src/rail_map.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8238 d47a86c79603
child 8414 488721240c47
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file rail_map.h Hides the direct accesses to the map array with map accessors */

#ifndef RAIL_MAP_H
#define RAIL_MAP_H

#include "rail_type.h"
#include "signal_func.h"
#include "direction_func.h"
#include "track_func.h"
#include "tile_map.h"


/** Different types of Rail-related tiles */
enum RailTileType {
	RAIL_TILE_NORMAL   = 0, ///< Normal rail tile without signals
	RAIL_TILE_SIGNALS  = 1, ///< Normal rail tile with signals
	RAIL_TILE_WAYPOINT = 2, ///< Waypoint (X or Y direction)
	RAIL_TILE_DEPOT    = 3, ///< Depot (one entrance)
};

/**
 * Returns the RailTileType (normal with or without signals,
 * waypoint or depot).
 * @param t the tile to get the information from
 * @pre IsTileType(t, MP_RAILWAY)
 * @return the RailTileType
 */
static inline RailTileType GetRailTileType(TileIndex t)
{
	assert(IsTileType(t, MP_RAILWAY));
	return (RailTileType)GB(_m[t].m5, 6, 2);
}

/**
 * Returns whether this is plain rails, with or without signals. Iow, if this
 * tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
 * @param t the tile to get the information from
 * @pre IsTileType(t, MP_RAILWAY)
 * @return true if and only if the tile is normal rail (with or without signals)
 */
static inline bool IsPlainRailTile(TileIndex t)
{
	RailTileType rtt = GetRailTileType(t);
	return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
}

/**
 * Checks if a rail tile has signals.
 * @param t the tile to get the information from
 * @pre IsTileType(t, MP_RAILWAY)
 * @return true if and only if the tile has signals
 */
static inline bool HasSignals(TileIndex t)
{
	return GetRailTileType(t) == RAIL_TILE_SIGNALS;
}

/**
 * Add/remove the 'has signal' bit from the RailTileType
 * @param tile the tile to add/remove the signals to/from
 * @param signals whether the rail tile should have signals or not
 * @pre IsPlainRailTile(tile)
 */
static inline void SetHasSignals(TileIndex tile, bool signals)
{
	assert(IsPlainRailTile(tile));
	SB(_m[tile].m5, 6, 1, signals);
}

/**
 * Is this tile a rail depot?
 * @param t the tile to get the information from
 * @pre IsTileType(t, MP_RAILWAY)
 * @return true if and only if the tile is a rail depot
 */
static inline bool IsRailDepot(TileIndex t)
{
	return GetRailTileType(t) == RAIL_TILE_DEPOT;
}

/**
 * Is this tile a rail waypoint?
 * @param t the tile to get the information from
 * @pre IsTileType(t, MP_RAILWAY)
 * @return true if and only if the tile is a rail waypoint
 */
static inline bool IsRailWaypoint(TileIndex t)
{
	return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
}


/**
 * Gets the rail type of the given tile
 * @param t the tile to get the rail type from
 * @return the rail type of the tile
 */
static inline RailType GetRailType(TileIndex t)
{
	return (RailType)GB(_m[t].m3, 0, 4);
}

/**
 * Sets the track bits of the given tile
 * @param t the tile to set the track bits of
 * @param r the new track bits for the tile
 */
static inline void SetRailType(TileIndex t, RailType r)
{
	SB(_m[t].m3, 0, 4, r);
}


/**
 * Gets the rail type of the given tile
 * @param t the tile to get the rail type from
 * @return the rail type of the tile
 */
static inline TrackBits GetTrackBits(TileIndex tile)
{
	return (TrackBits)GB(_m[tile].m5, 0, 6);
}

/**
 * Sets the track bits of the given tile
 * @param t the tile to set the track bits of
 * @param b the new track bits for the tile
 */
static inline void SetTrackBits(TileIndex t, TrackBits b)
{
	SB(_m[t].m5, 0, 6, b);
}

/**
 * Returns whether the given track is present on the given tile.
 * @param tile  the tile to check the track presence of
 * @param track the track to search for on the tile
 * @pre IsPlainRailTile(tile)
 * @return true if and only if the given track exists on the tile
 */
static inline bool HasTrack(TileIndex tile, Track track)
{
	return HasBit(GetTrackBits(tile), track);
}

/**
 * Returns the direction the depot is facing to
 * @param t the tile to get the depot facing from
 * @pre IsRailDepotTile(t)
 * @return the direction the depot is facing
 */
static inline DiagDirection GetRailDepotDirection(TileIndex t)
{
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}


/**
 * Returns the axis of the waypoint
 * @param t the tile to get the waypoint axis from
 * @pre IsRailWaypointTile(t)
 * @return the axis of the waypoint
 */
static inline Axis GetWaypointAxis(TileIndex t)
{
	return (Axis)GB(_m[t].m5, 0, 1);
}

/**
 * Returns the track of the waypoint
 * @param t the tile to get the waypoint track from
 * @pre IsRailWaypointTile(t)
 * @return the track of the waypoint
 */
static inline Track GetRailWaypointTrack(TileIndex t)
{
	return AxisToTrack(GetWaypointAxis(t));
}

/**
 * Returns the track bits of the waypoint
 * @param t the tile to get the waypoint track bits from
 * @pre IsRailWaypointTile(t)
 * @return the track bits of the waypoint
 */
static inline TrackBits GetRailWaypointBits(TileIndex t)
{
	return TrackToTrackBits(GetRailWaypointTrack(t));
}

/**
 * Returns waypoint index (for the waypoint pool)
 * @param t the tile to get the waypoint index from
 * @pre IsRailWaypointTile(t)
 * @return the waypoint index
 */
static inline WaypointID GetWaypointIndex(TileIndex t)
{
	return (WaypointID)_m[t].m2;
}

/** Type of signal, i.e. how does the signal behave? */
enum SignalType {
	SIGTYPE_NORMAL  = 0, ///< normal signal
	SIGTYPE_ENTRY   = 1, ///< presignal block entry
	SIGTYPE_EXIT    = 2, ///< presignal block exit
	SIGTYPE_COMBO   = 3  ///< presignal inter-block
};

static inline SignalType GetSignalType(TileIndex t, Track track)
{
	assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
	byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 0;
	return (SignalType)GB(_m[t].m2, pos, 2);
}

static inline void SetSignalType(TileIndex t, Track track, SignalType s)
{
	assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
	byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 0;
	SB(_m[t].m2, pos, 2, s);
	if (track == INVALID_TRACK) SB(_m[t].m2, 4, 2, s);
}

static inline bool IsPresignalEntry(TileIndex t, Track track)
{
	return GetSignalType(t, track) == SIGTYPE_ENTRY || GetSignalType(t, track) == SIGTYPE_COMBO;
}

static inline bool IsPresignalExit(TileIndex t, Track track)
{
	return GetSignalType(t, track) == SIGTYPE_EXIT || GetSignalType(t, track) == SIGTYPE_COMBO;
}

static inline void CycleSignalSide(TileIndex t, Track track)
{
	byte sig;
	byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 6;

	sig = GB(_m[t].m3, pos, 2);
	if (--sig == 0) sig = 3;
	SB(_m[t].m3, pos, 2, sig);
}

/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant {
	SIG_ELECTRIC  = 0, ///< Light signal
	SIG_SEMAPHORE = 1  ///< Old-fashioned semaphore signal
};

static inline SignalVariant GetSignalVariant(TileIndex t, Track track)
{
	byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 6 : 2;
	return (SignalVariant)GB(_m[t].m2, pos, 1);
}

static inline void SetSignalVariant(TileIndex t, Track track, SignalVariant v)
{
	byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 6 : 2;
	SB(_m[t].m2, pos, 1, v);
	if (track == INVALID_TRACK) SB(_m[t].m2, 6, 1, v);
}

/** These are states in which a signal can be. Currently these are only two, so
 * simple boolean logic will do. But do try to compare to this enum instead of
 * normal boolean evaluation, since that will make future additions easier.
 */
enum SignalState {
	SIGNAL_STATE_RED   = 0, ///< The signal is red
	SIGNAL_STATE_GREEN = 1, ///< The signal is green
};

/**
 * Set the states of the signals (Along/AgainstTrackDir)
 * @param tile  the tile to set the states for
 * @param state the new state
 */
static inline void SetSignalStates(TileIndex tile, uint state)
{
	SB(_m[tile].m4, 4, 4, state);
}

/**
 * Set the states of the signals (Along/AgainstTrackDir)
 * @param tile  the tile to set the states for
 * @param state the new state
 */
static inline uint GetSignalStates(TileIndex tile)
{
	return GB(_m[tile].m4, 4, 4);
}

/**
 * Get the state of a single signal
 * @param t         the tile to get the signal state for
 * @param signalbit the signal
 * @return the state of the signal
 */
static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
{
	return (SignalState)HasBit(GetSignalStates(t), signalbit);
}

/**
 * Set whether the given signals are present (Along/AgainstTrackDir)
 * @param tile    the tile to set the present signals for
 * @param signals the signals that have to be present
 */
static inline void SetPresentSignals(TileIndex tile, uint signals)
{
	SB(_m[tile].m3, 4, 4, signals);
}

/**
 * Get whether the given signals are present (Along/AgainstTrackDir)
 * @param tile the tile to get the present signals for
 * @return the signals that are present
 */
static inline uint GetPresentSignals(TileIndex tile)
{
	return GB(_m[tile].m3, 4, 4);
}

/**
 * Checks whether the given signals is present
 * @param t         the tile to check on
 * @param signalbit the signal
 * @return true if and only if the signal is present
 */
static inline bool IsSignalPresent(TileIndex t, byte signalbit)
{
	return HasBit(GetPresentSignals(t), signalbit);
}

/**
 * Checks for the presence of signals (either way) on the given track on the
 * given rail tile.
 */
static inline bool HasSignalOnTrack(TileIndex tile, Track track)
{
	assert(IsValidTrack(track));
	return
		GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
		(GetPresentSignals(tile) & SignalOnTrack(track)) != 0;
}

/**
 * Checks for the presence of signals along the given trackdir on the given
 * rail tile.
 *
 * Along meaning if you are currently driving on the given trackdir, this is
 * the signal that is facing us (for which we stop when it's red).
 */
static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
{
	assert (IsValidTrackdir(trackdir));
	return
		GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
		GetPresentSignals(tile) & SignalAlongTrackdir(trackdir);
}

/**
 * Gets the state of the signal along the given trackdir.
 *
 * Along meaning if you are currently driving on the given trackdir, this is
 * the signal that is facing us (for which we stop when it's red).
 */
static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir)
{
	assert(IsValidTrackdir(trackdir));
	assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
	return GetSignalStates(tile) & SignalAlongTrackdir(trackdir) ?
		SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
}

/**
 * Sets the state of the signal along the given trackdir.
 */
static inline void SetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir, SignalState state)
{
	if (state == SIGNAL_STATE_GREEN) { // set 1
		SetSignalStates(tile, GetSignalStates(tile) | SignalAlongTrackdir(trackdir));
	} else {
		SetSignalStates(tile, GetSignalStates(tile) & ~SignalAlongTrackdir(trackdir));
	}
}


/**
 * Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
 */
RailType GetTileRailType(TileIndex tile);

/** The ground 'under' the rail */
enum RailGroundType {
	RAIL_GROUND_BARREN       =  0, ///< Nothing (dirt)
	RAIL_GROUND_GRASS        =  1, ///< Grassy
	RAIL_GROUND_FENCE_NW     =  2, ///< Grass with a fence at the NW edge
	RAIL_GROUND_FENCE_SE     =  3, ///< Grass with a fence at the SE edge
	RAIL_GROUND_FENCE_SENW   =  4, ///< Grass with a fence at the NW and SE edges
	RAIL_GROUND_FENCE_NE     =  5, ///< Grass with a fence at the NE edge
	RAIL_GROUND_FENCE_SW     =  6, ///< Grass with a fence at the SW edge
	RAIL_GROUND_FENCE_NESW   =  7, ///< Grass with a fence at the NE and SW edges
	RAIL_GROUND_FENCE_VERT1  =  8, ///< Grass with a fence at the eastern side
	RAIL_GROUND_FENCE_VERT2  =  9, ///< Grass with a fence at the western side
	RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side
	RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side
	RAIL_GROUND_ICE_DESERT   = 12, ///< Icy or sandy
	RAIL_GROUND_WATER        = 13, ///< Grass with a fence and water on the lower halftile
};

static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)
{
	SB(_m[t].m4, 0, 4, rgt);
}

static inline RailGroundType GetRailGroundType(TileIndex t)
{
	return (RailGroundType)GB(_m[t].m4, 0, 4);
}

static inline bool IsSnowRailGround(TileIndex t)
{
	return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT;
}


static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r)
{
	SetTileType(t, MP_RAILWAY);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = RAIL_TILE_NORMAL << 6 | b;
}


static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r)
{
	SetTileType(t, MP_RAILWAY);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = RAIL_TILE_DEPOT << 6 | d;
}


static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index)
{
	SetTileType(t, MP_RAILWAY);
	SetTileOwner(t, o);
	_m[t].m2 = index;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = RAIL_TILE_WAYPOINT << 6 | a;
}

#endif /* RAIL_MAP_H */