src/landscape.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8138 dbfdc08fa6b9
child 8380 174326093caa
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file landscape.h */

#ifndef LANDSCAPE_H
#define LANDSCAPE_H

#include "core/geometry_type.hpp"
#include "tile_cmd.h"
#include "slope_type.h"
#include "direction_type.h"

enum {
	SNOW_LINE_MONTHS = 12,
	SNOW_LINE_DAYS   = 32,
};

struct SnowLine {
	byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS];
	byte highest_value;
};

bool IsSnowLineSet(void);
void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
byte GetSnowLine(void);
byte HighestSnowLine(void);
void ClearSnowLine(void);

bool IsValidTile(TileIndex tile);

uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
int GetSlopeZInCorner(Slope tileh, Corner corner);

static inline Point RemapCoords(int x, int y, int z)
{
	Point pt;
	pt.x = (y - x) * 2;
	pt.y = y + x - z;
	return pt;
}

static inline Point RemapCoords2(int x, int y)
{
	return RemapCoords(x, y, GetSlopeZ(x, y));
}

uint ApplyFoundationToSlope(Foundation f, Slope *s);
void DrawFoundation(TileInfo *ti, Foundation f);

void DoClearSquare(TileIndex tile);
void RunTileLoop();

void InitializeLandscape();
void GenerateLandscape(byte mode);

void ConvertGroundTilesIntoWaterTiles();

TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);

#endif /* LANDSCAPE_H */