src/window_type.h
author peter1138
Tue, 22 Jan 2008 07:27:06 +0000
changeset 8374 7a1b6c89cb89
parent 8107 bb7deea89175
child 8737 4405e2e80db6
permissions -rw-r--r--
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */

/** @file window_type.h Types related to windows */

#ifndef WINDOW_TYPE_H
#define WINDOW_TYPE_H

#include "core/enum_type.hpp"

enum WindowClass {
	WC_NONE,
	WC_MAIN_WINDOW = WC_NONE,
	WC_MAIN_TOOLBAR,
	WC_STATUS_BAR,
	WC_BUILD_TOOLBAR,
	WC_NEWS_WINDOW,
	WC_TOWN_DIRECTORY,
	WC_STATION_LIST,
	WC_TOWN_VIEW,
	WC_SMALLMAP,
	WC_TRAINS_LIST,
	WC_ROADVEH_LIST,
	WC_SHIPS_LIST,
	WC_AIRCRAFT_LIST,
	WC_VEHICLE_VIEW,
	WC_VEHICLE_DETAILS,
	WC_VEHICLE_REFIT,
	WC_VEHICLE_ORDERS,
	WC_STATION_VIEW,
	WC_VEHICLE_DEPOT,
	WC_BUILD_VEHICLE,
	WC_BUILD_BRIDGE,
	WC_ERRMSG,
	WC_BUILD_STATION,
	WC_BUS_STATION,
	WC_TRUCK_STATION,
	WC_BUILD_DEPOT,
	WC_COMPANY,
	WC_FINANCES,
	WC_PLAYER_COLOR,
	WC_QUERY_STRING,
	WC_SAVELOAD,
	WC_SELECT_GAME,
	WC_TOOLBAR_MENU,
	WC_INCOME_GRAPH,
	WC_OPERATING_PROFIT,
	WC_TOOLTIPS,
	WC_INDUSTRY_VIEW,
	WC_PLAYER_FACE,
	WC_LAND_INFO,
	WC_TOWN_AUTHORITY,
	WC_SUBSIDIES_LIST,
	WC_GRAPH_LEGEND,
	WC_DELIVERED_CARGO,
	WC_PERFORMANCE_HISTORY,
	WC_COMPANY_VALUE,
	WC_COMPANY_LEAGUE,
	WC_BUY_COMPANY,
	WC_PAYMENT_RATES,
	WC_ENGINE_PREVIEW,
	WC_MUSIC_WINDOW,
	WC_MUSIC_TRACK_SELECTION,
	WC_SCEN_LAND_GEN,
	WC_SCEN_TOWN_GEN,
	WC_SCEN_INDUSTRY,
	WC_SCEN_BUILD_ROAD,
	WC_BUILD_TREES,
	WC_SEND_NETWORK_MSG,
	WC_DROPDOWN_MENU,
	WC_BUILD_INDUSTRY,
	WC_GAME_OPTIONS,
	WC_NETWORK_WINDOW,
	WC_INDUSTRY_DIRECTORY,
	WC_MESSAGE_HISTORY,
	WC_CHEATS,
	WC_PERFORMANCE_DETAIL,
	WC_CONSOLE,
	WC_EXTRA_VIEW_PORT,
	WC_CLIENT_LIST,
	WC_NETWORK_STATUS_WINDOW,
	WC_CUSTOM_CURRENCY,
	WC_REPLACE_VEHICLE,
	WC_HIGHSCORE,
	WC_ENDSCREEN,
	WC_SIGN_LIST,
	WC_GENERATE_LANDSCAPE,
	WC_GENERATE_PROGRESS_WINDOW,
	WC_CONFIRM_POPUP_QUERY,
	WC_TRANSPARENCY_TOOLBAR,
	WC_VEHICLE_TIMETABLE,
	WC_BUILD_SIGNAL,
	WC_COMPANY_PASSWORD_WINDOW,
};

struct Window;
struct WindowEvent;
typedef int32 WindowNumber;

/**
 * You cannot 100% reliably calculate the biggest custom struct as
 * the number of pointers in it and alignment will have a huge impact.
 * 96 is the largest window-size for 64-bit machines currently.
 */
#define WINDOW_CUSTOM_SIZE 96

#endif /* WINDOW_TYPE_H */