(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
/* $Id$ */
/** @file newgrf_storage.cpp Functionality related to the temporary and persistent storage arrays for NewGRFs. */
#include "stdafx.h"
#include "helpers.hpp"
#include "newgrf_storage.h"
#include <set>
/** The changed storage arrays */
static std::set<BaseStorageArray*> _changed_storage_arrays;
void AddChangedStorage(BaseStorageArray *storage)
{
_changed_storage_arrays.insert(storage);
}
void ClearStorageChanges(bool keep_changes)
{
/* Loop over all changes arrays */
for (std::set<BaseStorageArray*>::iterator it = _changed_storage_arrays.begin(); it != _changed_storage_arrays.end(); it++) {
(*it)->ClearChanges(keep_changes);
}
/* And then clear that array */
_changed_storage_arrays.clear();
}