(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file tile_type.h Types related to tiles. */
#ifndef TILE_TYPE_H
#define TILE_TYPE_H
#include "core/enum_type.hpp"
enum {
TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size
TILE_PIXELS = 32, ///< a tile is 32x32 pixels
TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
MAX_TILE_HEIGHT = 15, ///< Maximum allowed tile height
MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2), ///< Maximum allowed snowline height
};
/**
* The different type of a tile.
*
* Each tile belongs to one type, according whatever is build on it.
*
* @note A railway with a crossing street is marked as MP_ROAD.
*/
enum TileType {
MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
MP_RAILWAY, ///< A railway
MP_ROAD, ///< A tile with road (or tram tracks)
MP_HOUSE, ///< A house by a town
MP_TREES, ///< Tile got trees
MP_STATION, ///< A tile of a station
MP_WATER, ///< Water tile
MP_VOID, ///< Invisible tiles at the SW and SE border
MP_INDUSTRY, ///< Part of an industry
MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads
MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters
};
/**
* Additional infos of a tile on a tropic game.
*
* Each non-water tile in a tropic game is either a rainforest tile or a
* desert one.
*/
enum TropicZone {
TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type
TROPICZONE_DESERT = 1, ///< Tile is desert
TROPICZONE_RAINFOREST = 2, ///< Rainforest tile
};
/**
* The index/ID of a Tile.
*/
typedef uint32 TileIndex;
/**
* The very nice invalid tile marker
*/
static const TileIndex INVALID_TILE = (TileIndex)-1;
#endif /* TILE_TYPE_H */