debug.c
author Darkvater
Wed, 11 May 2005 00:00:27 +0000
changeset 1786 7cfd46c3fcc4
parent 1678 187385f01cc9
child 1847 d94ed71b61e7
permissions -rw-r--r--
(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
#include "stdafx.h"
#include <stdio.h>
#include <stdarg.h>
#include "ttd.h"
#include "console.h"
#include "debug.h"

int _debug_ai_level;
int _debug_grf_level;
int _debug_map_level;
int _debug_misc_level;
int _debug_ms_level;
int _debug_net_level;
int _debug_spritecache_level;
int _debug_oldloader_level;
int _debug_npf_level;


void CDECL debug(const char *s, ...)
{
	va_list va;
	char buf[1024];

	va_start(va, s);
	vsnprintf(buf, lengthof(buf), s, va);
	va_end(va);
	fprintf(stderr, "dbg: %s\n", buf);
	IConsoleDebug(buf);
}


void SetDebugString(const char *s)
{
	int v;
	char *end;
	const char *t;

	typedef struct DebugLevel {
		const char* name;
		int* level;
	} DebugLevel;

	#define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
	static const DebugLevel debug_level[] = {
		DEBUG_LEVEL(ai),
		DEBUG_LEVEL(grf),
		DEBUG_LEVEL(map),
		DEBUG_LEVEL(misc),
		DEBUG_LEVEL(ms),
		DEBUG_LEVEL(net),
		DEBUG_LEVEL(spritecache),
		DEBUG_LEVEL(oldloader),
		DEBUG_LEVEL(npf)
	};
	#undef DEBUG_LEVEL

	// global debugging level?
	if (*s >= '0' && *s <= '9') {
		const DebugLevel *i;

		v = strtoul(s, &end, 0);
		s = end;

		for (i = debug_level; i != endof(debug_level); ++i)
			*i->level = v;
	}

	// individual levels
	for(;;) {
		const DebugLevel *i;
		int *p;

		// skip delimiters
		while (*s == ' ' || *s == ',' || *s == '\t') s++;
		if (*s == '\0') break;

		t = s;
		while (*s >= 'a' && *s <= 'z') s++;

		// check debugging levels
		p = NULL;
		for (i = debug_level; i != endof(debug_level); ++i)
			if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
				p = i->level;
				break;
			}

		if (*s == '=') s++;
		v = strtoul(s, &end, 0);
		s = end;
		if (p != NULL)
			*p = v;
		else {
			ShowInfoF("Unknown debug level '%.*s'", s - t, t);
			return;
		}
	}
}