network_gamelist.c
author bjarni
Fri, 07 Jul 2006 07:19:38 +0000
changeset 4121 85057433d1ea
parent 4077 d4d440dd8925
child 4826 6a545d194528
permissions -rw-r--r--
(svn r5465) -Feature: [autoreplace] replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train
if the train is carrying the type of cargo, that is default for the engine, it will not be refitted
if the last wagon do not carry cargo, the refit will be to the type of the last wagon, that do carry cargo
/* $Id$ */

#include "stdafx.h"
#include "debug.h"
#include "network_data.h"

#ifdef ENABLE_NETWORK

// This file handles the GameList
// Also, it handles the request to a server for data about the server

extern void UpdateNetworkGameWindow(bool unselect);

/** Add a new item to the linked gamelist. If the IP and Port match
 * return the existing item instead of adding it again
 * @param ip the IP-address (inet_addr) of the to-be added item
 * @param port the port the server is running on
 * @return a point to the newly added or already existing item */
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
	NetworkGameList *item, *prev_item;

	prev_item = NULL;
	for (item = _network_game_list; item != NULL; item = item->next) {
		if (item->ip == ip && item->port == port) return item;
		prev_item = item;
	}

	item = malloc(sizeof(*item));
	memset(item, 0, sizeof(*item));
	item->next = NULL;
	item->ip = ip;
	item->port = port;

	if (prev_item == NULL) {
		_network_game_list = item;
	} else {
		prev_item->next = item;
	}
	DEBUG(net, 4) ("[NET][GameList] Added server to list");

	UpdateNetworkGameWindow(false);

	return item;
}

/** Remove an item from the gamelist linked list
 * @param remove pointer to the item to be removed */
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
	NetworkGameList *item, *prev_item;

	prev_item = NULL;
	for (item = _network_game_list; item != NULL; item = item->next) {
		if (remove == item) {
			if (prev_item == NULL) {
				_network_game_list = remove->next;
			} else {
				prev_item->next = remove->next;
			}

			free(remove);
			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
			UpdateNetworkGameWindow(false);
			return;
		}
		prev_item = item;
	}
}

#endif /* ENABLE_NETWORK */