src/sound_type.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8157 1505def01945
child 9390 88d36f907e96
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file sound_type.h Types related to sounds. */

#ifndef SOUND_TYPE_H
#define SOUND_TYPE_H

#include "core/enum_type.hpp"

struct MusicFileSettings {
	byte playlist;
	byte music_vol;
	byte effect_vol;
	byte custom_1[33];
	byte custom_2[33];
	bool playing;
	bool shuffle;
	char extmidi[80];
};

struct FileEntry {
	uint8 file_slot;
	uint32 file_offset;
	uint32 file_size;
	uint16 rate;
	uint8 bits_per_sample;
	uint8 channels;
	uint8 volume;
	uint8 priority;
};

enum SoundFx {
	SND_BEGIN = 0,
	SND_02_SPLAT = 0,                          //  0 == 0x00 !
	SND_03_FACTORY_WHISTLE,
	SND_04_TRAIN,
	SND_05_TRAIN_THROUGH_TUNNEL,
	SND_06_SHIP_HORN,
	SND_07_FERRY_HORN,
	SND_08_PLANE_TAKE_OFF,
	SND_09_JET,
	SND_0A_TRAIN_HORN,
	SND_0B_MINING_MACHINERY,
	SND_0C_ELECTRIC_SPARK,
	SND_0D_STEAM,
	SND_0E_LEVEL_CROSSING,
	SND_0F_VEHICLE_BREAKDOWN,
	SND_10_TRAIN_BREAKDOWN,
	SND_11_CRASH,
	SND_12_EXPLOSION,                      // 16 == 0x10
	SND_13_BIG_CRASH,
	SND_14_CASHTILL,
	SND_15_BEEP,                           // 19 == 0x13
	SND_16_MORSE,                          // 20 == 0x14
	SND_17_SKID_PLANE,
	SND_18_HELICOPTER,
	SND_19_BUS_START_PULL_AWAY,
	SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
	SND_1B_TRUCK_START,
	SND_1C_TRUCK_START_2,
	SND_1D_APPLAUSE,
	SND_1E_OOOOH,
	SND_1F_SPLAT,                          // 29 == 0x1D
	SND_20_SPLAT_2,                        // 30 == 0x1E
	SND_21_JACKHAMMER,
	SND_22_CAR_HORN,
	SND_23_CAR_HORN_2,
	SND_24_SHEEP,
	SND_25_COW,
	SND_26_HORSE,
	SND_27_BLACKSMITH_ANVIL,
	SND_28_SAWMILL,                        // 38 == 0x26 !
	SND_00_GOOD_YEAR,                      // 39 == 0x27 !
	SND_01_BAD_YEAR,                       // 40 == 0x28 !
	SND_29_RIP,                            // 41 == 0x29 !
	SND_2A_EXTRACT_AND_POP,
	SND_2B_COMEDY_HIT,
	SND_2C_MACHINERY,
	SND_2D_RIP_2,
	SND_2E_EXTRACT_AND_POP,
	SND_2F_POP,
	SND_30_CARTOON_SOUND,
	SND_31_EXTRACT,
	SND_32_POP_2,
	SND_33_PLASTIC_MINE,
	SND_34_WIND,
	SND_35_COMEDY_BREAKDOWN,
	SND_36_CARTOON_CRASH,
	SND_37_BALLOON_SQUEAK,
	SND_38_CHAINSAW,
	SND_39_HEAVY_WIND,
	SND_3A_COMEDY_BREAKDOWN_2,
	SND_3B_JET_OVERHEAD,
	SND_3C_COMEDY_CAR,
	SND_3D_ANOTHER_JET_OVERHEAD,
	SND_3E_COMEDY_CAR_2,
	SND_3F_COMEDY_CAR_3,
	SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
	SND_41_MAGLEV,
	SND_42_LOON_BIRD,
	SND_43_LION,
	SND_44_MONKEYS,
	SND_45_PLANE_CRASHING,
	SND_46_PLANE_ENGINE_SPUTTERING,
	SND_47_MAGLEV_2,
	SND_48_DISTANT_BIRD,                    // 72 == 0x48
	SND_END
};

/** Define basic enum properties */
template <> struct EnumPropsT<SoundFx> : MakeEnumPropsT<SoundFx, byte, SND_BEGIN, SND_END, SND_END> {};
typedef TinyEnumT<SoundFx> SoundFxByte;

#endif /* SOUND_TYPE_H */