(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
#ifndef NEWGRF_TOWNNAME_H
#define NEWGRF_TOWNNAME_H
#include "strings_type.h"
/** @file newgrf_townname.h
* Header of Action 0F "universal holder" structure and functions
*/
struct NamePart {
byte prob; ///< The relative probablity of the following name to appear in the bottom 7 bits.
union {
char *text; ///< If probability bit 7 is clear
byte id; ///< If probability bit 7 is set
} data;
};
struct NamePartList {
byte partcount;
byte bitstart;
byte bitcount;
uint16 maxprob;
NamePart *parts;
};
struct GRFTownName {
uint32 grfid;
byte nb_gen;
byte id[128];
StringID name[128];
byte nbparts[128];
NamePartList *partlist[128];
GRFTownName *next;
};
GRFTownName *AddGRFTownName(uint32 grfid);
GRFTownName *GetGRFTownName(uint32 grfid);
void DelGRFTownName(uint32 grfid);
void CleanUpGRFTownNames();
StringID *GetGRFTownNameList();
char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last);
uint32 GetGRFTownNameId(int gen);
uint16 GetGRFTownNameType(int gen);
#endif /* NEWGRF_TOWNNAME_H */