src/player_func.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8264 b1e85998c7d3
child 9652 0405e98d8e96
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file player_func.h Functions related to players. */

#ifndef PLAYER_FUNC_H
#define PLAYER_FUNC_H

#include "core/math_func.hpp"
#include "player_type.h"
#include "tile_type.h"
#include "strings_type.h"

void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
void GetNameOfOwner(Owner owner, TileIndex tile);
void SetLocalPlayer(PlayerID new_player);

extern PlayerByte _local_player;
extern PlayerByte _current_player;
/* NOSAVE: can be determined from player structs */
extern byte _player_colors[MAX_PLAYERS];
extern PlayerFace _player_face; ///< for player face storage in openttd.cfg

bool IsHumanPlayer(PlayerID pi);

static inline bool IsLocalPlayer()
{
	return _local_player == _current_player;
}

static inline bool IsValidPlayer(PlayerID pi)
{
	return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS);
}

static inline bool IsInteractivePlayer(PlayerID pi)
{
	return pi == _local_player;
}



struct HighScore {
	char company[100];
	StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
	uint16 score;   ///< do NOT change type, will break hs.dat
};

extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Player *p);
int8 SaveHighScoreValueNetwork();

#endif /* PLAYER_FUNC_H */