src/tile_map.cpp
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8348 4d7c1c5055b3
child 9111 48ce04029fe4
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file tile_map.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "tile_map.h"
#include "core/math_func.hpp"

Slope GetTileSlope(TileIndex tile, uint *h)
{
	uint a;
	uint b;
	uint c;
	uint d;
	uint min;
	uint r;

	assert(tile < MapSize());

	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
		if (h != NULL) *h = 0;
		return SLOPE_FLAT;
	}

	min = a = TileHeight(tile);
	b = TileHeight(tile + TileDiffXY(1, 0));
	if (min > b) min = b;
	c = TileHeight(tile + TileDiffXY(0, 1));
	if (min > c) min = c;
	d = TileHeight(tile + TileDiffXY(1, 1));
	if (min > d) min = d;

	r = SLOPE_FLAT;
	if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
	if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
	if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
	if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;

	if (h != NULL) *h = min * TILE_HEIGHT;

	return (Slope)r;
}

uint GetTileZ(TileIndex tile)
{
	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;

	uint h = TileHeight(tile);
	h = min(h, TileHeight(tile + TileDiffXY(1, 0)));
	h = min(h, TileHeight(tile + TileDiffXY(0, 1)));
	h = min(h, TileHeight(tile + TileDiffXY(1, 1)));

	return h * TILE_HEIGHT;
}


uint GetTileMaxZ(TileIndex t)
{
	if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return 0;

	uint h = TileHeight(t);
	h = max(h, TileHeight(t + TileDiffXY(1, 0)));
	h = max(h, TileHeight(t + TileDiffXY(0, 1)));
	h = max(h, TileHeight(t + TileDiffXY(1, 1)));

	return h * TILE_HEIGHT;
}