(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
#ifndef VIDEO_SDL_H
#define VIDEO_SDL_H
#include "video_driver.hpp"
class VideoDriver_SDL: public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void MakeDirty(int left, int top, int width, int height);
/* virtual */ void MainLoop();
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_SDL: public VideoDriverFactory<FVideoDriver_SDL> {
public:
static const int priority = 5;
/* virtual */ const char *GetName() { return "sdl"; }
/* virtual */ const char *GetDescription() { return "SDL Video Driver"; }
/* virtual */ Driver *CreateInstance() { return new VideoDriver_SDL(); }
};
#endif /* VIDEO_SDL_H */