(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file thread.h */
#ifndef THREAD_H
#define THREAD_H
struct OTTDThread;
typedef void * (*OTTDThreadFunc)(void*);
OTTDThread *OTTDCreateThread(OTTDThreadFunc, void*);
void *OTTDJoinThread(OTTDThread*);
void OTTDExitThread();
#endif /* THREAD_H */