEH_ROAD:     return WC_ROADVEH_LIST;
		case VEH_SHIP:     return WC_SHIPS_LIST;
		case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
	}
}


/**
 * Create a new vehicle group.
 * @param tile unused
 * @param p1   vehicle type
 * @param p2   unused
 */
CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	VehicleType vt = (VehicleType)p1;
	if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;

	AutoPtrT<Group> g_auto_delete;

	Group *g = new Group(_current_player);
	if (g == NULL) return CMD_ERROR;

	g_auto_delete = g;

	if (flags & DC_EXEC) {
		g->replace_protection = false;
		g->vehicle_type = vt;

		InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);

		g_auto_delete.Detach();
	}

	return CommandCost();
}


/**
 * Add all vehicles in the given group to the default group and then deletes the group.
 * @param tile unused
 * @param p1   index of array group
 *      - p1 bit 0-15 : GroupID
 * @param p2   unused
 */
CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	if (!IsValidGroupID(p1)) return CMD_ERROR;

	Group *g = GetGroup(p1);
	if (g->owner != _current_player) return CMD_ERROR;

	if (flags & DC_EXEC) {
		Vehicle *v;

		/* Add all vehicles belong to the group to the default group */
		FOR_ALL_VEHICLES(v) {
			if (v->group_id == g->index && v->type == g->vehicle_type) v->group_id = DEFAULT_GROUP;
		}

		/* If we set an autoreplace for the group we delete, remove it. */
		if (_current_player < MAX_PLAYERS) {
			Player *p;
			EngineRenew *er;

			p = GetPlayer(_current_player);
			FOR_ALL_ENGINE_RENEWS(er) {
				if (er->group_id == g->index) RemoveEngineReplacementForPlayer(p, er->from, g->index, flags);
			}
		}

		VehicleType vt = g->vehicle_type;

		/* Delete the Replace Vehicle Windows */
		DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
		delete g;

		InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
	}

	return CommandCost();
}

static bool IsUniqueGroupName(const char *name)
{
	const Group *g;
	char buf[512];

	FOR_ALL_GROUPS(g) {
		SetDParam(0, g->index);
		GetString(buf, STR_GROUP_NAME, lastof(buf));
		if (strcmp(buf, name) == 0) return false;
	}

	return true;
}

/**
 * Rename a group
 * @param tile unused
 * @param p1   index of array group
 *   - p1 bit 0-15 : GroupID
 * @param p2   unused
 */
CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	if (!IsValidGroupID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;

	Group *g = GetGroup(p1);
	if (g->owner != _current_player) return CMD_ERROR;

	if (!IsUniqueGroupName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);

	if (flags & DC_EXEC) {
		/* Delete the old name */
		free(g->name);
		/* Assign the new one */
		g->name = strdup(_cmd_text);

		InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
	}

	return CommandCost();
}


/**
 * Add a vehicle to a group
 * @param tile unused
 * @param p1   index of array group
 *   - p1 bit 0-15 : GroupID
 * @param p2   vehicle to add to a group
 *   - p2 bit 0-15 : VehicleID
 */
CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	GroupID new_g = p1;

	if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;

	Vehicle *v = GetVehicle(p2);

	if (IsValidGroupID(new_g)) {
		Group *g = GetGroup(new_g);
		if (g->owner != _current_player || g->vehicle_type != v->type) return CMD_ERROR;
	}

	if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR;

	if (flags & DC_EXEC) {
		DecreaseGroupNumVehicle(v->group_id);
		IncreaseGroupNumVehicle(new_g);

		switch (v->type) {
			default: NOT_REACHED();
			case VEH_TRAIN:
				SetTrainGroupID(v, new_g);
				break;
			case VEH_ROAD:
			case VEH_SHIP:
			case VEH_AIRCRAFT:
				if (IsEngineCountable(v)) UpdateNumEngineGroup(v->engine_type, v->group_id, new_g);
				v->group_id = new_g;
				break;
		}

		/* Update the Replace Vehicle Windows */
		InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
		InvalidateWindowData(GetWCForVT(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_player);
	}

	return CommandCost();
}

/**
 * Add all shared vehicles of all vehicles from a group
 * @param tile unused
 * @param p1   index of group array
 *  - p1 bit 0-15 : GroupID
 * @param p2   type of vehicles
 */
CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	VehicleType type = (VehicleType)p2;
	if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		Vehicle *v;
		VehicleType type = (VehicleType)p2;
		GroupID id_g = p1;

		/* Find the first front engine which belong to the group id_g
		 * then add all shared vehicles of this front engine to the group id_g */
		FOR_ALL_VEHICLES(v) {
			if (v->type == type && v->IsPrimaryVehicle()) {
				if (v->group_id != id_g) continue;

				/* For each shared vehicles add it to the group */
				for (Vehicle *v2 = GetFirstVehicleFromSharedList(v); v2 != NULL; v2 = v2->next_shared) {
					if (v2->group_id != id_g) CmdAddVehicleGroup(tile, flags, id_g, v2->index);
				}
			}
		}

		InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
	}

	return CommandCost();
}


/**
 * Remove all vehicles from a group
 * @param tile unused
 * @param p1   index of group array
 * - p1 bit 0-15 : GroupID
 * @param p2   type of vehicles
 */
CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	VehicleType type = (VehicleType)p2;
	if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;

	Group *g = GetGroup(p1);
	if (g->owner != _current_player) return CMD_ERROR;

	if (flags & DC_EXEC) {
		GroupID old_g = p1;
		Vehicle *v;

		/* Find each Vehicle that belongs to the group old_g and add it to the default group */
		FOR_ALL_VEHICLES(v) {
			if (v->type == type && v->IsPrimaryVehicle()) {
				if (v->group_id != old_g) continue;

				/* Add The Vehicle to the default group */
				CmdAddVehicleGroup(tile, flags, DEFAULT_GROUP, v->index);
			}
		}

		InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
	}

	return CommandCost();
}


/**
 * (Un)set global replace protection from a group
 * @param tile unused
 * @param p1   index of group array
 * - p1 bit 0-15 : GroupID
 * @param p2
 * - p2 bit 0    : 1 to set or 0 to clear protection.
 */
CommandCost CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	if (!IsValidGroupID(p1)) return CMD_ERROR;

	Group *g = GetGroup(p1);
	if (g->owner != _current_player) return CMD_ERROR;

	if (flags & DC_EXEC) {
		g->replace_protection = HasBit(p2, 0);

		InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
	}

	return CommandCost();
}

/**
 * Decrease the num_vehicle variable before delete an front engine from a group
 * @note Called in CmdSellRailWagon and DeleteLasWagon,
 * @param v     FrontEngine of the train we want to remove.
 */
void RemoveVehicleFromGroup(const Vehicle *v)
{
	if (!v->IsValid() || !v->IsPrimaryVehicle()) return;

	if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id);
}


/**
 * Affect the groupID of a train to new_g.
 * @note called in CmdAddVehicleGroup and CmdMoveRailVehicle
 * @param v     First vehicle of the chain.
 * @param new_g index of array group
 */
void SetTrainGroupID(Vehicle *v, GroupID new_g)
{
	if (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g)) return;

	assert(v->IsValid() && v->type == VEH_TRAIN && IsFrontEngine(v));

	for (Vehicle *u = v; u != NULL; u = u->Next()) {
		if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);

		u->group_id = new_g;
	}

	/* Update the Replace Vehicle Windows */
	InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
}


/**
 * Recalculates the groupID of a train. Should be called each time a vehicle is added
 * to/removed from the chain,.
 * @note this needs to be called too for 'wagon chains' (in the depot, without an engine)
 * @note Called in CmdBuildRailVehicle, CmdBuildRailWagon, CmdMoveRailVehicle, CmdSellRailWagon
 * @param v First vehicle of the chain.
 */
void UpdateTrainGroupID(Vehicle *v)
{
	assert(v->IsValid() && v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)));

	GroupID new_g = IsFrontEngine(v) ? v->group_id : (GroupID)DEFAULT_GROUP;
	for (Vehicle *u = v; u != NULL; u = u->Next()) {
		if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);

		u->group_id = new_g;
	}

	/* Update the Replace Vehicle Windows */
	InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
}

uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e)
{
	if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e];

	uint num = GetPlayer(p)->num_engines[id_e];
	if (!IsDefaultGroupID(id_g)) return num;

	const Group *g;
	FOR_ALL_GROUPS(g) {
		if (g->owner == p) num -= g->num_engines[id_e];
	}
	return num;
}

void RemoveAllGroupsForPlayer(const PlayerID p)
{
	Group *g;

	FOR_ALL_GROUPS(g) {
		if (p == g->owner) delete g;
	}
}


static const SaveLoad _group_desc[] = {
  SLE_CONDVAR(Group, name,           SLE_NAME,    0, 83),
  SLE_CONDSTR(Group, name,           SLE_STR, 0, 84, SL_MAX_VERSION),
  SLE_VAR(Group, num_vehicle,        SLE_UINT16),
  SLE_VAR(Group, owner,              SLE_UINT8),
  SLE_VAR(Group, vehicle_type,       SLE_UINT8),
  SLE_VAR(Group, replace_protection, SLE_BOOL),
  SLE_END()
};


static void Save_GROUP(void)
{
	Group *g;

	FOR_ALL_GROUPS(g) {
		SlSetArrayIndex(g->index);
		SlObject(g, _group_desc);
	}
}


static void Load_GROUP(void)
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Group *g = new (index) Group();
		SlObject(g, _group_desc);
	}
}

extern const ChunkHandler _group_chunk_handlers[] = {
	{ 'GRPS', Save_GROUP, Load_GROUP, CH_ARRAY | CH_LAST},
};