(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
/* $Id$ */
#ifndef STRINGS_H
#define STRINGS_H
static inline char* InlineString(char* buf, uint16 string)
{
*buf++ = '\x81';
*buf++ = string & 0xFF;
*buf++ = string >> 8;
return buf;
}
char *GetString(char *buffr, uint16 string);
char *GetStringWithArgs(char *buffr, uint string, const int32 *argv);
extern char _userstring[128];
void InjectDParam(int amount);
int32 GetParamInt32(void);
#endif /* STRINGS_H */