(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file road_type.h Enums and other types related to roads. */
#ifndef ROAD_TYPE_H
#define ROAD_TYPE_H
#include "core/enum_type.hpp"
/**
* The different roadtypes we support
*
* @note currently only ROADTYPE_ROAD and ROADTYPE_TRAM are supported.
*/
enum RoadType {
ROADTYPE_ROAD = 0, ///< Basic road type
ROADTYPE_TRAM = 1, ///< Trams
ROADTYPE_HWAY = 2, ///< Only a placeholder. Not sure what we are going to do with this road type.
ROADTYPE_END, ///< Used for iterations
INVALID_ROADTYPE = 0xFF ///< flag for invalid roadtype
};
DECLARE_POSTFIX_INCREMENT(RoadType);
/**
* The different roadtypes we support, but then a bitmask of them
* @note currently only roadtypes with ROADTYPE_ROAD and ROADTYPE_TRAM are supported.
*/
enum RoadTypes {
ROADTYPES_NONE = 0, ///< No roadtypes
ROADTYPES_ROAD = 1 << ROADTYPE_ROAD, ///< Road
ROADTYPES_TRAM = 1 << ROADTYPE_TRAM, ///< Trams
ROADTYPES_HWAY = 1 << ROADTYPE_HWAY, ///< Highway (or whatever substitute)
ROADTYPES_ROADTRAM = ROADTYPES_ROAD | ROADTYPES_TRAM, ///< Road + trams
ROADTYPES_ROADHWAY = ROADTYPES_ROAD | ROADTYPES_HWAY, ///< Road + highway (or whatever substitute)
ROADTYPES_TRAMHWAY = ROADTYPES_TRAM | ROADTYPES_HWAY, ///< Trams + highway (or whatever substitute)
ROADTYPES_ALL = ROADTYPES_ROAD | ROADTYPES_TRAM | ROADTYPES_HWAY, ///< Road + trams + highway (or whatever substitute)
ROADTYPES_END, ///< Used for iterations?
INVALID_ROADTYPES = 0xFF ///< Invalid roadtypes
};
DECLARE_ENUM_AS_BIT_SET(RoadTypes);
template <> struct EnumPropsT<RoadTypes> : MakeEnumPropsT<RoadTypes, byte, ROADTYPES_NONE, ROADTYPES_END, INVALID_ROADTYPES> {};
typedef TinyEnumT<RoadTypes> RoadTypesByte;
/**
* Enumeration for the road parts on a tile.
*
* This enumeration defines the possible road parts which
* can be build on a tile.
*/
enum RoadBits {
ROAD_NONE = 0U, ///< No road-part is build
ROAD_NW = 1U, ///< North-west part
ROAD_SW = 2U, ///< South-west part
ROAD_SE = 4U, ///< South-east part
ROAD_NE = 8U, ///< North-east part
ROAD_X = ROAD_SW | ROAD_NE, ///< Full road along the x-axis (south-west + north-east)
ROAD_Y = ROAD_NW | ROAD_SE, ///< Full road along the y-axis (north-west + south-east)
ROAD_ALL = ROAD_X | ROAD_Y ///< Full 4-way crossing
};
DECLARE_ENUM_AS_BIT_SET(RoadBits);
#endif /* ROAD_TYPE_H */