(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
#ifndef MUSIC_OS2_H
#define MUSIC_OS2_H
#include "music_driver.hpp"
class MusicDriver_OS2: public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void PlaySong(const char *filename);
/* virtual */ void StopSong();
/* virtual */ bool IsSongPlaying();
/* virtual */ void SetVolume(byte vol);
};
class FMusicDriver_OS2: public MusicDriverFactory<FMusicDriver_OS2> {
public:
static const int priority = 10;
/* virtual */ const char *GetName() { return "os2"; }
/* virtual */ const char *GetDescription() { return "OS/2 Music Driver"; }
/* virtual */ Driver *CreateInstance() { return new MusicDriver_OS2(); }
};
#endif /* MUSIC_OS2_H */