src/road_cmd.cpp
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8344 1cd2a831b06c
child 8384 d46e5338da92
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file road_cmd.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "bridge.h"
#include "cmd_helper.h"
#include "rail_map.h"
#include "road_map.h"
#include "road_internal.h"
#include "sprite.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "town_map.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "yapf/yapf.h"
#include "depot.h"
#include "newgrf.h"
#include "station_map.h"
#include "tunnel_map.h"
#include "misc/autoptr.hpp"
#include "variables.h"
#include "autoslope.h"
#include "transparency.h"
#include "tunnelbridge_map.h"
#include "window_func.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "vehicle_base.h"
#include "sound_func.h"
#include "road_func.h"

#include "table/sprites.h"
#include "table/strings.h"

#define M(x) (1 << (x))
/* Level crossings may only be built on these slopes */
static const uint32 VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT));
#undef M

bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
{
	RoadBits present;
	RoadBits n;
	*edge_road = true;

	if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;

	/* Water can always flood and towns can always remove "normal" road pieces.
	 * Towns are not be allowed to remove non "normal" road pieces, like tram
	 * tracks as that would result in trams that cannot turn. */
	if (_current_player == OWNER_WATER ||
			(rt == ROADTYPE_ROAD && !IsValidPlayer(_current_player))) return true;

	/* Only do the special processing if the road is owned
	 * by a town */
	if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner);

	if (_cheats.magic_bulldozer.value) return true;

	/* Get a bitmask of which neighbouring roads has a tile */
	n = ROAD_NONE;
	present = GetAnyRoadBits(tile, rt);
	if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1,  0), rt) & ROAD_SW) n |= ROAD_NE;
	if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile,  0,  1), rt) & ROAD_NW) n |= ROAD_SE;
	if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile,  1,  0), rt) & ROAD_NE) n |= ROAD_SW;
	if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile,  0, -1), rt) & ROAD_SE) n |= ROAD_NW;

	/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
	 * then allow it */
	if ((n & (n - 1)) != 0 && (n & remove) != 0) {
		Town *t;
		*edge_road = false;
		/* you can remove all kind of roads with extra dynamite */
		if (_patches.extra_dynamite) return true;

		t = ClosestTownFromTile(tile, (uint)-1);

		SetDParam(0, t->index);
		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
		return false;
	}

	return true;
}

static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt)
{
	return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt);
}

/** Delete a piece of road.
 * @param tile tile where to remove road from
 * @param flags operation to perform
 * @param p1 bit 0..3 road pieces to remove (RoadBits)
 *           bit 4..5 road type
 *           bit    6 ignore the fact that the tram track has not been removed
 *                    yet when removing the road bits when not actually doing
 *                    it. Makes it possible to test whether the road bits can
 *                    be removed from a level crossing without physically
 *                    removing the tram bits before the test.
 * @param p2 unused
 */
CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	/* cost for removing inner/edge -roads */
	static const uint16 road_remove_cost[2] = {50, 18};

	/* true if the roadpiece was always removeable,
	 * false if it was a center piece. Affects town ratings drop */
	bool edge_road;

	RoadType rt = (RoadType)GB(p1, 4, 2);
	if (!IsValidRoadType(rt)) return CMD_ERROR;

	Town *t = NULL;
	switch (GetTileType(tile)) {
		case MP_ROAD:
			if (_game_mode != GM_EDITOR && GetRoadOwner(tile, rt) == OWNER_TOWN) t = GetTownByTile(tile);
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
			break;

		case MP_STATION:
			if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
			break;

		case MP_TUNNELBRIDGE:
			{
				if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return CMD_ERROR;
				if (GetVehicleTunnelBridge(tile, GetOtherTunnelBridgeEnd(tile)) != NULL) return CMD_ERROR;
			} break;

		default:
			return CMD_ERROR;
	}

	RoadBits pieces = Extract<RoadBits, 0>(p1);
	RoadTypes rts = GetRoadTypes(tile);
	/* The tile doesn't have the given road type */
	if (!HasBit(rts, rt)) return CMD_ERROR;

	if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR;

	/* check if you're allowed to remove the street owned by a town
	 * removal allowance depends on difficulty setting */
	if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;

	if (!IsTileType(tile, MP_ROAD)) {
		/* If it's the last roadtype, just clear the whole tile */
		if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);

		CommandCost cost(EXPENSES_CONSTRUCTION);
		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
			TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
			/* Pay for *every* tile of the bridge or tunnel */
			cost.AddCost((DistanceManhattan(other_end, tile) + 1) * _price.remove_road);
			if (flags & DC_EXEC) {
				SetRoadTypes(other_end, GetRoadTypes(other_end) & ~RoadTypeToRoadTypes(rt));
				SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));

				/* Mark tiles diry that have been repaved */
				MarkTileDirtyByTile(tile);
				MarkTileDirtyByTile(other_end);
				if (IsBridge(tile)) {
					TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile));

					for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t);
				}
			}
		} else {
			cost.AddCost(_price.remove_road);
			if (flags & DC_EXEC) {
				SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
				MarkTileDirtyByTile(tile);
			}
		}
		return cost;
	}

	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_NORMAL: {
			RoadBits present = GetRoadBits(tile, rt);
			RoadBits c = pieces;

			if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);

			if (GetTileSlope(tile, NULL) != SLOPE_FLAT  &&
					(present == ROAD_Y || present == ROAD_X)) {
				c |= (RoadBits)((c & 0xC) >> 2);
				c |= (RoadBits)((c & 0x3) << 2);
			}

			/* limit the bits to delete to the existing bits. */
			c &= present;
			if (c == ROAD_NONE) return CMD_ERROR;

			ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
			if (flags & DC_EXEC) {
				present ^= c;
				if (present == ROAD_NONE) {
					RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
					if (rts == ROADTYPES_NONE) {
						/* Includes MarkTileDirtyByTile() */
						DoClearSquare(tile);
					} else {
						SetRoadBits(tile, ROAD_NONE, rt);
						SetRoadTypes(tile, rts);
						MarkTileDirtyByTile(tile);
					}
				} else {
					/* When bits are removed, you *always* end up with something that
					 * is not a complete straight road tile. However, trams do not have
					 * onewayness, so they cannot remove it either. */
					if (rt != ROADTYPE_TRAM) SetDisallowedRoadDirections(tile, DRD_NONE);
					SetRoadBits(tile, present, rt);
					MarkTileDirtyByTile(tile);
				}
			}
			return CommandCost(EXPENSES_CONSTRUCTION, CountBits(c) * _price.remove_road);
		}

		case ROAD_TILE_CROSSING: {
			if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
				return CMD_ERROR;
			}

			/* Don't allow road to be removed from the crossing when there is tram;
			 * we can't draw the crossing without trambits ;) */
			if (rt == ROADTYPE_ROAD && HasBit(GetRoadTypes(tile), ROADTYPE_TRAM) && ((flags & DC_EXEC) || !HasBit(p1, 6))) return CMD_ERROR;

			if (rt == ROADTYPE_ROAD) {
				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
			}

			if (flags & DC_EXEC) {
				RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
				if (rts == ROADTYPES_NONE) {
					MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
				} else {
					SetRoadTypes(tile, rts);
				}
				MarkTileDirtyByTile(tile);
				YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
			}
			return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_road * 2);
		}

		default:
		case ROAD_TILE_DEPOT:
			return CMD_ERROR;
	}
}


static const RoadBits _valid_tileh_slopes_road[][15] = {
	/* set of normal ones */
	{
		ROAD_ALL,  // SLOPE_FLAT
		ROAD_NONE, // SLOPE_W
		ROAD_NONE, // SLOPE_S

		ROAD_X,    // SLOPE_SW
		ROAD_NONE, // SLOPE_E
		ROAD_NONE, // SLOPE_EW

		ROAD_Y,    // SLOPE_SE
		ROAD_NONE, // SLOPE_WSE
		ROAD_NONE, // SLOPE_N

		ROAD_Y,    // SLOPE_NW
		ROAD_NONE, // SLOPE_NS
		ROAD_NONE, // SLOPE_NE

		ROAD_X,    // SLOPE_ENW
		ROAD_NONE, // SLOPE_SEN
		ROAD_NONE  // SLOPE_ELEVATED
	},
	/* allowed road for an evenly raised platform */
	{
		ROAD_NONE,         // SLOPE_FLAT
		ROAD_SW | ROAD_NW, // SLOPE_W
		ROAD_SW | ROAD_SE, // SLOPE_S

		ROAD_Y  | ROAD_SW, // SLOPE_SW
		ROAD_SE | ROAD_NE, // SLOPE_E
		ROAD_ALL,          // SLOPE_EW

		ROAD_X  | ROAD_SE, // SLOPE_SE
		ROAD_ALL,          // SLOPE_WSE
		ROAD_NW | ROAD_NE, // SLOPE_N

		ROAD_X  | ROAD_NW, // SLOPE_NW
		ROAD_ALL,          // SLOPE_NS
		ROAD_ALL,          // SLOPE_NE

		ROAD_Y  | ROAD_NE, // SLOPE_ENW
		ROAD_ALL,          // SLOPE_SEN
		ROAD_ALL           // SLOPE_ELEVATED
	},
	/* Singe bits on slopes */
	{
		ROAD_ALL,          // SLOPE_FLAT
		ROAD_NE | ROAD_SE, // SLOPE_W
		ROAD_NE | ROAD_NW, // SLOPE_S

		ROAD_NE,           // SLOPE_SW
		ROAD_NW | ROAD_SW, // SLOPE_E
		ROAD_ALL,          // SLOPE_EW

		ROAD_NW,           // SLOPE_SE
		ROAD_ALL,          // SLOPE_WSE
		ROAD_SE | ROAD_SW, // SLOPE_N

		ROAD_SE,           // SLOPE_NW
		ROAD_ALL,          // SLOPE_NS
		ROAD_ALL,          // SLOPE_NE

		ROAD_SW,           // SLOPE_ENW
		ROAD_ALL,          // SLOPE_SEN
		ROAD_ALL,          // SLOPE_ELEVATED
	},
};

/**
 * Calculate the costs for roads on slopes
 *  Aside modify the RoadBits to fit on the slopes
 *
 * @note The RoadBits are modified too!
 * @param tileh The current slope
 * @param pieces The RoadBits we want to add
 * @param existing The existent RoadBits
 * @return The costs for these RoadBits on this slope
 */
static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
{
	if (IsSteepSlope(tileh)) {
		/* Force straight roads. */
		*pieces |= MirrorRoadBits(*pieces);

		if (existing == ROAD_NONE || existing == *pieces) {
			if (*pieces == ROAD_X || *pieces == ROAD_Y) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
		}
		return CMD_ERROR;
	}

	RoadBits road_bits = *pieces | existing;

	/* Single bits on slopes.
	 * We check for the roads that need at least 2 bits */
	if (_patches.build_on_slopes && !_is_old_ai_player &&
			existing == ROAD_NONE && CountBits(*pieces) == 1 &&
			(_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) {
		return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
	}

	/* no special foundation */
	if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == ROAD_NONE) {
		/* force that all bits are set when we have slopes */
		if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
		return CommandCost(); // no extra cost
	}

	/* foundation is used. Whole tile is leveled up */
	if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == ROAD_NONE) {
		return CommandCost(EXPENSES_CONSTRUCTION, existing != ROAD_NONE ? (Money)0 : _price.terraform);
	}

	/* Force straight roads. */
	*pieces |= MirrorRoadBits(*pieces);

	/* partly leveled up tile, only if there's no road on that tile */
	if ((existing == ROAD_NONE || existing == *pieces) && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
		if (*pieces == ROAD_X || *pieces == ROAD_Y) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
	}
	return CMD_ERROR;
}

/** Build a piece of road.
 * @param tile tile where to build road
 * @param flags operation to perform
 * @param p1 bit 0..3 road pieces to build (RoadBits)
 *           bit 4..5 road type
 *           bit 6..7 disallowed directions to toggle
 * @param p2 the town that is building the road (0 if not applicable)
 */
CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	CommandCost cost(EXPENSES_CONSTRUCTION);
	CommandCost ret;
	RoadBits existing = ROAD_NONE;
	RoadBits all_bits = ROAD_NONE;
	Slope tileh;

	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
	 * if a non-player is building the road */
	if ((IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;

	RoadBits pieces = Extract<RoadBits, 0>(p1);

	RoadType rt = (RoadType)GB(p1, 4, 2);
	if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;

	DisallowedRoadDirections toggle_drd = (DisallowedRoadDirections)GB(p1, 6, 2);

	tileh = GetTileSlope(tile, NULL);

	switch (GetTileType(tile)) {
		case MP_ROAD:
			switch (GetRoadTileType(tile)) {
				case ROAD_TILE_NORMAL: {
					if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
					if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

					all_bits = GetAllRoadBits(tile);
					if (!HasBit(GetRoadTypes(tile), rt)) break;

					existing = GetRoadBits(tile, rt);
					RoadBits merged = existing | pieces;
					bool crossing = (merged != ROAD_X && merged != ROAD_Y);
					if (rt != ROADTYPE_TRAM && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
						/* Junctions cannot be one-way */
						return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
					}
					if ((existing & pieces) == pieces) {
						/* We only want to set the (dis)allowed road directions */
						if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && GetRoadOwner(tile, ROADTYPE_ROAD) == _current_player) {
							if (crossing) return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);

							/* Ignore half built tiles */
							if (flags & DC_EXEC && rt != ROADTYPE_TRAM && (existing == ROAD_X || existing == ROAD_Y)) {
								SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd);
								MarkTileDirtyByTile(tile);
							}
							return CommandCost();
						}
						return_cmd_error(STR_1007_ALREADY_BUILT);
					}
				} break;

				case ROAD_TILE_CROSSING:
					if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
					all_bits = GetCrossingRoadBits(tile);
					if (pieces & ComplementRoadBits(all_bits)) goto do_clear;
					break;

				default:
				case ROAD_TILE_DEPOT:
					goto do_clear;
			}
			break;

		case MP_RAILWAY: {
			Axis roaddir;

			if (IsSteepSlope(tileh)) {
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
			}

			/* Level crossings may only be built on these slopes */
			if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) {
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
			}

			if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
			switch (GetTrackBits(tile)) {
				case TRACK_BIT_X:
					if (pieces & ROAD_X) goto do_clear;
					roaddir = AXIS_Y;
					break;

				case TRACK_BIT_Y:
					if (pieces & ROAD_Y) goto do_clear;
					roaddir = AXIS_X;
					break;

				default: goto do_clear;
			}

			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

			if (flags & DC_EXEC) {
				YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
				/* Always add road to the roadtypes (can't draw without it) */
				MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
				UpdateLevelCrossing(tile, false);
				MarkTileDirtyByTile(tile);
			}
			return CommandCost(EXPENSES_CONSTRUCTION, _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4));
		}

		case MP_STATION:
			if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
			if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
			/* Don't allow "upgrading" the roadstop when vehicles are already driving on it */
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
			break;

		case MP_TUNNELBRIDGE:
			{
				if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) return CMD_ERROR;
				if (HasBit(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);

				/* Don't allow "upgrading" the bridge/tunnel when vehicles are already driving on it */
				if (GetVehicleTunnelBridge(tile, GetOtherTunnelBridgeEnd(tile)) != NULL) return CMD_ERROR;
			} break;

		default:
do_clear:;
			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			if (CmdFailed(ret)) return ret;
			cost.AddCost(ret);
	}

	if (all_bits != pieces) {
		/* Check the foundation/slopes when adding road/tram bits */
		ret = CheckRoadSlope(tileh, &pieces, all_bits | existing);
		/* Return an error if we need to build a foundation (ret != 0) but the
		 * current patch-setting is turned off (or stupid AI@work) */
		if (CmdFailed(ret) || (ret.GetCost() != 0 && (!_patches.build_on_slopes || _is_old_ai_player))) {
			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
		}
		cost.AddCost(ret);
	}

	if (IsTileType(tile, MP_ROAD)) {
		/* Don't put the pieces that already exist */
		pieces &= ComplementRoadBits(existing);
	}

	cost.AddCost(CountBits(pieces) * _price.build_road);
	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
		/* Pay for *every* tile of the bridge or tunnel */
		cost.MultiplyCost(DistanceManhattan(GetOtherTunnelBridgeEnd(tile), tile) + 1);
	}

	if (flags & DC_EXEC) {
		switch (GetTileType(tile)) {
			case MP_ROAD: {
				RoadTileType rtt = GetRoadTileType(tile);
				if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) {
					SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
					SetRoadOwner(tile, rt, _current_player);
					if (_current_player == OWNER_TOWN && rt == ROADTYPE_ROAD) SetTownIndex(tile, p2);
				}
				if (rtt != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rt);
			} break;

			case MP_TUNNELBRIDGE: {
				TileIndex other_end = GetOtherTunnelBridgeEnd(tile);

				SetRoadTypes(other_end, GetRoadTypes(other_end) | RoadTypeToRoadTypes(rt));
				SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));

				/* Mark tiles diry that have been repaved */
				MarkTileDirtyByTile(other_end);
				MarkTileDirtyByTile(tile);
				if (IsBridge(tile)) {
					TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile));

					for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t);
				}
			} break;

			case MP_STATION:
				SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
				break;

			default:
				MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player);
				break;
		}

		if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
			existing |= pieces;
			SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ?
					GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
		}

		MarkTileDirtyByTile(tile);
	}
	return cost;
}

/** Build a long piece of road.
 * @param end_tile end tile of drag
 * @param flags operation to perform
 * @param p1 start tile of drag
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 * - p2 = (bit 3 + 4) - road type
 * - p2 = (bit 5) - set road direction
 */
CommandCost CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex start_tile, tile;
	CommandCost ret, cost(EXPENSES_CONSTRUCTION);
	bool had_bridge = false;
	bool had_tunnel = false;
	bool had_success = false;
	DisallowedRoadDirections drd = DRD_NORTHBOUND;

	if (p1 >= MapSize()) return CMD_ERROR;

	start_tile = p1;
	RoadType rt = (RoadType)GB(p2, 3, 2);
	if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;

	/* Only drag in X or Y direction dictated by the direction variable */
	if (!HasBit(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
	if (HasBit(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis

	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
	if (start_tile > end_tile || (start_tile == end_tile && HasBit(p2, 0))) {
		TileIndex t = start_tile;
		start_tile = end_tile;
		end_tile = t;
		p2 ^= IsInsideMM(p2 & 3, 1, 3) ? 3 : 0;
		drd = DRD_SOUTHBOUND;
	}

	/* On the X-axis, we have to swap the initial bits, so they
	 * will be interpreted correctly in the GTTS. Futhermore
	 * when you just 'click' on one tile to build them. */
	if (HasBit(p2, 2) == (start_tile == end_tile && HasBit(p2, 0) == HasBit(p2, 1))) drd ^= DRD_BOTH;
	/* No disallowed direction bits have to be toggled */
	if (!HasBit(p2, 5)) drd = DRD_NONE;

	tile = start_tile;
	/* Start tile is the small number. */
	for (;;) {
		RoadBits bits = HasBit(p2, 2) ? ROAD_Y : ROAD_X;

		if (tile == end_tile && !HasBit(p2, 1)) bits &= ROAD_NW | ROAD_NE;
		if (tile == start_tile && HasBit(p2, 0)) bits &= ROAD_SE | ROAD_SW;

		ret = DoCommand(tile, drd << 6 | rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
		if (CmdFailed(ret)) {
			if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
			_error_message = INVALID_STRING_ID;
		} else {
			had_success = true;
			/* Only pay for the upgrade on one side of the bridges and tunnels */
			if (IsTileType(tile, MP_TUNNELBRIDGE)) {
				if (IsBridge(tile)) {
					if ((!had_bridge || GetTunnelBridgeDirection(tile) == DIAGDIR_SE || GetTunnelBridgeDirection(tile) == DIAGDIR_SW)) {
						cost.AddCost(ret);
					}
					had_bridge = true;
				} else {
					if ((!had_tunnel || GetTunnelBridgeDirection(tile) == DIAGDIR_SE || GetTunnelBridgeDirection(tile) == DIAGDIR_SW)) {
						cost.AddCost(ret);
					}
					had_tunnel = true;
				}
			} else {
				cost.AddCost(ret);
			}
		}

		if (tile == end_tile) break;

		tile += HasBit(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
	}

	return !had_success ? CMD_ERROR : cost;
}

/** Remove a long piece of road.
 * @param end_tile end tile of drag
 * @param flags operation to perform
 * @param p1 start tile of drag
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 * - p2 = (bit 3 + 4) - road type
 */
CommandCost CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex start_tile, tile;
	CommandCost ret, cost(EXPENSES_CONSTRUCTION);
	Money money;

	if (p1 >= MapSize()) return CMD_ERROR;

	start_tile = p1;
	RoadType rt = (RoadType)GB(p2, 3, 2);
	if (!IsValidRoadType(rt)) return CMD_ERROR;

	/* Only drag in X or Y direction dictated by the direction variable */
	if (!HasBit(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
	if (HasBit(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis

	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
	if (start_tile > end_tile || (start_tile == end_tile && HasBit(p2, 0))) {
		TileIndex t = start_tile;
		start_tile = end_tile;
		end_tile = t;
		p2 ^= IsInsideMM(p2 & 3, 1, 3) ? 3 : 0;
	}

	money = GetAvailableMoneyForCommand();
	tile = start_tile;
	/* Start tile is the small number. */
	for (;;) {
		RoadBits bits = HasBit(p2, 2) ? ROAD_Y : ROAD_X;

		if (tile == end_tile && !HasBit(p2, 1)) bits &= ROAD_NW | ROAD_NE;
		if (tile == start_tile && HasBit(p2, 0)) bits &= ROAD_SE | ROAD_SW;

		/* try to remove the halves. */
		if (bits != 0) {
			ret = DoCommand(tile, rt << 4 | bits, 0, flags & ~DC_EXEC, CMD_REMOVE_ROAD);
			if (CmdSucceeded(ret)) {
				if (flags & DC_EXEC) {
					money -= ret.GetCost();
					if (money < 0) {
						_additional_cash_required = DoCommand(end_tile, start_tile, p2, flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD).GetCost();
						return cost;
					}
					DoCommand(tile, rt << 4 | bits, 0, flags, CMD_REMOVE_ROAD);
				}
				cost.AddCost(ret);
			}
		}

		if (tile == end_tile) break;

		tile += HasBit(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
	}

	return (cost.GetCost() == 0) ? CMD_ERROR : cost;
}

/** Build a road depot.
 * @param tile tile where to build the depot
 * @param flags operation to perform
 * @param p1 bit 0..1 entrance direction (DiagDirection)
 *           bit 2..3 road type
 * @param p2 unused
 *
 * @todo When checking for the tile slope,
 * distingush between "Flat land required" and "land sloped in wrong direction"
 */
CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	CommandCost cost;
	Slope tileh;

	DiagDirection dir = Extract<DiagDirection, 0>(p1);
	RoadType rt = (RoadType)GB(p1, 2, 2);

	if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;

	tileh = GetTileSlope(tile, NULL);
	if (tileh != SLOPE_FLAT && (
				!_patches.build_on_slopes ||
				IsSteepSlope(tileh) ||
				!CanBuildDepotByTileh(dir, tileh)
			)) {
		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
	}

	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(cost)) return CMD_ERROR;

	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);

	Depot *dep = new Depot(tile);
	if (dep == NULL) return CMD_ERROR;
	AutoPtrT<Depot> d_auto_delete = dep;

	if (flags & DC_EXEC) {
		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		MakeRoadDepot(tile, _current_player, dir, rt);
		MarkTileDirtyByTile(tile);
		d_auto_delete.Detach();
	}
	return cost.AddCost(_price.build_road_depot);
}

static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags)
{
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
		return CMD_ERROR;

	if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
		delete GetDepotByTile(tile);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_road_depot);
}

static CommandCost ClearTile_Road(TileIndex tile, byte flags)
{
	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_NORMAL: {
			RoadBits b = GetAllRoadBits(tile);

			/* Clear the road if only one piece is on the tile OR the AI tries
			 * to clear town road OR we are not using the DC_AUTO flag */
			if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
			    ((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
			    !(flags & DC_AUTO)
				) {
				RoadTypes rts = GetRoadTypes(tile);
				CommandCost ret(EXPENSES_CONSTRUCTION);
				for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
					if (HasBit(rts, rt)) {
						CommandCost tmp_ret = DoCommand(tile, rt << 4 | GetRoadBits(tile, rt), 0, flags, CMD_REMOVE_ROAD);
						if (CmdFailed(tmp_ret)) return tmp_ret;
						ret.AddCost(tmp_ret);
					}
				}
				return ret;
			}
			return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
		}

		case ROAD_TILE_CROSSING: {
			RoadTypes rts = GetRoadTypes(tile);
			CommandCost ret(EXPENSES_CONSTRUCTION);

			if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);

			/* Must iterate over the roadtypes in a reverse manner because
			 * tram tracks must be removed before the road bits. */
			for (RoadType rt = ROADTYPE_HWAY; rt >= ROADTYPE_ROAD; rt--) {
				if (HasBit(rts, rt)) {
					CommandCost tmp_ret = DoCommand(tile, 1 << 6 | rt << 4 | GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
					if (CmdFailed(tmp_ret)) return tmp_ret;
					ret.AddCost(tmp_ret);
				}
			}

			if (flags & DC_EXEC) {
				DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			}
			return ret;
		}

		default:
		case ROAD_TILE_DEPOT:
			if (flags & DC_AUTO) {
				return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			}
			return RemoveRoadDepot(tile, flags);
	}
}


struct DrawRoadTileStruct {
	uint16 image;
	byte subcoord_x;
	byte subcoord_y;
};

#include "table/road_land.h"


Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
{
	if (!IsSteepSlope(tileh)) {
		if ((~_valid_tileh_slopes_road[0][tileh] & bits) == 0) {
			/* As one can remove a single road piece when in a corner on a foundation as
			 * it is on a sloped piece of landscape, one creates a state that cannot be
			 * created directly, but the state itself is still perfectly drawable.
			 * However, as we do not want this to be build directly, we need to check
			 * for that situation in here. */
			return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
		}
		if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
	}

	return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
}

const byte _road_sloped_sprites[14] = {
	0,  0,  2,  0,
	0,  1,  0,  0,
	3,  0,  0,  0,
	0,  0
};

/**
 * Whether to draw unpaved roads regardless of the town zone.
 * By default, OpenTTD always draws roads as unpaved if they are on a desert
 * tile or above the snowline. Newgrf files, however, can set a bit that allows
 * paved roads to be built on desert tiles as they would be on grassy tiles.
 *
 * @param tile The tile the road is on
 * @param roadside What sort of road this is
 * @return True if the road should be drawn unpaved regardless of the roadside.
 */
static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
{
	return (IsOnSnow(tile) &&
			!(_opt.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
				roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
}

/**
 * Draws the catenary for the given tile
 * @param ti   information about the tile (slopes, height etc)
 * @param tram the roadbits for the tram
 */
void DrawTramCatenary(TileInfo *ti, RoadBits tram)
{
	/* Don't draw the catenary under a low bridge */
	if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_BUILDINGS)) {
		uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));

		if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return;
	}

	SpriteID front;
	SpriteID back;

	if (ti->tileh != SLOPE_FLAT) {
		back  = SPR_TRAMWAY_BACK_WIRES_SLOPED  + _road_sloped_sprites[ti->tileh - 1];
		front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
	} else {
		back  = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[tram];
		front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[tram];
	}

	AddSortableSpriteToDraw(back,  PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_BUILDINGS));
	AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_BUILDINGS));
}

/**
 * Draws details on/around the road
 * @param img the sprite to draw
 * @param ti  the tile to draw on
 * @param dx  the offset from the top of the BB of the tile
 * @param dy  the offset from the top of the BB of the tile
 * @param h   the height of the sprite to draw
 */
static void DrawRoadDetail(SpriteID img, TileInfo *ti, int dx, int dy, int h)
{
	int x = ti->x | dx;
	int y = ti->y | dy;
	byte z = ti->z;
	if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
	AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z);
}

/**
 * Draw ground sprite and road pieces
 * @param ti TileInfo
 */
static void DrawRoadBits(TileInfo* ti)
{
	RoadBits road = GetRoadBits(ti->tile, ROADTYPE_ROAD);
	RoadBits tram = GetRoadBits(ti->tile, ROADTYPE_TRAM);

	const DrawRoadTileStruct *drts;
	SpriteID image = 0;
	SpriteID pal = PAL_NONE;
	Roadside roadside;

	if (ti->tileh != SLOPE_FLAT) {
		DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));

		/* DrawFoundation() modifies ti.
		 * Default sloped sprites.. */
		if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
	}

	if (image == 0) image = _road_tile_sprites_1[road != ROAD_NONE ? road : tram];

	roadside = GetRoadside(ti->tile);

	if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
		image += 19;
	} else {
		switch (roadside) {
			case ROADSIDE_BARREN:           pal = PALETTE_TO_BARE_LAND; break;
			case ROADSIDE_GRASS:            break;
			case ROADSIDE_GRASS_ROAD_WORKS: break;
			default:                        image -= 19; break; // Paved
		}
	}

	DrawGroundSprite(image, pal);

	/* For tram we overlay the road graphics with either tram tracks only
	 * (when there is actual road beneath the trams) or with tram tracks
	 * and some dirts which hides the road graphics */
	if (tram != ROAD_NONE) {
		if (ti->tileh != SLOPE_FLAT) {
			image = _road_sloped_sprites[ti->tileh - 1] + SPR_TRAMWAY_SLOPED_OFFSET;
		} else {
			image = _road_tile_sprites_1[tram] - SPR_ROAD_Y;
		}
		image += (road == ROAD_NONE) ? SPR_TRAMWAY_TRAM : SPR_TRAMWAY_OVERLAY;
		DrawGroundSprite(image, pal);
	}

	if (road != ROAD_NONE) {
		DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
		if (drd != DRD_NONE) {
			DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
		}
	}

	if (HasRoadWorks(ti->tile)) {
		/* Road works */
		DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
		return;
	}

	if (tram != ROAD_NONE) DrawTramCatenary(ti, tram);

	/* Return if full detail is disabled, or we are zoomed fully out. */
	if (!HasBit(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;

	/* Draw extra details. */
	for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
		DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10);
	}
}

static void DrawTile_Road(TileInfo *ti)
{
	switch (GetRoadTileType(ti->tile)) {
		case ROAD_TILE_NORMAL:
			DrawRoadBits(ti);
			break;

		case ROAD_TILE_CROSSING: {
			SpriteID image;
			SpriteID pal = PAL_NONE;
			Roadside roadside = GetRoadside(ti->tile);

			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);

			image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.crossing;

			if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
			if (IsCrossingBarred(ti->tile)) image += 2;

			if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
				image += 8;
			} else {
				switch (roadside) {
					case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
					case ROADSIDE_GRASS:  break;
					default:              image += 4; break; // Paved
				}
			}

			DrawGroundSprite(image, pal);
			if (HasBit(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
				DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal);
				DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile));
			}
			if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
			break;
		}

		default:
		case ROAD_TILE_DEPOT: {
			const DrawTileSprites* dts;
			const DrawTileSeqStruct* dtss;
			SpriteID palette;

			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);

			palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));

			if (HasBit(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
				dts =  &_tram_depot[GetRoadDepotDirection(ti->tile)];
			} else {
				dts =  &_road_depot[GetRoadDepotDirection(ti->tile)];
			}

			DrawGroundSprite(dts->ground_sprite, PAL_NONE);

			for (dtss = dts->seq; dtss->image != 0; dtss++) {
				SpriteID image = dtss->image;
				SpriteID pal;

				if (!IsTransparencySet(TO_BUILDINGS) && HasBit(image, PALETTE_MODIFIER_COLOR)) {
					pal = palette;
				} else {
					pal = PAL_NONE;
				}

				AddSortableSpriteToDraw(
					image, pal,
					ti->x + dtss->delta_x, ti->y + dtss->delta_y,
					dtss->size_x, dtss->size_y,
					dtss->size_z, ti->z,
					IsTransparencySet(TO_BUILDINGS)
				);
			}
			break;
		}
	}
	DrawBridgeMiddle(ti);
}

void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
{
	SpriteID palette = PLAYER_SPRITE_COLOR(_local_player);
	const DrawTileSprites* dts = (rt == ROADTYPE_TRAM) ? &_tram_depot[dir] : &_road_depot[dir];
	const DrawTileSeqStruct* dtss;

	x += 33;
	y += 17;

	DrawSprite(dts->ground_sprite, PAL_NONE, x, y);

	for (dtss = dts->seq; dtss->image != 0; dtss++) {
		Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
		SpriteID image = dtss->image;

		DrawSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE, x + pt.x, y + pt.y);
	}
}

static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
{
	uint z;
	Slope tileh = GetTileSlope(tile, &z);

	if (tileh == SLOPE_FLAT) return z;
	if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
		Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
		z += ApplyFoundationToSlope(f, &tileh);
		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
	} else {
		return z + TILE_HEIGHT;
	}
}

static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
{
	if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
		return GetRoadFoundation(tileh, GetAllRoadBits(tile));
	} else {
		return FlatteningFoundation(tileh);
	}
}

static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void AnimateTile_Road(TileIndex tile)
{
	if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
}


static const Roadside _town_road_types[][2] = {
	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
	{ ROADSIDE_TREES,         ROADSIDE_TREES },
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
};

static const Roadside _town_road_types_2[][2] = {
	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
};


static void TileLoop_Road(TileIndex tile)
{
	switch (_opt.landscape) {
		case LT_ARCTIC:
			if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
				ToggleSnow(tile);
				MarkTileDirtyByTile(tile);
			}
			break;

		case LT_TROPIC:
			if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
				ToggleDesert(tile);
				MarkTileDirtyByTile(tile);
			}
			break;
	}

	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;

	const Town* t = ClosestTownFromTile(tile, (uint)-1);
	if (!HasRoadWorks(tile)) {
		HouseZonesBits grp = HZB_TOWN_EDGE;

		if (t != NULL) {
			grp = GetTownRadiusGroup(t, tile);

			/* Show an animation to indicate road work */
			if (t->road_build_months != 0 &&
					(DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
					GetRoadTileType(tile) == ROAD_TILE_NORMAL && CountBits(GetAllRoadBits(tile)) > 1 ) {
				if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && Chance16(1, 40)) {
					StartRoadWorks(tile);

					SndPlayTileFx(SND_21_JACKHAMMER, tile);
					CreateEffectVehicleAbove(
						TileX(tile) * TILE_SIZE + 7,
						TileY(tile) * TILE_SIZE + 7,
						0,
						EV_BULLDOZER);
					MarkTileDirtyByTile(tile);
					return;
				}
			}
		}

		{
			/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
			const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
			Roadside cur_rs = GetRoadside(tile);

			/* We have our desired type, do nothing */
			if (cur_rs == new_rs[0]) return;

			/* We have the pre-type of the desired type, switch to the desired type */
			if (cur_rs == new_rs[1]) {
				cur_rs = new_rs[0];
			/* We have barren land, install the pre-type */
			} else if (cur_rs == ROADSIDE_BARREN) {
				cur_rs = new_rs[1];
			/* We're totally off limits, remove any installation and make barren land */
			} else {
				cur_rs = ROADSIDE_BARREN;
			}
			SetRoadside(tile, cur_rs);
			MarkTileDirtyByTile(tile);
		}
	} else if (IncreaseRoadWorksCounter(tile)) {
		TerminateRoadWorks(tile);

		if (_patches.mod_road_rebuild) {
			/* Generate a nicer town surface */
			const RoadBits old_rb = GetAnyRoadBits(tile, ROADTYPE_ROAD);
			const RoadBits new_rb = CleanUpRoadBits(tile, old_rb);

			if (old_rb != new_rb) {
				DoCommand(tile, (old_rb ^ new_rb), t->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_REMOVE_ROAD);
			}
		}

		MarkTileDirtyByTile(tile);
	}
}

static void ClickTile_Road(TileIndex tile)
{
	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_ROAD);
}

static const byte _road_trackbits[16] = {
	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
};

static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode)
{

	switch (mode) {
		case TRANSPORT_RAIL:
			if (!IsLevelCrossing(tile)) return 0;
			return GetCrossingRailBits(tile) * 0x101;

		case TRANSPORT_ROAD:
			if ((GetRoadTypes(tile) & sub_mode) == 0) return 0;
			switch (GetRoadTileType(tile)) {
				case ROAD_TILE_NORMAL: {
					RoadType rt = (RoadType)FindFirstBit(sub_mode);
					const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 };
					uint multiplier = drd_to_multiplier[rt == ROADTYPE_TRAM ? DRD_NONE : GetDisallowedRoadDirections(tile)];
					return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile, rt)] * multiplier;
				}

				case ROAD_TILE_CROSSING: {
					uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;

					if (IsCrossingBarred(tile)) r *= 0x10001;
					return r;
				}

				default:
				case ROAD_TILE_DEPOT:
					return AxisToTrackBits(DiagDirToAxis(GetRoadDepotDirection(tile))) * 0x101;
			}
			break;

		default: break;
	}
	return 0;
}

static const StringID _road_tile_strings[] = {
	STR_1814_ROAD,
	STR_1814_ROAD,
	STR_1814_ROAD,
	STR_1815_ROAD_WITH_STREETLIGHTS,
	STR_1814_ROAD,
	STR_1816_TREE_LINED_ROAD,
	STR_1814_ROAD,
	STR_1814_ROAD,
};

static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
{
	td->owner = GetTileOwner(tile);
	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
		case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
		default: td->str = _road_tile_strings[GetRoadside(tile)]; break;
	}
}

/**
 * Given the direction the road depot is pointing, this is the direction the
 * vehicle should be travelling in in order to enter the depot.
 */
static const byte _roadveh_enter_depot_dir[4] = {
	TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
};

static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
{
	switch (GetRoadTileType(tile)) {
		case ROAD_TILE_CROSSING:
			if (v->type == VEH_TRAIN) {
				/* it should be barred */
				assert(IsCrossingBarred(tile));
			}
			break;

		case ROAD_TILE_DEPOT:
			if (v->type == VEH_ROAD &&
					v->u.road.frame == 11 &&
					_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) {
				v->u.road.state = RVSB_IN_DEPOT;
				v->vehstatus |= VS_HIDDEN;
				v->direction = ReverseDir(v->direction);
				if (v->Next() == NULL) VehicleEnterDepot(v);
				v->tile = tile;

				InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
				return VETSB_ENTERED_WORMHOLE;
			}
			break;

		default: break;
	}
	return VETSB_CONTINUE;
}


static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
		if (GetTileOwner(tile) == old_player) {
			if (new_player == PLAYER_SPECTATOR) {
				DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
			} else {
				SetTileOwner(tile, new_player);
			}
		}
		return;
	}

	for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
		if (!HasBit(GetRoadTypes(tile), rt)) continue;

		if (GetRoadOwner(tile, rt) == old_player) {
			SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
		}
	}

	if (IsLevelCrossing(tile)) {
		if (GetTileOwner(tile) == old_player) {
			if (new_player == PLAYER_SPECTATOR) {
				MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY));
			} else {
				SetTileOwner(tile, new_player);
			}
		}
	}
}

static CommandCost TerraformTile_Road(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
{
	if (_patches.build_on_slopes && AutoslopeEnabled()) {
		switch (GetRoadTileType(tile)) {
			case ROAD_TILE_CROSSING:
				if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
				break;

			case ROAD_TILE_DEPOT:
				if (AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRoadDepotDirection(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
				break;

			case ROAD_TILE_NORMAL: {
				RoadBits bits = GetAllRoadBits(tile);
				RoadBits bits_copy = bits;
				/* Check if the slope-road_bits combination is valid at all, i.e. it is save to call GetRoadFoundation(). */
				if (!CmdFailed(CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE))) {
					/* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
					if (bits == bits_copy) {
						uint z_old;
						Slope tileh_old = GetTileSlope(tile, &z_old);

						/* Get the slope on top of the foundation */
						z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old);
						z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new);

						/* The surface slope must not be changed */
						if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
					}
				}
				break;
			}

			default: NOT_REACHED();
		}
	}

	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}


extern const TileTypeProcs _tile_type_road_procs = {
	DrawTile_Road,           /* draw_tile_proc */
	GetSlopeZ_Road,          /* get_slope_z_proc */
	ClearTile_Road,          /* clear_tile_proc */
	GetAcceptedCargo_Road,   /* get_accepted_cargo_proc */
	GetTileDesc_Road,        /* get_tile_desc_proc */
	GetTileTrackStatus_Road, /* get_tile_track_status_proc */
	ClickTile_Road,          /* click_tile_proc */
	AnimateTile_Road,        /* animate_tile_proc */
	TileLoop_Road,           /* tile_loop_clear */
	ChangeTileOwner_Road,    /* change_tile_owner_clear */
	NULL,                    /* get_produced_cargo_proc */
	VehicleEnter_Road,       /* vehicle_enter_tile_proc */
	GetFoundation_Road,      /* get_foundation_proc */
	TerraformTile_Road,      /* terraform_tile_proc */
};