driver.h
author peter1138
Thu, 12 Jan 2006 15:52:18 +0000
changeset 2848 8f57563f8ddf
parent 2832 5a679de4b9f7
child 5170 817550aa5a5f
permissions -rw-r--r--
(svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
/* $Id$ */

#ifndef DRIVER_H
#define DRIVER_H

void LoadDriver(int driver, const char *name);

bool GetDriverParamBool(const char* const* parm, const char* name);
int GetDriverParamInt(const char* const* parm, const char* name, int def);

char *GetDriverList(char* p);

#endif /* DRIVER_H */