(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
#ifndef SOUND_NULL_H
#define SOUND_NULL_H
#include "sound_driver.hpp"
class SoundDriver_Null: public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param) { return NULL; }
/* virtual */ void Stop() { }
};
class FSoundDriver_Null: public SoundDriverFactory<FSoundDriver_Null> {
public:
static const int priority = 0;
/* virtual */ const char *GetName() { return "null"; }
/* virtual */ const char *GetDescription() { return "Null Sound Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_Null(); }
};
#endif /* SOUND_NULL_H */