(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
/* $Id$ */
/** @file screenshot.h */
#ifndef SCREENSHOT_H
#define SCREENSHOT_H
void InitializeScreenshotFormats();
const char *GetScreenshotFormatDesc(int i);
void SetScreenshotFormat(int i);
enum ScreenshotType {
SC_NONE,
SC_VIEWPORT,
SC_WORLD
};
bool MakeScreenshot();
void SetScreenshotType(ScreenshotType t);
bool IsScreenshotRequested();
extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
extern uint _cur_screenshot_format;
#endif /* SCREENSHOT_H */