(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
#ifndef MUSIC_DMUSIC_H
#define MUSIC_DMUSIC_H
#include "music_driver.hpp"
class MusicDriver_DMusic: public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void PlaySong(const char *filename);
/* virtual */ void StopSong();
/* virtual */ bool IsSongPlaying();
/* virtual */ void SetVolume(byte vol);
};
class FMusicDriver_DMusic: public MusicDriverFactory<FMusicDriver_DMusic> {
public:
static const int priority = 10;
/* virtual */ const char *GetName() { return "dmusic"; }
/* virtual */ const char *GetDescription() { return "DirectMusic MIDI Driver"; }
/* virtual */ Driver *CreateInstance() { return new MusicDriver_DMusic(); }
};
#endif /* MUSIC_DMUSIC_H */