(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
/* $Id$ */
/** @file unmovable.h */
#ifndef UNMOVABLE_H
#define UNMOVABLE_H
void UpdateCompanyHQ(Player *p, uint score);
#endif /* UNMOVABLE_H */