src/effectvehicle_base.h
author translators
Mon, 22 Sep 2008 19:58:46 +0000
changeset 10179 8d79cda44991
parent 9009 6684576ef32b
permissions -rw-r--r--
(svn r14386) -Update: WebTranslator2 update to 2008-09-22 19:58:30
brazilian_portuguese - 3 fixed by tucalipe (3)
catalan - 3 fixed by arnaullv (3)
english_US - 2 fixed by WhiteRabbit (2)
estonian - 1 fixed by kristjans (1)
french - 1 fixed by glx (1)
galician - 1 changed by Condex (1)
hungarian - 3 changed by alyr (3)
korean - 18 changed by dlunch (18)
norwegian_bokmal - 194 fixed by christian (194)
spanish - 2 fixed by eusebio (2)
/* $Id$ */

/** @file effectvehicle_base.h Base class for all effect vehicles. */

#ifndef EFFECTVEHICLE_BASE_H
#define EFFECTVEHICLE_BASE_H

#include "vehicle_base.h"

/**
 * This class 'wraps' Vehicle; you do not actually instantiate this class.
 * You create a Vehicle using AllocateVehicle, so it is added to the pool
 * and you reinitialize that to a Train using:
 *   v = new (v) Train();
 *
 * As side-effect the vehicle type is set correctly.
 *
 * A special vehicle is one of the following:
 *  - smoke
 *  - electric sparks for trains
 *  - explosions
 *  - bulldozer (road works)
 *  - bubbles (industry)
 */
struct EffectVehicle : public Vehicle {
	/** Initializes the Vehicle to a special vehicle */
	EffectVehicle() { this->type = VEH_EFFECT; }

	/** We want to 'destruct' the right class. */
	virtual ~EffectVehicle() {}

	const char *GetTypeString() const { return "special vehicle"; }
	void UpdateDeltaXY(Direction direction);
	void Tick();
};

#endif /* EFFECTVEHICLE_BASE_H */