(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
#ifdef WITH_SDL
#include "../stdafx.h"
#include "../driver.h"
#include "../mixer.h"
#include "../sdl.h"
#include "sdl_s.h"
#include <SDL.h>
static FSoundDriver_SDL iFSoundDriver_SDL;
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
{
MxMixSamples(stream, len / 4);
}
const char *SoundDriver_SDL::Start(const char * const *parm)
{
SDL_AudioSpec spec;
const char *s = SdlOpen(SDL_INIT_AUDIO);
if (s != NULL) return s;
spec.freq = GetDriverParamInt(parm, "hz", 11025);
spec.format = AUDIO_S16SYS;
spec.channels = 2;
spec.samples = 512;
spec.callback = fill_sound_buffer;
SDL_CALL SDL_OpenAudio(&spec, &spec);
SDL_CALL SDL_PauseAudio(0);
return NULL;
}
void SoundDriver_SDL::Stop()
{
SDL_CALL SDL_CloseAudio();
SdlClose(SDL_INIT_AUDIO);
}
#endif /* WITH_SDL */