src/station.cpp
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8275 f17d0c863ee3
child 8763 81fadd257f67
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file station.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "debug.h"
#include "station_map.h"
#include "station.h"
#include "town.h"
#include "news.h"
#include "saveload.h"
#include "player_func.h"
#include "airport.h"
#include "sprite.h"
#include "depot.h"
#include "train.h"
#include "water_map.h"
#include "industry_map.h"
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "yapf/yapf.h"
#include "cargotype.h"
#include "roadveh.h"
#include "station_gui.h"
#include "zoom_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "variables.h"
#include "settings_type.h"
#include "command_func.h"

#include "table/sprites.h"
#include "table/strings.h"

Station::Station(TileIndex tile)
{
	DEBUG(station, cDebugCtorLevel, "I+%3d", index);

	xy = tile;
	airport_tile = dock_tile = train_tile = 0;
	bus_stops = truck_stops = NULL;
	had_vehicle_of_type = 0;
	time_since_load = 255;
	time_since_unload = 255;
	delete_ctr = 0;
	facilities = 0;

	last_vehicle_type = VEH_INVALID;

	random_bits = 0; // Random() must be called when station is really built (DC_EXEC)
	waiting_triggers = 0;
}

/**
 * Clean up a station by clearing vehicle orders and invalidating windows.
 * Aircraft-Hangar orders need special treatment here, as the hangars are
 * actually part of a station (tiletype is STATION), but the order type
 * is OT_GOTO_DEPOT.
 */
Station::~Station()
{
	DEBUG(station, cDebugCtorLevel, "I-%3d", index);

	free(this->name);
	free(this->speclist);

	if (CleaningPool()) return;

	while (!loading_vehicles.empty()) {
		loading_vehicles.front()->LeaveStation();
	}

	MarkDirty();
	RebuildStationLists();
	InvalidateWindowClasses(WC_STATION_LIST);

	DeleteWindowById(WC_STATION_VIEW, index);

	/* Now delete all orders that go to the station */
	RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);

	/* Subsidies need removal as well */
	DeleteSubsidyWithStation(index);

	xy = 0;

	for (CargoID c = 0; c < NUM_CARGO; c++) {
		goods[c].cargo.Truncate(0);
	}
}


/**
 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
 * @param v the vehicle to get the first road stop for
 * @return the first roadstop that this vehicle can load at
 */
RoadStop *Station::GetPrimaryRoadStop(const Vehicle *v) const
{
	RoadStop *rs = this->GetPrimaryRoadStop(IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK);

	for (; rs != NULL; rs = rs->next) {
		/* The vehicle cannot go to this roadstop (different roadtype) */
		if ((GetRoadTypes(rs->xy) & v->u.road.compatible_roadtypes) == ROADTYPES_NONE) continue;
		/* The vehicle is articulated and can therefor not go the a standard road stop */
		if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;

		/* The vehicle can actually go to this road stop. So, return it! */
		break;
	}

	return rs;
}

/** Called when new facility is built on the station. If it is the first facility
 * it initializes also 'xy' and 'random_bits' members */
void Station::AddFacility(byte new_facility_bit, TileIndex facil_xy)
{
	if (facilities == 0) {
		xy = facil_xy;
		random_bits = Random();
	}
	facilities |= new_facility_bit;
	owner = _current_player;
	build_date = _date;
}

void Station::MarkDirty() const
{
	if (sign.width_1 != 0) {
		InvalidateWindowWidget(WC_STATION_VIEW, index, SVW_CAPTION);

		/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
		 *  and there is no way for us to know which is the biggest. So make the
		 *  biggest area dirty, and we are safe for sure. */
		MarkAllViewportsDirty(
			sign.left - 6,
			sign.top,
			sign.left + ScaleByZoom(sign.width_1 + 12, ZOOM_LVL_MAX),
			sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
	}
}

void Station::MarkTilesDirty(bool cargo_change) const
{
	TileIndex tile = train_tile;
	int w, h;

	/* XXX No station is recorded as 0, not INVALID_TILE... */
	if (tile == 0) return;

	/* cargo_change is set if we're refreshing the tiles due to cargo moving
	 * around. */
	if (cargo_change) {
		/* Don't waste time updating if there are no custom station graphics
		 * that might change. Even if there are custom graphics, they might
		 * not change. Unfortunately we have no way of telling. */
		if (this->num_specs == 0) return;
	}

	for (h = 0; h < trainst_h; h++) {
		for (w = 0; w < trainst_w; w++) {
			if (TileBelongsToRailStation(tile)) {
				MarkTileDirtyByTile(tile);
			}
			tile += TileDiffXY(1, 0);
		}
		tile += TileDiffXY(-w, 1);
	}
}

bool Station::TileBelongsToRailStation(TileIndex tile) const
{
	return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
}

/** Obtain the length of a platform
 * @pre tile must be a railway station tile
 * @param tile A tile that contains the platform in question
 * @return The length of the platform
 */
uint Station::GetPlatformLength(TileIndex tile) const
{
	TileIndex t;
	TileIndexDiff delta;
	uint len = 0;
	assert(TileBelongsToRailStation(tile));

	delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	t = tile;
	do {
		t -= delta;
		len++;
	} while (IsCompatibleTrainStationTile(t, tile));

	t = tile;
	do {
		t += delta;
		len++;
	} while (IsCompatibleTrainStationTile(t, tile));

	return len - 1;
}

/** Determines the REMAINING length of a platform, starting at (and including)
 * the given tile.
 * @param tile the tile from which to start searching. Must be a railway station tile
 * @param dir The direction in which to search.
 * @return The platform length
 */
uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
{
	TileIndex start_tile = tile;
	uint length = 0;
	assert(IsRailwayStationTile(tile));
	assert(dir < DIAGDIR_END);

	do {
		length ++;
		tile += TileOffsByDiagDir(dir);
	} while (IsCompatibleTrainStationTile(tile, start_tile));

	return length;
}

/** Determines whether a station is a buoy only.
 * @todo Ditch this encoding of buoys
 */
bool Station::IsBuoy() const
{
	return (had_vehicle_of_type & HVOT_BUOY) != 0;
}


/************************************************************************/
/*                     StationRect implementation                       */
/************************************************************************/

StationRect::StationRect()
{
	MakeEmpty();
}

void StationRect::MakeEmpty()
{
	left = top = right = bottom = 0;
}

/**
 * Determines whether a given point (x, y) is within a certain distance of
 * the station rectangle.
 * @note x and y are in Tile coordinates
 * @param x X coordinate
 * @param y Y coordinate
 * @param distance The maxmium distance a point may have (L1 norm)
 * @return true if the point is within distance tiles of the station rectangle
 */
bool StationRect::PtInExtendedRect(int x, int y, int distance) const
{
	return (left - distance <= x && x <= right + distance && top - distance <= y && y <= bottom + distance);
}

bool StationRect::IsEmpty() const
{
	return (left == 0 || left > right || top > bottom);
}

bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
{
	int x = TileX(tile);
	int y = TileY(tile);
	if (IsEmpty()) {
		/* we are adding the first station tile */
		left = right = x;
		top = bottom = y;

	} else if (!PtInExtendedRect(x, y)) {
		/* current rect is not empty and new point is outside this rect */
		/* make new spread-out rectangle */
		Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};

		/* check new rect dimensions against preset max */
		int w = new_rect.right - new_rect.left + 1;
		int h = new_rect.bottom - new_rect.top + 1;
		if (mode != ADD_FORCE && (w > _patches.station_spread || h > _patches.station_spread)) {
			assert(mode != ADD_TRY);
			_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
			return false;
		}

		/* spread-out ok, return true */
		if (mode != ADD_TEST) {
			/* we should update the station rect */
			*this = new_rect;
		}
	} else {
		; // new point is inside the rect, we don't need to do anything
	}
	return true;
}

bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
{
	return BeforeAddTile(tile, mode) && BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
}

/*static*/ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
{
	TileIndex top_left = TileXY(left_a, top_a);
	int width = right_a - left_a + 1;
	int height = bottom_a - top_a + 1;

	BEGIN_TILE_LOOP(tile, width, height, top_left)
		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
	END_TILE_LOOP(tile, width, height, top_left);

	return false;
}

bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
{
	int x = TileX(tile);
	int y = TileY(tile);

	/* look if removed tile was on the bounding rect edge
	 * and try to reduce the rect by this edge
	 * do it until we have empty rect or nothing to do */
	for (;;) {
		/* check if removed tile is on rect edge */
		bool left_edge = (x == left);
		bool right_edge = (x == right);
		bool top_edge = (y == top);
		bool bottom_edge = (y == bottom);

		/* can we reduce the rect in either direction? */
		bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
		bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
		if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)

		if (reduce_x) {
			/* reduce horizontally */
			if (left_edge) {
				/* move left edge right */
				left = x = x + 1;
			} else {
				/* move right edge left */
				right = x = x - 1;
			}
		}
		if (reduce_y) {
			/* reduce vertically */
			if (top_edge) {
				/* move top edge down */
				top = y = y + 1;
			} else {
				/* move bottom edge up */
				bottom = y = y - 1;
			}
		}

		if (left > right || top > bottom) {
			/* can't continue, if the remaining rectangle is empty */
			MakeEmpty();
			return true; // empty remaining rect
		}
	}
	return false; // non-empty remaining rect
}

bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
{
	assert(PtInExtendedRect(TileX(tile), TileY(tile)));
	assert(PtInExtendedRect(TileX(tile) + w - 1, TileY(tile) + h - 1));

	bool empty = AfterRemoveTile(st, tile);
	if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
	return empty;
}

StationRect& StationRect::operator = (Rect src)
{
	left = src.left;
	top = src.top;
	right = src.right;
	bottom = src.bottom;
	return *this;
}


/************************************************************************/
/*                     RoadStop implementation                          */
/************************************************************************/

/** Initializes a RoadStop */
RoadStop::RoadStop(TileIndex tile) :
	xy(tile),
	status(3), // stop is free
	num_vehicles(0),
	next(NULL)
{
	DEBUG(ms, cDebugCtorLevel,  "I+ at %d[0x%x]", tile, tile);
}

/** De-Initializes a RoadStops. This includes clearing all slots that vehicles might
  * have and unlinks it from the linked list of road stops at the given station
  */
RoadStop::~RoadStop()
{
	if (CleaningPool()) return;

	/* Clear the slot assignment of all vehicles heading for this road stop */
	if (num_vehicles != 0) {
		Vehicle *v;

		FOR_ALL_VEHICLES(v) {
			if (v->type == VEH_ROAD && v->u.road.slot == this) ClearSlot(v);
		}
	}
	assert(num_vehicles == 0);

	DEBUG(ms, cDebugCtorLevel , "I- at %d[0x%x]", xy, xy);

	xy = 0;
}

/** Checks whether there is a free bay in this road stop */
bool RoadStop::HasFreeBay() const
{
	return GB(status, 0, MAX_BAY_COUNT) != 0;
}

/** Checks whether the given bay is free in this road stop */
bool RoadStop::IsFreeBay(uint nr) const
{
	assert(nr < MAX_BAY_COUNT);
	return HasBit(status, nr);
}

/**
 * Allocates a bay
 * @return the allocated bay number
 * @pre this->HasFreeBay()
 */
uint RoadStop::AllocateBay()
{
	assert(HasFreeBay());

	/* Find the first free bay. If the bit is set, the bay is free. */
	uint bay_nr = 0;
	while (!HasBit(status, bay_nr)) bay_nr++;

	ClrBit(status, bay_nr);
	return bay_nr;
}

/**
 * Allocates a bay in a drive-through road stop
 * @param nr the number of the bay to allocate
 */
void RoadStop::AllocateDriveThroughBay(uint nr)
{
	assert(nr < MAX_BAY_COUNT);
	ClrBit(status, nr);
}

/**
 * Frees the given bay
 * @param nr the number of the bay to free
 */
void RoadStop::FreeBay(uint nr)
{
	assert(nr < MAX_BAY_COUNT);
	SetBit(status, nr);
}


/** Checks whether the entrance of the road stop is occupied by a vehicle */
bool RoadStop::IsEntranceBusy() const
{
	return HasBit(status, 7);
}

/** Makes an entrance occupied or free */
void RoadStop::SetEntranceBusy(bool busy)
{
	SB(status, 7, 1, busy);
}

/**
 * Get the next road stop accessible by this vehicle.
 * @param v the vehicle to get the next road stop for.
 * @return the next road stop accessible.
 */
RoadStop *RoadStop::GetNextRoadStop(const Vehicle *v) const
{
	for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
		/* The vehicle cannot go to this roadstop (different roadtype) */
		if ((GetRoadTypes(rs->xy) & v->u.road.compatible_roadtypes) == ROADTYPES_NONE) continue;
		/* The vehicle is articulated and can therefor not go the a standard road stop */
		if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;

		/* The vehicle can actually go to this road stop. So, return it! */
		return rs;
	}

	return NULL;
}