src/tunnel_map.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8139 4e91c448c409
child 9111 48ce04029fe4
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file tunnel_map.h */

#ifndef TUNNEL_MAP_H
#define TUNNEL_MAP_H

#include "direction_func.h"
#include "rail_type.h"
#include "road_type.h"
#include "tile_map.h"


/**
 * Is this a tunnel (entrance)?
 * @param t the tile that might be a tunnel
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return true if and only if this tile is a tunnel (entrance)
 */
static inline bool IsTunnel(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return !HasBit(_m[t].m5, 7);
}

/**
 * Is this a tunnel (entrance)?
 * @param t the tile that might be a tunnel
 * @return true if and only if this tile is a tunnel (entrance)
 */
static inline bool IsTunnelTile(TileIndex t)
{
	return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}

TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, uint z);
bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir);

/**
 * Makes a road tunnel entrance
 * @param t the entrance of the tunnel
 * @param o the owner of the entrance
 * @param d the direction facing out of the tunnel
 * @param r the road type used in the tunnel
 */
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_ROAD << 2 | d;
}

/**
 * Makes a rail tunnel entrance
 * @param t the entrance of the tunnel
 * @param o the owner of the entrance
 * @param d the direction facing out of the tunnel
 * @param r the rail type used in the tunnel
 */
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_RAIL << 2 | d;
}

#endif /* TUNNEL_MAP_H */