(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file bemidi.cpp */
#include "../stdafx.h"
#include "../openttd.h"
#include "bemidi.h"
// BeOS System Includes
#include <MidiSynthFile.h>
static BMidiSynthFile midiSynthFile;
static FMusicDriver_BeMidi iFMusicDriver_BeMidi;
const char *MusicDriver_BeMidi::Start(const char * const *parm)
{
return NULL;
}
void MusicDriver_BeMidi::Stop()
{
midiSynthFile.UnloadFile();
}
void MusicDriver_BeMidi::PlaySong(const char *filename)
{
bemidi_stop();
entry_ref midiRef;
get_ref_for_path(filename, &midiRef);
midiSynthFile.LoadFile(&midiRef);
midiSynthFile.Start();
}
void MusicDriver_BeMidi::StopSong()
{
midiSynthFile.UnloadFile();
}
bool MusicDriver_BeMidi::IsSongPlaying()
{
return !midiSynthFile.IsFinished();
}
void MusicDriver_BeMidi::SetVolume(byte vol)
{
fprintf(stderr, "BeMidi: Set volume not implemented\n");
}