src/autoslope.h
author translators
Mon, 22 Sep 2008 19:58:46 +0000
changeset 10179 8d79cda44991
parent 9659 187142ff9b6c
child 10207 c291a21b304e
permissions -rw-r--r--
(svn r14386) -Update: WebTranslator2 update to 2008-09-22 19:58:30
brazilian_portuguese - 3 fixed by tucalipe (3)
catalan - 3 fixed by arnaullv (3)
english_US - 2 fixed by WhiteRabbit (2)
estonian - 1 fixed by kristjans (1)
french - 1 fixed by glx (1)
galician - 1 changed by Condex (1)
hungarian - 3 changed by alyr (3)
korean - 18 changed by dlunch (18)
norwegian_bokmal - 194 fixed by christian (194)
spanish - 2 fixed by eusebio (2)
/* $Id$ */

/** @file autoslope.h Functions related to autoslope. */

#ifndef AUTOSLOPE_H
#define AUTOSLOPE_H

#include "settings_type.h"
#include "player_func.h"
#include "depot_func.h"

/**
 * Autoslope check for tiles with an entrance on an edge.
 * E.g. depots and non-drive-through-road-stops.
 *
 * The test succeeds if the slope is not steep and at least one corner of the entrance edge is on the TileMaxZ() level.
 *
 * @note The test does not check if autoslope is enabled at all.
 *
 * @param tile The tile.
 * @param z_new New TileZ.
 * @param tileh_new New TileSlope.
 * @param entrance Entrance edge.
 * @return true iff terraforming is allowed.
 */
static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slope tileh_new, DiagDirection entrance)
{
	if (IsSteepSlope(tileh_new) || (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new))) return false;
	return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
}

/**
 * Tests if autoslope is enabled for _current_player.
 *
 * Autoslope is disabled for town/industry construction and old ai players.
 *
 * @return true iff autoslope is enabled.
 */
static inline bool AutoslopeEnabled()
{
	return (_settings_game.construction.autoslope &&
	        ((_current_player < MAX_PLAYERS && !_is_old_ai_player) ||
	         (_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
}

#endif /* AUTOSLOPE_H */