src/newgrf_sound.h
author rubidium
Sat, 17 Nov 2007 12:42:15 +0000
changeset 7898 7c6a9c9030b5
parent 6348 6dd01da7a02b
child 8157 1505def01945
permissions -rw-r--r--
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
/* $Id$ */

/** @file newgrf_sound.h */

#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H

enum VehicleSoundEvent {
	VSE_START        = 1,
	VSE_TUNNEL       = 2,
	VSE_BREAKDOWN    = 3,
	VSE_RUNNING      = 4,
	VSE_TOUCHDOWN    = 5,
	VSE_TRAIN_EFFECT = 6,
	VSE_RUNNING_16   = 7,
	VSE_STOPPED_16   = 8,
	VSE_LOAD_UNLOAD  = 9,
};


FileEntry *AllocateFileEntry();
void InitializeSoundPool();
FileEntry *GetSound(uint index);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
bool PlayHouseSound(uint16 sound_id, TileIndex tile);

#endif /* NEWGRF_SOUND_H */