(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality
- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
#include "stdafx.h"
#include "ttd.h"
#include "window.h"
#include "string.h"
#include "table/strings.h"
#include "hal.h"
#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <time.h>
#include <pwd.h>
#include <signal.h>
#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
#define HAS_STATVFS
#endif
#ifdef HAS_STATVFS
#include <sys/statvfs.h>
#endif
#if defined(WITH_SDL)
#include <SDL.h>
#endif
#ifdef __MORPHOS__
#include <exec/types.h>
ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#endif /* __MORPHOS__ */
#ifdef __AMIGA__
#warning add stack symbol to avoid that user needs to set stack manually (tokai)
// ULONG __stack =
#endif
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;
static FiosItem *FiosAlloc(void)
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
}
return &_fios_items[_fios_count++];
}
int compare_FiosItems(const void *a, const void *b)
{
const FiosItem *da = (const FiosItem *)a;
const FiosItem *db = (const FiosItem *)b;
int r;
if (_savegame_sort_order < 2) // sort by date
r = da->mtime < db->mtime ? -1 : 1;
else
r = strcasecmp(
da->title[0] != '\0' ? da->title : da->name,
db->title[0] != '\0' ? db->title : db->name
);
if (_savegame_sort_order & 1) r = -r;
return r;
}
// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_save_path == NULL) {
_fios_save_path = malloc(MAX_PATH);
strcpy(_fios_save_path, _path.save_dir);
}
if (_game_mode == GM_EDITOR)
_fios_path = _fios_scn_path;
else
_fios_path = _fios_save_path;
// Parent directory, only if not in root already.
if (_fios_path[1] != '\0') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->name, "..");
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path[0] != '\0' ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title),
"%s/ (Directory)", dirent->d_name);
}
}
closedir(dir);
}
{
/* XXX ugly global variables ... */
byte order = _savegame_sort_order;
_savegame_sort_order = 2; // sort ascending by name
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order;
}
// this is where to start sorting
sort_start = _fios_count;
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
*/
dir = opendir(_fios_path[0] != '\0' ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t != NULL && strcasecmp(t, ".sav") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_FILE;
fios->mtime = sb.st_mtime;
fios->title[0] = '\0';
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (t != NULL && (
strcasecmp(t, ".ss1") == 0 ||
strcasecmp(t, ".sv1") == 0 ||
strcasecmp(t, ".sv2") == 0
)) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLDFILE;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
GetOldSaveGameName(fios->title, filename);
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
*num = _fios_count;
return _fios_items;
}
// Get a list of scenarios
// FIXME: Gross code duplication with FiosGetSavegameList()
FiosItem *FiosGetScenarioList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_scn_path == NULL) {
_fios_scn_path = malloc(MAX_PATH);
strcpy(_fios_scn_path, _path.scenario_dir);
}
_fios_path = _fios_scn_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title),
"%s/ (Directory)", dirent->d_name);
}
}
closedir(dir);
}
// this is where to start sorting
sort_start = _fios_count;
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
*/
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t != NULL && strcasecmp(t, ".scn") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_SCENARIO;
fios->mtime = sb.st_mtime;
fios->title[0] = '\0';
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
mode == SLD_NEW_GAME) {
if (t != NULL && (
strcasecmp(t, ".sv0") == 0 ||
strcasecmp(t, ".ss0") == 0
)) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLD_SCENARIO;
fios->mtime = sb.st_mtime;
GetOldScenarioGameName(fios->title, filename);
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
*num = _fios_count;
return _fios_items;
}
// Free the list of savegames
void FiosFreeSavegameList(void)
{
free(_fios_items);
_fios_items = NULL;
_fios_alloc = _fios_count = 0;
}
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
char *path = _fios_path;
char *s;
switch (item->type) {
case FIOS_TYPE_PARENT:
s = strrchr(path, '/');
if (s != NULL) *s = '\0';
break;
case FIOS_TYPE_DIR:
s = strchr(item->name, '/');
if (s != NULL) *s = '\0';
strcat(path, "/");
strcat(path, item->name);
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO: {
static char str_buffr[512];
sprintf(str_buffr, "%s/%s", path, item->name);
return str_buffr;
}
}
return NULL;
}
/**
* Get descriptive texts. Returns the path and free space
* left on the device
* @param path string describing the path
* @param tfs total free space in megabytes, optional (can be NULL)
* @return StringID describing the path (free space or failure)
*/
StringID FiosGetDescText(const char **path, uint32 *tot)
{
uint32 free = 0;
*path = _fios_path[0] != '\0' ? _fios_path : "/";
#ifdef HAS_STATVFS
{
struct statvfs s;
if (statvfs(*path, &s) == 0) {
free = (uint64)s.f_frsize * s.f_bavail >> 20;
} else
return STR_4006_UNABLE_TO_READ_DRIVE;
}
#endif
if (tot != NULL) *tot = free;
return STR_4005_BYTES_FREE;
}
void FiosMakeSavegameName(char *buf, const char *name)
{
const char* extension;
const char* period;
if (_game_mode == GM_EDITOR)
extension = ".scn";
else
extension = ".sav";
// Don't append the extension, if it is already there
period = strrchr(name, '.');
if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
sprintf(buf, "%s/%s%s", _fios_path, name, extension);
}
void FiosDelete(const char *name)
{
char path[512];
snprintf(path, lengthof(path), "%s/%s", _fios_path, name);
unlink(path);
}
const DriverDesc _video_driver_descs[] = {
{"null", "Null Video Driver", &_null_video_driver, 0},
#if defined(WITH_SDL)
{ "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
#endif
{ "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
{ NULL, NULL, NULL, 0}
};
const DriverDesc _sound_driver_descs[] = {
{"null", "Null Sound Driver", &_null_sound_driver, 0},
#if defined(WITH_SDL)
{ "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
#endif
{ NULL, NULL, NULL, 0}
};
#if defined(__APPLE__)
#define EXTMIDI_PRI 2
#else
#define EXTMIDI_PRI 0
#endif
const DriverDesc _music_driver_descs[] = {
#ifndef __BEOS__
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
// MorphOS and AmigaOS have no music support
{"extmidi", "External MIDI Driver", &_extmidi_music_driver, EXTMIDI_PRI},
#endif
#endif
#ifdef __BEOS__
{ "bemidi", "BeOS MIDI Driver", &_bemidi_music_driver, 1},
#endif
{ "null", "Null Music Driver", &_null_music_driver, 1},
{ NULL, NULL, NULL, 0}
};
/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
Not needed for *nix. */
byte GetOSVersion(void)
{
return 2; // any arbitrary number bigger than 0
// numbers lower than 2 breaks default music selection on mac
}
bool FileExists(const char *filename)
{
return access(filename, 0) == 0;
}
static int LanguageCompareFunc(const void *a, const void *b)
{
return strcmp(*(const char* const *)a, *(const char* const *)b);
}
int GetLanguageList(char **languages, int max)
{
DIR *dir;
struct dirent *dirent;
int num = 0;
dir = opendir(_path.lang_dir);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t = strrchr(dirent->d_name, '.');
if (t != NULL && strcmp(t, ".lng") == 0) {
languages[num++] = strdup(dirent->d_name);
if (num == max) break;
}
}
closedir(dir);
}
qsort(languages, num, sizeof(char*), LanguageCompareFunc);
return num;
}
#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '/');
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = '/';
}
}
#endif
void ShowInfo(const char *str)
{
puts(str);
}
void ShowOSErrorBox(const char *buf)
{
#if defined(__APPLE__)
// this creates an error in the console and then opens the console.
// Colourcodes are not used in the console, so they are skipped here
fprintf(stderr, "Error: %s", buf);
system("/Applications/Utilities/Console.app/Contents/MacOS/Console &");
#else
// all systems, but OSX
fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
#endif
}
int CDECL main(int argc, char* argv[])
{
// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__) || defined(__linux__)
ChangeWorkingDirectory(argv[0]);
#endif
_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
signal(SIGPIPE, SIG_IGN);
return ttd_main(argc, argv);
}
void DeterminePaths(void)
{
char *s;
_path.game_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
_path.second_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
{
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
}
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_path.personal_dir, '/');
// add absolute path
if (s == NULL || _path.personal_dir != s) {
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '/';
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_path.personal_dir, 0);
// append a / ?
if (s[-1] != '/') strcpy(s, "/");
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
#endif
// create necessary folders
mkdir(_path.personal_dir, 0755);
mkdir(_path.save_dir, 0755);
mkdir(_path.autosave_dir, 0755);
mkdir(_path.scenario_dir, 0755);
}
bool InsertTextBufferClipboard(Textbuf *tb)
{
return false;
}