(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file dbg_helpers.cpp */
#include "../stdafx.h"
#include "../openttd.h"
#include "../direction_type.h"
#include "../rail.h"
#include "../rail_map.h"
#include "dbg_helpers.h"
/** Trackdir & TrackdirBits short names. */
static const char* trackdir_names[] = {
"NE", "SE", "UE", "LE", "LS", "RS", "rne", "rse",
"SW", "NW", "UW", "LW", "LN", "RN", "rsw", "rnw",
};
/** Return name of given Trackdir. */
CStrA ValueStr(Trackdir td)
{
CStrA out;
out.Format("%d (%s)", td, ItemAtT(td, trackdir_names, "UNK", INVALID_TRACKDIR, "INV"));
return out.Transfer();
}
/** Return composed name of given TrackdirBits. */
CStrA ValueStr(TrackdirBits td_bits)
{
CStrA out;
out.Format("%d (%s)", td_bits, ComposeNameT(td_bits, trackdir_names, "UNK", INVALID_TRACKDIR_BIT, "INV").Data());
return out.Transfer();
}
/** DiagDirection short names. */
static const char* diagdir_names[] = {
"NE", "SE", "SW", "NW",
};
/** Return name of given DiagDirection. */
CStrA ValueStr(DiagDirection dd)
{
CStrA out;
out.Format("%d (%s)", dd, ItemAtT(dd, diagdir_names, "UNK", INVALID_DIAGDIR, "INV"));
return out.Transfer();
}
/** SignalType short names. */
static const char* signal_type_names[] = {
"NORMAL", "ENTRY", "EXIT", "COMBO",
};
/** Return name of given SignalType. */
CStrA ValueStr(SignalType t)
{
CStrA out;
out.Format("%d (%s)", t, ItemAtT(t, signal_type_names, "UNK"));
return out.Transfer();
}
/** Translate TileIndex into string. */
CStrA TileStr(TileIndex tile)
{
CStrA out;
out.Format("0x%04X (%d, %d)", tile, TileX(tile), TileY(tile));
return out.Transfer();
}
/** Keep track of the last assigned type_id. Used for anti-recursion. */
/*static*/ size_t& DumpTarget::LastTypeId()
{
static size_t last_type_id = 0;
return last_type_id;
}
/** Return structured name of the current class/structure. */
CStrA DumpTarget::GetCurrentStructName()
{
CStrA out;
if (!m_cur_struct.empty()) {
// we are inside some named struct, return its name
out = m_cur_struct.top();
}
return out.Transfer();
}
/**
* Find the given instance in our anti-recursion repository.
* Return true and set name when object was found.
*/
bool DumpTarget::FindKnownName(size_t type_id, const void *ptr, CStrA &name)
{
KNOWN_NAMES::const_iterator it = m_known_names.find(KnownStructKey(type_id, ptr));
if (it != m_known_names.end()) {
/* we have found it */
name = (*it).second;
return true;
}
return false;
}
/** Write some leading spaces into the output. */
void DumpTarget::WriteIndent()
{
int num_spaces = 2 * m_indent;
memset(m_out.GrowSizeNC(num_spaces), ' ', num_spaces);
}
/** Write a line with indent at the beginning and <LF> at the end. */
void DumpTarget::WriteLine(const char *format, ...)
{
WriteIndent();
va_list args;
va_start(args, format);
m_out.AddFormatL(format, args);
va_end(args);
m_out.AppendStr("\n");
}
/** Write 'name = value' with indent and new-line. */
void DumpTarget::WriteValue(const char *name, const char *value_str)
{
WriteIndent();
m_out.AddFormat("%s = %s\n", name, value_str);
}
/** Write name & TileIndex to the output. */
void DumpTarget::WriteTile(const char *name, TileIndex tile)
{
WriteIndent();
m_out.AddFormat("%s = %s\n", name, TileStr(tile).Data());
}
/**
* Open new structure (one level deeper than the current one) 'name = {<LF>'.
*/
void DumpTarget::BeginStruct(size_t type_id, const char *name, const void *ptr)
{
/* make composite name */
CStrA cur_name = GetCurrentStructName().Transfer();
if (cur_name.Size() > 0) {
/* add name delimiter (we use structured names) */
cur_name.AppendStr(".");
}
cur_name.AppendStr(name);
/* put the name onto stack (as current struct name) */
m_cur_struct.push(cur_name);
/* put it also to the map of known structures */
m_known_names.insert(KNOWN_NAMES::value_type(KnownStructKey(type_id, ptr), cur_name));
WriteIndent();
m_out.AddFormat("%s = {\n", name);
m_indent++;
}
/**
* Close structure '}<LF>'.
*/
void DumpTarget::EndStruct()
{
m_indent--;
WriteIndent();
m_out.AddFormat("}\n");
/* remove current struct name from the stack */
m_cur_struct.pop();
}