src/water_cmd.cpp
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8368 dcee6c9440b5
child 8380 174326093caa
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file water_cmd.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "bridge.h"
#include "cmd_helper.h"
#include "station_map.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "news.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
#include "roadveh.h"
#include "water.h"
#include "water_map.h"
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_canal.h"
#include "misc/autoptr.hpp"
#include "transparency.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "variables.h"
#include "player_func.h"
#include "settings_type.h"

#include "table/sprites.h"
#include "table/strings.h"

static Vehicle *FindFloodableVehicleOnTile(TileIndex tile);
static void FloodVehicle(Vehicle *v);

/**
 * Makes a tile canal or water depending on the surroundings.
 * This as for example docks and shipdepots do not store
 * whether the tile used to be canal or 'normal' water.
 * @param t the tile to change.
 * @param o the owner of the new tile.
 */
void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
{
	assert(GetTileSlope(t, NULL) == SLOPE_FLAT);

	/* Mark tile dirty in all cases */
	MarkTileDirtyByTile(t);

	/* Non-sealevel -> canal */
	if (TileHeight(t) != 0) {
		MakeCanal(t, o, Random());
		return;
	}

	bool has_water = false;
	bool has_canal = false;

	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
		TileIndex neighbour = TileAddByDiagDir(t, dir);
		if (IsTileType(neighbour, MP_WATER)) {
			has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
			has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
		}
	}
	if (has_canal || !has_water) {
		MakeCanal(t, o, Random());
	} else {
		MakeWater(t);
	}
}


/** Build a ship depot.
 * @param tile tile where ship depot is built
 * @param flags type of operation
 * @param p1 bit 0 depot orientation (Axis)
 * @param p2 unused
 */
CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile2;

	CommandCost ret;

	Axis axis = Extract<Axis, 0>(p1);

	tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	if (!IsWaterTile(tile) || !IsWaterTile(tile2))
		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);

	if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);

	Owner o1 = GetTileOwner(tile);
	Owner o2 = GetTileOwner(tile2);
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	Depot *depot = new Depot(tile);
	if (depot == NULL) return CMD_ERROR;
	AutoPtrT<Depot> d_auto_delete = depot;

	if (flags & DC_EXEC) {
		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		MakeShipDepot(tile,  _current_player, DEPOT_NORTH, axis, o1);
		MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, o2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
		d_auto_delete.Detach();
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot);
}

void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
{
	if (o == OWNER_WATER) {
		MakeWater(tile);
	} else {
		MakeCanal(tile, o, Random());
	}
}

static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
{
	TileIndex tile2;

	if (!IsShipDepot(tile)) return CMD_ERROR;
	if (!CheckTileOwnership(tile)) return CMD_ERROR;
	if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

	tile2 = GetOtherShipDepotTile(tile);

	if (!EnsureNoVehicleOnGround(tile2)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Kill the depot, which is registered at the northernmost tile. Use that one */
		delete GetDepotByTile(tile2 < tile ? tile2 : tile);

		MakeWaterOrCanalDependingOnOwner(tile,  GetShipDepotWaterOwner(tile));
		MakeWaterOrCanalDependingOnOwner(tile2, GetShipDepotWaterOwner(tile2));
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_ship_depot);
}

/** build a shiplift */
static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
{
	CommandCost ret;
	int delta;

	/* middle tile */
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	delta = TileOffsByDiagDir(dir);
	/* lower tile */
	ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	/* upper tile */
	ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
	    (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
	    (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
		return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
	}

	if (flags & DC_EXEC) {
		MakeLock(tile, _current_player, dir);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile - delta);
		MarkTileDirtyByTile(tile + delta);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 22 >> 3);
}

static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
{
	TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));

	if (!CheckTileOwnership(tile) && GetTileOwner(tile) != OWNER_NONE) return CMD_ERROR;

	/* make sure no vehicle is on the tile. */
	if (!EnsureNoVehicleOnGround(tile) || !EnsureNoVehicleOnGround(tile + delta) || !EnsureNoVehicleOnGround(tile - delta))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
		MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player);
		MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player);
	}

	return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 2);
}

/**
 * Marks the tiles around a tile as dirty.
 *
 * This functions marks the tiles around a given tile as dirty for repaint.
 *
 * @param tile The center of the tile where all other tiles are marked as dirty
 * @ingroup dirty
 * @see TerraformAddDirtyTileAround
 */
static void MarkTilesAroundDirty(TileIndex tile)
{
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}

/** Builds a lock (ship-lift)
 * @param tile tile where to place the lock
 * @param flags type of operation
 * @param p1 unused
 * @param p2 unused
 */
CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	DiagDirection dir;

	switch (GetTileSlope(tile, NULL)) {
		case SLOPE_SW: dir = DIAGDIR_SW; break;
		case SLOPE_SE: dir = DIAGDIR_SE; break;
		case SLOPE_NW: dir = DIAGDIR_NW; break;
		case SLOPE_NE: dir = DIAGDIR_NE; break;
		default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}
	return DoBuildShiplift(tile, dir, flags);
}

/** Build a piece of canal.
 * @param tile end tile of stretch-dragging
 * @param flags type of operation
 * @param p1 start tile of stretch-dragging
 * @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor)
 */
CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	CommandCost cost(EXPENSES_CONSTRUCTION);
	int size_x, size_y;
	int x;
	int y;
	int sx, sy;

	if (p1 >= MapSize()) return CMD_ERROR;

	/* Outside of the editor you can only build canals, not oceans */
	if (p2 != 0 && _game_mode != GM_EDITOR) return CMD_ERROR;

	x = TileX(tile);
	y = TileY(tile);
	sx = TileX(p1);
	sy = TileY(p1);

	if (x < sx) Swap(x, sx);
	if (y < sy) Swap(y, sy);
	size_x = (x - sx) + 1;
	size_y = (y - sy) + 1;

	/* Outside the editor you can only drag canals, and not areas */
	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;

	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
		CommandCost ret;

		Slope slope = GetTileSlope(tile, NULL);
		if (slope != SLOPE_FLAT && (p2 != 2 || (slope != SLOPE_NW && slope != SLOPE_NE && slope != SLOPE_SW && slope != SLOPE_SE))) {
			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
		}

		/* can't make water of water! */
		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || p2 == 1)) continue;

		ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (CmdFailed(ret)) return ret;
		cost.AddCost(ret);

		if (flags & DC_EXEC) {
			if (TileHeight(tile) == 0 && p2 == 1) {
				MakeWater(tile);
			} else if (p2 == 2) {
				MakeRiver(tile, Random());
			} else {
				MakeCanal(tile, _current_player, Random());
			}
			MarkTileDirtyByTile(tile);
			MarkTilesAroundDirty(tile);
		}

		cost.AddCost(_price.clear_water);
	} END_TILE_LOOP(tile, size_x, size_y, 0);

	if (cost.GetCost() == 0) {
		return_cmd_error(STR_1007_ALREADY_BUILT);
	} else {
		return cost;
	}
}

static CommandCost ClearTile_Water(TileIndex tile, byte flags)
{
	switch (GetWaterTileType(tile)) {
		case WATER_TILE_CLEAR:
		case WATER_TILE_RIVER:
			if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);

			/* Make sure it's not an edge tile. */
			if (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
					!IsInsideMM(TileY(tile), 1, MapMaxY() - 1)) {
				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
			}

			/* Make sure no vehicle is on the tile */
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

			if (GetTileOwner(tile) != OWNER_WATER && GetTileOwner(tile) != OWNER_NONE && !CheckTileOwnership(tile)) return CMD_ERROR;

			if (flags & DC_EXEC) DoClearSquare(tile);
			return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);

		case WATER_TILE_COAST: {
			Slope slope = GetTileSlope(tile, NULL);

			/* Make sure no vehicle is on the tile */
			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;

			if (flags & DC_EXEC) DoClearSquare(tile);
			if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
				return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
			} else {
				return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_roughland);
			}
		}

		case WATER_TILE_LOCK: {
			static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
				{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
			};

			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			if (_current_player == OWNER_WATER) return CMD_ERROR;
			/* move to the middle tile.. */
			return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
		}

		case WATER_TILE_DEPOT:
			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			return RemoveShipDepot(tile, flags);

		default:
			NOT_REACHED();
	}
}

/** return true if a tile is a water tile. */
static bool IsWateredTile(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_WATER:
			if (!IsCoast(tile)) return true;

			switch (GetTileSlope(tile, NULL)) {
				case SLOPE_W:
				case SLOPE_S:
				case SLOPE_E:
				case SLOPE_N:
					return true;

				default:
					return false;
			}

		case MP_RAILWAY:  return GetRailGroundType(tile) == RAIL_GROUND_WATER;
		case MP_STATION:  return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile);
		case MP_INDUSTRY: return (GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
		default:          return false;
	}
}

static void DrawWaterEdges(SpriteID base, TileIndex tile)
{
	uint wa;

	/* determine the edges around with water. */
	wa  = IsWateredTile(TILE_ADDXY(tile, -1,  0)) << 0;
	wa += IsWateredTile(TILE_ADDXY(tile,  0,  1)) << 1;
	wa += IsWateredTile(TILE_ADDXY(tile,  1,  0)) << 2;
	wa += IsWateredTile(TILE_ADDXY(tile,  0, -1)) << 3;

	if (!(wa & 1)) DrawGroundSprite(base,     PAL_NONE);
	if (!(wa & 2)) DrawGroundSprite(base + 1, PAL_NONE);
	if (!(wa & 4)) DrawGroundSprite(base + 2, PAL_NONE);
	if (!(wa & 8)) DrawGroundSprite(base + 3, PAL_NONE);

	/* right corner */
	switch (wa & 0x03) {
		case 0: DrawGroundSprite(base + 4, PAL_NONE); break;
		case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(base + 8, PAL_NONE); break;
	}

	/* bottom corner */
	switch (wa & 0x06) {
		case 0: DrawGroundSprite(base + 5, PAL_NONE); break;
		case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(base + 9, PAL_NONE); break;
	}

	/* left corner */
	switch (wa & 0x0C) {
		case  0: DrawGroundSprite(base + 6, PAL_NONE); break;
		case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(base + 10, PAL_NONE); break;
	}

	/* upper corner */
	switch (wa & 0x09) {
		case 0: DrawGroundSprite(base + 7, PAL_NONE); break;
		case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(base + 11, PAL_NONE); break;
	}
}

/** draw a canal styled water tile with dikes around */
void DrawCanalWater(TileIndex tile)
{
	/* Test for custom graphics, else use the default */
	SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
	if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;

	DrawWaterEdges(dikes_base, tile);
}

struct LocksDrawTileStruct {
	int8 delta_x, delta_y, delta_z;
	byte width, height, depth;
	SpriteID image;
};

#include "table/water_land.h"

static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
	SpriteID palette, uint base
)
{
	SpriteID image;
	SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
	SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);

	/* If no custom graphics, use defaults */
	if (water_base == 0) water_base = SPR_CANALS_BASE;
	if (locks_base == 0) {
		locks_base = SPR_SHIPLIFT_BASE;
	} else {
		/* If using custom graphics, ignore the variation on height */
		base = 0;
	}

	image = wdts++->image;
	if (image < 4) image += water_base;
	DrawGroundSprite(image, PAL_NONE);

	for (; wdts->delta_x != 0x80; wdts++) {
		AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
			ti->x + wdts->delta_x, ti->y + wdts->delta_y,
			wdts->width, wdts->height,
			wdts->unk, ti->z + wdts->delta_z,
			IsTransparencySet(TO_BUILDINGS));
	}
}

static void DrawRiverWater(const TileInfo *ti)
{
	SpriteID image = SPR_FLAT_WATER_TILE;
	SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile);

	if (ti->tileh != SLOPE_FLAT) {
		image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
		if (image == 0) {
			image = SPR_FLAT_WATER_TILE;
		} else {
			switch (ti->tileh) {
				default: NOT_REACHED();
				case SLOPE_SE:             edges_base += 12; break;
				case SLOPE_NE: image += 1; edges_base += 24; break;
				case SLOPE_SW: image += 2; edges_base += 36; break;
				case SLOPE_NW: image += 3; edges_base += 48; break;
			}
		}
	}

	DrawGroundSprite(image, PAL_NONE);

	/* Draw canal dikes if there are no river edges to draw. */
	if (edges_base <= 48) edges_base = SPR_CANAL_DIKES_BASE;
	DrawWaterEdges(edges_base, ti->tile);
}

static void DrawTile_Water(TileInfo *ti)
{
	switch (GetWaterTileType(ti->tile)) {
		case WATER_TILE_CLEAR:
			DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
			if (IsCanal(ti->tile)) DrawCanalWater(ti->tile);
			DrawBridgeMiddle(ti);
			break;

		case WATER_TILE_COAST: {
			/* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
			 * This allows to calculate the proper sprite to display for this Slope */
			static const byte tileh_to_shoresprite[32] = {
				0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
				0, 0, 0, 0, 0,  0, 0, 0, 0, 0,  0,  5,  0, 10, 15, 0,
			};

			assert(!IsSteepSlope(ti->tileh));
			DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[ti->tileh], PAL_NONE);
			DrawBridgeMiddle(ti);
		} break;

		case WATER_TILE_LOCK: {
			const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
			DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
		} break;

		case WATER_TILE_DEPOT:
			DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
			break;

		case WATER_TILE_RIVER:
			DrawRiverWater(ti);
			DrawBridgeMiddle(ti);
			break;
	}
}

void DrawShipDepotSprite(int x, int y, int image)
{
	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];

	DrawSprite(wdts++->image, PAL_NONE, x, y);

	for (; wdts->delta_x != 0x80; wdts++) {
		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
		DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
	}
}


static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
{
	uint z;
	Slope tileh = GetTileSlope(tile, &z);

	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}

static Foundation GetFoundation_Water(TileIndex tile, Slope tileh)
{
	return FOUNDATION_NONE;
}

static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
	switch (GetWaterTileType(tile)) {
		case WATER_TILE_CLEAR:
		case WATER_TILE_RIVER:
			if (!IsCanal(tile)) {
				td->str = STR_3804_WATER;
			} else {
				td->str = STR_LANDINFO_CANAL;
			}
			break;
		case WATER_TILE_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
		case WATER_TILE_LOCK : td->str = STR_LANDINFO_LOCK; break;
		case WATER_TILE_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
		default: assert(0); break;
	}

	td->owner = GetTileOwner(tile);
}

static void AnimateTile_Water(TileIndex tile)
{
	/* not used */
}

/**
 * Marks tile dirty if it is a canal tile.
 * Called to avoid glitches when flooding tiles next to canal tile.
 *
 * @param tile tile to check
 */
static inline void MarkTileDirtyIfCanal(TileIndex tile)
{
	if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
}

/**
 * Floods neighboured floodable tiles
 *
 * @param tile The water source tile that causes the flooding.
 * @param offs[0] Destination tile to flood.
 * @param offs[1] First corner of edge between source and dest tile.
 * @param offs[2] Second corder of edge between source and dest tile.
 * @param offs[3] Third corner of dest tile.
 * @param offs[4] Fourth corner of dest tile.
 */
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
{
	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));

	/* type of this tile mustn't be water already. */
	if (IsTileType(target, MP_WATER)) return;

	/* Are both corners of the edge between source and dest on height 0 ? */
	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
		return;
	}

	bool flooded = false; // Will be set to true, when something is flooded

	/* Is any corner of the dest tile raised? (First two corners already checked above. */
	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
		/* make coast.. */
		switch (GetTileType(target)) {
			case MP_RAILWAY: {
				if (!IsPlainRailTile(target)) break;

				flooded = FloodHalftile(target);

				Vehicle *v = FindFloodableVehicleOnTile(target);
				if (v != NULL) FloodVehicle(v);

				break;
			}

			case MP_CLEAR:
			case MP_TREES:
				_current_player = OWNER_WATER;
				if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
					flooded = true;
					MakeShore(target);
					MarkTileDirtyByTile(target);
				}
				break;

			default:
				break;
		}
	} else {
		/* Flood vehicles */
		_current_player = OWNER_WATER;

		Vehicle *v = FindFloodableVehicleOnTile(target);
		if (v != NULL) FloodVehicle(v);

		/* flood flat tile */
		if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
			flooded = true;
			MakeWater(target);
			MarkTileDirtyByTile(target);
		}
	}

	if (flooded) {
		/* Mark surrounding canal tiles dirty too to avoid glitches */
		for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
			MarkTileDirtyIfCanal(target + TileOffsByDir(dir));
		}
		/* update signals if needed */
		UpdateSignalsInBuffer();
	}
}

/**
 * Finds a vehicle to flood.
 * It does not find vehicles that are already crashed on bridges, i.e. flooded.
 * @param tile the tile where to find a vehicle to flood
 * @return a vehicle too flood or NULL when there is no vehicle too flood.
 */
static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
{
	if (IsTileType(tile, MP_STATION) && IsAirport(tile)) {
		const Station *st = GetStationByTile(tile);
		const AirportFTAClass *airport = st->Airport();
		for (uint x = 0; x < airport->size_x; x++) {
			for (uint y = 0; y < airport->size_y; y++) {
				tile = TILE_ADDXY(st->airport_tile, x, y);
				Vehicle *v = FindVehicleOnTileZ(tile, 1 + airport->delta_z);
				if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
			}
		}

		/* No vehicle could be flooded on this airport anymore */
		return NULL;
	}

	/* if non-uniform stations are disabled, flood some train in this train station (if there is any) */
	if (!_patches.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
		const Station *st = GetStationByTile(tile);

		BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
			if (st->TileBelongsToRailStation(t)) {
				Vehicle *v = FindVehicleOnTileZ(t, 0);
				if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
			}
		END_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)

		return NULL;
	}

	if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0);

	TileIndex end = GetOtherBridgeEnd(tile);
	byte z = GetBridgeHeight(tile);
	Vehicle *v;

	/* check the start tile first since as this is closest to the water */
	v = FindVehicleOnTileZ(tile, z);
	if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;

	/* check a vehicle in between both bridge heads */
	v = FindVehicleBetween(tile, end, z, true);
	if (v != NULL) return v;

	/* check the end tile last to give fleeing vehicles a chance to escape */
	v = FindVehicleOnTileZ(end, z);
	return (v != NULL && (v->vehstatus & VS_CRASHED) == 0) ? v : NULL;
}

static void FloodVehicle(Vehicle *v)
{
	if (!(v->vehstatus & VS_CRASHED)) {
		uint16 pass = 0;

		if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) {
			if (v->type == VEH_AIRCRAFT) {
				/* Crashing aircraft are always at z_pos == 1, never on z_pos == 0,
				 * because that's always the shadow. Except for the heliport, because
				 * that station has a big z_offset for the aircraft. */
				if (!IsTileType(v->tile, MP_STATION) || !IsAirport(v->tile) || GetTileMaxZ(v->tile) != 0) return;
				const Station *st = GetStationByTile(v->tile);
				const AirportFTAClass *airport = st->Airport();

				if (v->z_pos != airport->delta_z + 1) return;
			}
			Vehicle *u;

			if (v->type != VEH_AIRCRAFT) v = v->First();
			u = v;

			/* crash all wagons, and count passengers */
			BEGIN_ENUM_WAGONS(v)
				if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count();
				v->vehstatus |= VS_CRASHED;
				MarkSingleVehicleDirty(v);
			END_ENUM_WAGONS(v)

			v = u;

			switch (v->type) {
				default: NOT_REACHED();
				case VEH_TRAIN:
					if (IsFrontEngine(v)) pass += 4; // driver
					v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
					break;

				case VEH_ROAD:
					if (IsRoadVehFront(v)) pass += 1; // driver
					v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
					break;

				case VEH_AIRCRAFT:
					pass += 2; // driver
					v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast
					break;
			}

			RebuildVehicleLists();
		} else {
			return;
		}

		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);

		SetDParam(0, pass);
		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
			NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
			v->index,
			0);
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
		SndPlayVehicleFx(SND_12_EXPLOSION, v);
	}
}

/**
 * Let a water tile floods its diagonal adjoining tiles
 * called from tunnelbridge_cmd, and by TileLoop_Industry() and TileLoop_Track()
 *
 * @param tile the water/shore tile that floods
 */
void TileLoop_Water(TileIndex tile)
{
	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
		// tile to mod              shore?    shore?
		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
	};

	/* Ensure buoys on canal borders do not flood */
	if (IsCanalBuoyTile(tile)) return;
	/* Ensure only sea and coast floods, not canals or rivers */
	if (IsTileType(tile, MP_WATER) && !(IsSea(tile) || IsCoast(tile))) return;

	/* floods in all four diagonal directions with the exception of the edges */
	if (IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1) &&
			IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) {
		uint i;

		for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
		}
	}

	/* _current_player can be changed by TileLoopWaterHelper.. reset it back here */
	_current_player = OWNER_NONE;

	/* edges */
	if (TileX(tile) == 0 && IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
	}

	if (TileX(tile) == MapSizeX() - 2 && IsInsideMM(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
	}

	if (TileY(tile) == 0 && IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
	}

	if (TileY(tile) == MapSizeY() - 2 && IsInsideMM(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
	}
}

static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode)
{
	static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};

	TrackBits ts;

	if (mode != TRANSPORT_WATER) return 0;

	switch (GetWaterTileType(tile)) {
		case WATER_TILE_CLEAR: ts = TRACK_BIT_ALL; break;
		case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
		case WATER_TILE_LOCK:  ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
		case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
		case WATER_TILE_RIVER: ts = (GetTileSlope(tile, NULL) == SLOPE_FLAT) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
		default: return 0;
	}
	if (TileX(tile) == 0) {
		/* NE border: remove tracks that connects NE tile edge */
		ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
	}
	if (TileY(tile) == 0) {
		/* NW border: remove tracks that connects NW tile edge */
		ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
	}
	return ts * 0x101;
}

static void ClickTile_Water(TileIndex tile)
{
	if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
		TileIndex tile2 = GetOtherShipDepotTile(tile);

		ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP);
	}
}

static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (!IsTileOwner(tile, old_player)) return;

	if (new_player != PLAYER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	} else if (IsShipDepot(tile)) {
		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	} else {
		SetTileOwner(tile, OWNER_NONE);
	}
}

static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
	return VETSB_CONTINUE;
}

static CommandCost TerraformTile_Water(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
{
	/* Canals can't be terraformed */
	if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_MUST_DEMOLISH_CANAL_FIRST);

	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}


extern const TileTypeProcs _tile_type_water_procs = {
	DrawTile_Water,           /* draw_tile_proc */
	GetSlopeZ_Water,          /* get_slope_z_proc */
	ClearTile_Water,          /* clear_tile_proc */
	GetAcceptedCargo_Water,   /* get_accepted_cargo_proc */
	GetTileDesc_Water,        /* get_tile_desc_proc */
	GetTileTrackStatus_Water, /* get_tile_track_status_proc */
	ClickTile_Water,          /* click_tile_proc */
	AnimateTile_Water,        /* animate_tile_proc */
	TileLoop_Water,           /* tile_loop_clear */
	ChangeTileOwner_Water,    /* change_tile_owner_clear */
	NULL,                     /* get_produced_cargo_proc */
	VehicleEnter_Water,       /* vehicle_enter_tile_proc */
	GetFoundation_Water,      /* get_foundation_proc */
	TerraformTile_Water,      /* terraform_tile_proc */
};