(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
/* $Id$ */
/** @file zoom_type.h Types related to zooming in and out. */
#ifndef ZOOM_TYPE_H
#define ZOOM_TYPE_H
#include "core/enum_type.hpp"
enum ZoomLevel {
/* Our possible zoom-levels */
ZOOM_LVL_BEGIN = 0,
ZOOM_LVL_NORMAL = 0,
ZOOM_LVL_OUT_2X,
ZOOM_LVL_OUT_4X,
ZOOM_LVL_OUT_8X,
ZOOM_LVL_END,
/* Here we define in which zoom viewports are */
ZOOM_LVL_VIEWPORT = ZOOM_LVL_NORMAL,
ZOOM_LVL_NEWS = ZOOM_LVL_NORMAL,
ZOOM_LVL_INDUSTRY = ZOOM_LVL_OUT_2X,
ZOOM_LVL_TOWN = ZOOM_LVL_OUT_2X,
ZOOM_LVL_AIRCRAFT = ZOOM_LVL_NORMAL,
ZOOM_LVL_SHIP = ZOOM_LVL_NORMAL,
ZOOM_LVL_TRAIN = ZOOM_LVL_NORMAL,
ZOOM_LVL_ROADVEH = ZOOM_LVL_NORMAL,
ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL,
ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
ZOOM_LVL_MIN = ZOOM_LVL_NORMAL,
ZOOM_LVL_MAX = ZOOM_LVL_OUT_8X,
};
DECLARE_POSTFIX_INCREMENT(ZoomLevel)
#endif /* ZOOM_TYPE_H */