(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file newgrf_town.h */
#ifndef NEWGRF_TOWN_H
#define NEWGRF_TOWN_H
/* Currently there is no direct town resolver; we only need to get town
* variable results from inside stations, house tiles and industry tiles. */
uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Town *t);
#endif /* NEWGRF_TOWN_H */